jurgensen
1993
you know how the dragon quest devs realized after one game that it’s a bad idea to have a turn-based rpg with a one-member party? it kinda turns every fight into a slog, and it’s waaay too easy to get stuck in an endless loop of taking a big hit, healing, taking another big hit, healing again, etc. also, while i appreciate the addition of a timed hit mechanic, the timing felt really inconsistent.
I appreciate the game for having a lot of built-in mechanics that really encourage the player to slow down and enjoy the abundant side content. That being said, if you hit a point where you want to just finish the game like I eventually did, you’ll find a lot of those mechanics start to feel more like annoying wastes of time.
If I was a more insane person, I’d probably really enjoy the entire extra games bundled in with the trooper raids and the weapon upgrade system, but I was content to only engage with the dojos and side stories, and I really appreciate that the game’s difficulty doesn’t require very much grinding for xp or crafting ingredients
If I was a more insane person, I’d probably really enjoy the entire extra games bundled in with the trooper raids and the weapon upgrade system, but I was content to only engage with the dojos and side stories, and I really appreciate that the game’s difficulty doesn’t require very much grinding for xp or crafting ingredients
2023
This might end up being my game of the year. Absolutely mind-bending puzzles, gorgeous atmosphere, and a killer soundtrack. Every time you think, “Okay, it can’t get any crazier than this,” they add one more twist on the mechanics that forces you to completely reconsider the tools you have at your disposal.
2022
2023
The side missions are mostly chaff, but it works pretty well as a handheld game
— you pick it up, crank out a couple side missions, then go do something else. I found it very rewarding to get through all that and come out the other side with the ability to basically break the game over my knee with all the buffs you get from equipment and materia, and the last half dozen or so side missions pretty much require you to do just that.
I started this game to make sure I was up to speed on the story when Rebirth drops in February, but if anyone else is worried about it being required reading, it really doesn’t seem like it. There’s definitely some surprises for anyone who hasn’t played the original FF7, but for the most part the story is utter nonsense.
Edit: Having now played Rebirth, I guess this is actually pretty plot-important, huh. I will say, about 90% of this game still felt tangentially related at best. Basically everything that has to do with Angeal and Genesis just felt kind of confusing and pointless. But yeah, there is plenty of stuff in here that Rebirth builds on, so I guess it is actually a necessary part of the FF7R series.
— you pick it up, crank out a couple side missions, then go do something else. I found it very rewarding to get through all that and come out the other side with the ability to basically break the game over my knee with all the buffs you get from equipment and materia, and the last half dozen or so side missions pretty much require you to do just that.
I started this game to make sure I was up to speed on the story when Rebirth drops in February, but if anyone else is worried about it being required reading, it really doesn’t seem like it. There’s definitely some surprises for anyone who hasn’t played the original FF7, but for the most part the story is utter nonsense.
Edit: Having now played Rebirth, I guess this is actually pretty plot-important, huh. I will say, about 90% of this game still felt tangentially related at best. Basically everything that has to do with Angeal and Genesis just felt kind of confusing and pointless. But yeah, there is plenty of stuff in here that Rebirth builds on, so I guess it is actually a necessary part of the FF7R series.