This game? It's like a dark and twisted love letter to despair, sadness, and melancholy. And you know what? I fucking love every bit of it.

From the moment you step foot into Yharnam, you're hit with this overwhelming sense of dread and despair. It's like the whole world is crumbling around you, and you're just along for the goddamn ride. But you know what? That's what makes it so fucking captivating.

The aesthetic of "Bloodborne" is like nothing else. It's this dark, gothic nightmare that's equal parts horrifying and beautiful. Every fucking corner you turn, every goddamn enemy you face, it's like stepping into a painting of hell itself. And you know what? I wouldn't have it any other fucking way.

But let's talk about the gameplay. Oh baby, the gameplay. It's like a fucking dance of death, man. The combat is fast, frenetic, and oh so satisfying. Every swing of your weapon, every dodge, every fucking visceral attack – it's like poetry in motion.

And the level design? Don't even get me started. It's like a fucking maze of madness, with secrets around every goddamn corner. Exploring Yharnam is like peeling back the layers of a fucked-up onion, revealing more and more of its twisted secrets with each step you take.

In the end, "Bloodborne" is more than just a goddamn game – it's an experience. It's a journey through darkness, despair, and fucking madness, and let me tell you, it's one hell of a ride.

(where is the pc version??)

2006

Alright, let's talk about "Bully". Now, this game? It's like that rebel kid in school who's always causing trouble but deep down, you know he's got a good heart.

First things first, the setting. Bullworth Academy is like a character in itself – it's this vibrant, living world filled with students, teachers, and all kinds of shenanigans. From the classrooms to the football field, there's always something going on.

And then there's Jimmy Hopkins, our protagonist. He's not your typical hero – he's more of an anti-hero, really. But man, is he fun to play as. Whether you're pulling pranks, getting into fistfights, or just exploring the town, there's never a dull moment with Jimmy around.

But what really sets "Bully" apart is its open-world gameplay. You're free to roam around Bullworth, taking on missions, making friends (or enemies), and just causing chaos wherever you go. It's like Grand Theft Auto, but in a high school setting – and believe me, it works.

Of course, it's not all fun and games. "Bully" tackles some pretty heavy themes, like bullying, cliques, and even violence. And while it doesn't always handle them perfectly, it's refreshing to see a game that's not afraid to tackle tough subjects.

Now, is "Bully" perfect? Nah, far from it. The controls can be a bit wonky at times, and some of the missions feel a bit repetitive. But at the end of the day, it's the characters, the setting, and the sheer sense of mischief that make "Bully" a game worth playing.

Alright, gather 'round, 'cause we're diving headfirst into the dumpster fire that is "Batman: Arkham Knight." Strap in, folks, 'cause this one's gonna be a wild fucking ride.

Now, if you've been following along with our journey through the Arkham series, you know we've seen some shit. From the highs of "Arkham City" to the lows of "Arkham Origins," we thought we'd seen it all. But then along comes "Arkham Knight" to slap us in the face with disappointment.

Let's start with the story, or lack thereof. We've gone from the dark, gritty narratives of the previous games to this convoluted mess that's about as coherent as a drunk guy trying to explain string theory. And don't even get me started on the Red Hood. I mean, seriously, who thought it was a good idea to turn one of Batman's most badass enemies into a whiny little bitch? "Oh, why didn't you kill the Joker sooner, Batman?" Give me a fucking break.

And speaking of breaks, let's talk about the Batmobile. Oh boy, where do I even begin? Controlling that tank is like trying to navigate rush hour traffic in a clown car – frustrating as hell and ultimately pointless. And don't even get me started on those godawful tank battles. It's like the developers saw "Transformers" and said, "Hey, let's make a game out of this!" Spoiler alert: it fucking sucks.

But hey, let's not forget about Jason Todd, the world's biggest crybaby. Seriously, dude, get over yourself. Batman didn't kill the Joker because he's not a goddamn psychopath like you. Maybe if you spent less time whining and more time honing your ninja skills, you wouldn't have ended up as a second-rate villain.

