22 Reviews liked by karlemil


The greatest game of all time and it's stuck on a tablet that has lower specs than my phone

Absolute Delight to play. Tight controls, amazing gameplay loop, nice use of the adaptive triggers, immersive sound, nice story for a roguelike. I was absolutely hooked and still fire it up every once in a while to get in a few rounds.

I was pretty disappointed with this. It has a pretty simple foundation but I think too simple. It might appeal to someone not looking for depth, but once I finished the church's skill tree I realized that there really wasn't all that much content. I feels too barebones and playing it makes me question why aren't I just playing Hades.

insufferable and obnoxious. sanitized to such a point of inoffensiveness it's easier to swallow than air. something i couldn't dream of saying about the series, but here we are.

The most boring musou game i've ever played. Just a truly tiring experience.

Just play 3 ultimate.

honestly pretty bummed with this one. new switch skills and switch skill swap feel pretty worthless and almost every weapon i play just feels better the way i played it in vanilla. new content was doled out much too slowly and hearing that postgame content is at 50 and 100 is baffling to me. already feels thin on content so to put things at such extreme ranks feels like padding. jungle map is a mess and not really fun.

i liked the characters and cinematics and the citadel is maybe my favorite mh map of all time. malzeno owns hard and so does the last boss. maybe my expectations were just set too high from iceborne? i dunno. hopefully patches add more.

If TSA has millions of fans I am one of them. If TSA has ten fans I am one of them. If TSA has only one fan and that is me. If TSA has no fans, that means I am no longer on earth. If the world is against TSA, I am against the world.

Very nostalgic for me. It was my first taste of next gen at the time. Those HD snow storms and fiery explosion effects blew my young mind coming from Star Wars Battlefront and Jak and Daxter. The jump from PS2 to PS3 was the last console jump that I think really felt special. Even if the games weren’t all masterpieces, it was still incredibly exciting seeing all these developers push what was possible with the new hardware right out the gate, compared to nowadays where the transition feels more like a formality, and most launch titles are held back by the need to keep them playable on the last generation so as to not hurt the sales numbers.

I’m not going to sugar coat it’s flaws, the story’s nonsensical, the instant harmonizer healing makes it very hard to die, trivializing any challenge, and getting ping ponged between explosions when fighting enemy Vital Suits is annoying as hell. If I were being “objective,” this would be getting a lower score. But the wide open levels, the punchy feedback on shooting things, the forboding, atmospheric setting, the variety of different Akrid and V.S. designs, and that musical score all left an impression on my young mind and hold up on a replay. The multiplayer as well was fun back in the day.

Explaining Junpei's baseball mechanic to random Tinder matches until I find a date.

Day 284.

It's weird seeing so much hate for a game that's just so… serviceable? But keeping in mind that this game came out after a swath of great 2D games, having this one miss the mark must have been frustrating as a fan. Still better than all of the Lords of Shadow games which is very funny.

This game feels like a game from the future.

If you own a switch this game is a must play! Having been more of a fan of the 3D prime games I was still delighted to see Metroid's new return to form. The only 2D Metroids I have played at the time was some of Super and a little of Samus Returns. Just booting up the game gave me chills and then after a cutscene I was thrusted right into the main game. Every power up has a short tutorial window on how to use it at a basic level, more advanced techniques are yours to discover. Level design is superb and made me feel like I was playing Super again. Boss fights are initially difficult but are simple once you learn their patterns. The game does a fantastic job of making you feel good with this boss design. My only real gripe with the game is the "Metroid moments" where you need to shoot dead ends to find a hidden wall. These are fairly uncommon at least. The gameplay is fast and fluid like you would imagine a modern Metroid. The story fits right in place and leaves room for future installments or even a DLC. Just a great experience that should be had by all.

My favorite game of all times. Deserves a Switch-port so much. Best designed world and super fun platforming.