In the end, "Batman: Arkham Knight" is like that friend who promises you a night of wild partying but ends up dragging you to a shitty dive bar instead. It's disappointing, it's frustrating, and it's about as enjoyable as a root canal. So do yourself a favor and skip this one – Gotham deserves better, and so do you.

Now, if you thought the story was a mess, just wait until we get into the goddamn dialogue.

Let's start with Jason Todd, aka the Red Hood, aka the whiniest little shit Gotham has ever seen. Seriously, this guy's got a bone to pick with Batman bigger than the Batmobile itself. Every time he opens his mouth, it's like nails on a chalkboard – "Why didn't you kill him sooner, Batman?" Oh, I don't know, maybe because I had other shit to deal with, like saving the goddamn city?

And speaking of saving the city, let's talk about the Batmobile. Oh boy, what a fucking nightmare. I swear, trying to drive that tank is like trying to parallel park a goddamn semi-truck in rush hour traffic. And don't even get me started on the Riddler races – who the hell thought those were a good idea?

But hey, it's not all bad, right? I mean, at least we get to see Batman brooding in his cave for the millionth time. Oh joy, another night of staring at the Batcomputer and contemplating my tragic existence. Riveting stuff, really.

In the end, "Batman: Arkham Knight" is like that one guy at the party who just won't shut the fuck up about his problems. We get it, Batman, you're tortured and brooding and all that shit. But guess what? So are we, after playing this goddamn game.


Ah, "Super Mario World," the game that kicked off a lifelong love affair with gaming. This gem holds a special place in my heart, as it was one of the very first games I ever played. I mean, come on, I was just a wee little tyke of 2 years old when I started jumping on Goombas and saving Princess Peach.

I have fond memories of playing this game with my sister, even if she used to trick me into thinking I was playing by handing me a controller that wasn't even turned on. Ah, sibling shenanigans at their finest.

But let's talk about the game itself. "Super Mario World" is a masterpiece of platforming perfection. From the vibrant colors to the catchy music to the tight controls, everything about this game just screams fun. And let's not forget about Yoshi – the lovable dinosaur companion who's always got your back, or should I say, under your feet.

Sure, it may not have the same nostalgia factor as the original "Super Mario Bros.," but for me, it's a close second. There's just something about traversing through Dinosaur Land, stomping on Koopa Troopas, and gobbling up power-ups that never gets old.

"Super Mario World" is not just a game for me; it's a time machine that transports me back to those carefree days of childhood. The sense of wonder and adventure I felt while exploring each vibrant level is something I'll never forget. And let's not overlook the ingenious level design, which kept me coming back for more, eager to uncover every secret and hidden passage.

One of the things that sets "Super Mario World" apart is its charming cast of characters. From Mario and Luigi to Princess Peach and Bowser, each one brings their own unique personality to the table. And of course, who could forget the mischievous antics of those pesky Koopalings?

But perhaps the most memorable aspect of "Super Mario World" is its timeless gameplay. Whether I'm flying through the skies with the help of a cape feather or bouncing off enemies with Yoshi's trusty tongue, every moment feels like a new adventure waiting to unfold.

In short, "Super Mario World" is more than just a game; it's a journey, a celebration of creativity and imagination that continues to captivate players of all ages. And for me, it will always hold a special place as one of the greatest platformers of all time.

In the end, "Super Mario World" isn't just a game – it's a trip down memory lane, a reminder of simpler times when all you needed was a plumber in overalls to save the day. And for that, it'll always hold a special place in my heart.

Alright, strap yourselves in, 'cause we're diving deep into "The Last of Us Part II." This game? It's a fucking emotional rollercoaster that'll leave you reeling for days.

Let's start with the story, shall we? Holy shit, the story. It's like a goddamn gut punch after gut punch, hitting you right in the feels when you least expect it. I'm talking tears, man. I cried more times than I can count during this game, and I ain't ashamed to admit it. It's just that fucking powerful.

And don't even get me started on the characters. Ellie, Joel, Abby... they're like family by the time you're done with this game. You feel every goddamn emotion they feel, from rage to heartbreak to fucking hope. It's a testament to the writing and the voice acting that they feel so goddamn real.

Now, let's talk gameplay. Oh baby, the gameplay. It's like fucking butter, smooth as hell and oh so satisfying. Whether you're sneaking past infected or blowing shit up with human enemies, every fucking encounter is tense as fuck and keeps you on the edge of your goddamn seat.

Of course, "The Last of Us Part II" ain't perfect. Some motherfuckers might find the pacing a bit slow, or the violence a bit too fucking much. And yeah, this game goes to some dark-ass places – like, darker than the fucking abyss. But you know what? That's part of what makes it so goddamn compelling.

In the end, "The Last of Us Part II" is more than just a fucking game – it's an experience. It's a goddamn journey through a world torn apart by tragedy and violence, but also one filled with moments of fucking beauty and grace. And let me tell you, it's a journey you won't soon fucking forget.

Undertale, huh? What a trip, man. I mean, it's something else.

It's like that book you pick up on a whim, thinking it'll be just another story, but then it turns out to be this epic adventure that totally blows your mind.

First off, the graphics? Retro vibes all the way, but somehow it works. It's like taking a trip down memory lane, back to the days of pixel art and 8-bit music.

And the characters? Don't even get me started. From the wise-cracking skeleton, Sans, to the motherly Toriel, each one feels like they jumped straight out of a classic RPG.

But what really gets me about Undertale is the story. I mean, sure, it starts off pretty straightforward – you fall into this underground world full of monsters – but then it takes these crazy twists and turns that you never see coming.

And don't even get me started on the choices. Every decision you make has consequences, man. It's like life, you know? One wrong move and BAM, you're facing a totally different outcome.

Of course, it's not all sunshine and rainbows. Some people might find the graphics a bit too retro, or the combat system a bit too simplistic. And yeah, the game can get pretty dark at times, but hey, that's part of what makes it so compelling.

In the end, Undertale is more than just a game – it's an experience. It's a journey through a world full of wonder, danger, and mystery. And let me tell you, it's one heck of a ride.

Ah, "Lego Star Wars: The Complete Saga" – now that's a blast from the past! This game holds a special place in my heart, as it was the first game I ever 100% completed on my trusty old PS2. And let me tell you, revisiting it in 2019 was like reuniting with an old friend – it's still just as incredible as I remember.

Now, I'll be honest – I'm not the biggest fan of how the Lego games have evolved over time. Call me nostalgic, but there's just something about the charm of the older titles that really hits home for me. I mean, who can forget those classic Lego-style cutscenes with their hilarious humor? "Hey, point to the picture to say you're Luke's father!" Classic.

I spent countless hours playing this game as a kid, and for good reason. As a huge Star Wars fan, being able to dive into the iconic moments from the movies and experience them in Lego form was an absolute dream come true. I mean, who wouldn't want to recreate the epic duel between Anakin and Obi-Wan on Mustafar using nothing but plastic blocks?

But it's not just the nostalgia talking – "Lego Star Wars: The Complete Saga" truly is one of the best Star Wars games out there. It perfectly captures the essence of the franchise while adding its own unique twist with the Lego humor and gameplay mechanics. Plus, being able to play through all six episodes in one game? It's like a Star Wars fan's dream come true.

So yeah, if you're looking for a fun, nostalgic trip down memory lane or just want to experience the magic of Star Wars in Lego form, you can't go wrong with "Lego Star Wars: The Complete Saga." It's a game that's stood the test of time and continues to delight fans of all ages.







"WALL-E" (PS2) Review: Nostalgia Goggles Edition

Alright, let's take another look at "WALL-E" for the PS2, shall we? Now, while I might've been a bit harsh in my initial assessment, let's not forget that nostalgia can be a powerful thing. So, if you're feeling a bit more forgiving and want to give this game a solid 5/10, then who am I to argue?

Sure, the graphics might not be cutting-edge by today's standards, but hey, they were pretty decent back in the day. And while the controls might be a bit clunky, they're not completely unmanageable once you get the hang of them.

As for the gameplay, well, let's just say it's not going to win any awards for innovation. Collecting garbage and navigating obstacles might not sound like the most thrilling experience, but hey, it's all part of the charm, right? And those minigames? Well, they may not be everyone's cup of tea, but they add a little variety to the mix.

In the end, "WALL-E" for the PS2 is like an old friend – maybe not as polished or refined as you remember, but still capable of bringing a smile to your face. So, if you're feeling a bit nostalgic and want to take a trip down memory lane, give it a shot. Who knows, you might just rediscover why you loved it in the first place.

Rating is that because sometimes, nostalgia is worth its weight in gold.

Alright, strap on your skates, 'cause we're diving into the funky world of "Jet Set Radio." Now, back in the day, this game was like a breath of fresh air – the funky beats, the colorful graffiti, it was all so damn cool.

But let's be real here, folks. Playing "Jet Set Radio" in 2021 is like dusting off an old mixtape from the '90s – sure, it's got some nostalgia value, but it's also kinda dated.

I mean, don't get me wrong, the gameplay was revolutionary back in the day. Skatin' around Tokyo-to, spray-paintin' walls, and stickin' it to the man? It was like livin' out your wildest rebellious fantasies. But these days, the controls feel about as clunky as a pair of rollerblades with flat tires.

And let's talk about the graphics. Now, I'm all for retro charm, but "Jet Set Radio" is lookin' a little rough around the edges these days. It's like trying to watch your favorite old cartoon on a VHS tape – sure, it's got its charm, but it ain't exactly HD.

But you know what? Despite all its flaws, "Jet Set Radio" still manages to capture that rebellious spirit of youth. The funky soundtrack, the vibrant art style, it's all there, just waitin' to transport you back to a simpler time.

So yeah, while "Jet Set Radio" might be showin' its age these days, it's still worth lacing up those skates and takin' a trip down memory lane. Just don't expect it to hold up as well as it did back in the day.







Alright, ladies, let's keep this Bat-train rolling with "Batman: Arkham City." Now, if you thought Arkham Asylum was the shit, just wait 'til you get a load of this.

First off, Arkham City? It's Gotham City cranked up to eleven, with all the chaos and mayhem you could ever fucking want. From the slums to the skyscrapers, this place is like a playground for criminals, and you're right in the goddamn middle of it.

And Batman? Oh, honey, they've outdone themselves with the Dark Knight in this one. The gadgets? Fucking amazing. The combat? Smooth as silk. And the detective work? It's like playing Nancy Drew with a cape and cowl.

But let's talk about the real star of the show – the freedom. You're not just some damsel in distress – you're the goddamn Batman, free to roam the streets, beat up bad guys, and just be an all-around badass. It's like being a kid in a candy store, except the candy is justice, and you're handing it out in fistfuls.

And the villains? Girl, let me tell you, they're off the charts. From the Joker to Two-Face to Catwoman, every villain in Batman's rogue gallery is here, and they're all out for blood. The boss fights? Epic as hell. The showdowns? Intense doesn't even begin to cover it.

In the end, "Batman: Arkham City" isn't just a game – it's a goddamn experience. It's a love letter to Batman and everything he stands for, and let me tell you, it's the best damn superhero game ever made. Period.

Simply the best of Dark souls, One of From Software's best and one of the best games in general for me, The setting is simply perfect, the maps seem to have been handcrafted, every corner, every enemy, seems to have been thought out meticulously, And I don't even need to start talking about the songs, they can take you from melancholy to anger and the same goes for the fights, there are fights that you can't think of in the midst of despair

This is one of the best games of all time

Plug it in...

Rating: Huh?/10

I didn't understand anything about the story, and I don't know how to function in society since then, so I think it's totally worth it. 👍

Alright, let's talk about "Kung Fu Panda" for the PS2. Now, I used to be head over heels for this game when I was a kid. I mean, who didn't love the movie? But let me tell you, revisiting it last year was a wake-up call, to say the least.

Where do I even begin? The levels are about as generic as they come – same old platforming, same old enemies, same old, same old. And don't even get me started on the music – it's like they just slapped together a bunch of stock tracks and called it a day.

But the real kicker? The combat. Oh boy, where do I even start? It's like trying to fight underwater with your hands tied behind your back. The controls are clunky, the combos are repetitive, and don't even get me started on the hit detection – it's about as reliable as a broken compass.

In the end, "Kung Fu Panda" for the PS2 is like a sad panda – all hype and no substance. Sure, it might've been fun back in the day, but revisiting it now is like getting kicked in the face by a kung fu master. So, unless you're feeling particularly nostalgic for frustration and disappointment, I'd steer clear of this one.

Alright, let's talk about "Grand Theft Auto: San Andreas," shall we? Now, this game holds a special place in my heart – it's one of the best in the franchise, hands down. I remember playing it back in the day and being absolutely blown away. I mean, I went from playing hacked Sonic ROMs on my Super Nintendo to diving headfirst into the gritty streets of San Andreas. Talk about a reality check!

What really sets this game apart is its incredible narrative. I love the perfect blend of comedy and seriousness that the franchise is known for. And let's not forget about those little details that make San Andreas feel like a living, breathing world – like the ability to hit the gym, bulk up, or chow down on too many burgers and fries.

Speaking of which, can we talk about those mechanics for a second? I mean, where else can you find a game that lets you shape your character's physique like this? It's those little touches that make "San Andreas" stand out from the crowd.

Now, where do I even start with this game? From the moment I stepped foot into Los Santos, I knew I was in for a wild ride. I mean, who knew that stealing cars and causing chaos could be so damn entertaining? And don't even get me started on the missions – from chasing down trains to skydiving out of planes, San Andreas is like a theme park for adrenaline junkies.

But it's not all high-speed chases and explosive heists. Oh no, San Andreas has its fair share of absurdity too. I mean, who could forget the time CJ got himself caught up in some seriously wacky shenanigans, like taking on rival gangs, running a casino, and even going toe-to-toe with a rogue government agency? Talk about getting in over your head!

And let's not overlook the game's sense of humor. From the hilarious radio stations to the quirky NPCs you encounter along the way, San Andreas never fails to deliver a laugh. I mean, where else can you find a game that lets you recruit a team of misfits to pull off a heist while dressed as clowns? Only in San Andreas, my friends.

But wait, there's more! Let's not forget about the unforgettable characters that populate San Andreas. From the lovable rogue Ryder to the perpetually paranoid Big Smoke, each one brings their own brand of madness to the table. And who could overlook CJ himself, the reluctant hero caught up in a whirlwind of crime and chaos? His journey from street thug to kingpin is a testament to the game's storytelling prowess.

And then there are the side missions – oh boy, don't even get me started. Whether you're delivering pizza, spraying graffiti, or stealing military hardware, there's always something absurdly entertaining to do in San Andreas. I mean, where else can you find a game that lets you become a master of lowrider dancing or a champion of the local street racing scene?

But perhaps the best part of San Andreas is its ability to make you feel like you're part of something bigger. Sure, you're just one guy in a vast world of crime and corruption, but damn if it doesn't feel like you're making a difference. Whether you're taking down rival gangs or standing up to corrupt cops, every action you take has a ripple effect on the world around you.

So, if you're looking for a game that's as wild and unpredictable as life itself, look no further than "Grand Theft Auto: San Andreas." It's a journey through the absurd, the outrageous, and the downright hilarious – and I wouldn't have it any other way.

In the end, "Grand Theft Auto: San Andreas" is more than just a game – it's a rollercoaster of mayhem and mischief that'll keep you coming back for more. So, if you're looking for a game that's equal parts chaos and comedy, look no further. San Andreas has got you covered.

2002

So, this game, it was given away for free on Steam, and I thought, "Hey, why not give it a shot?" Well, let me tell you, I was not impressed.

I mean, seriously, I tried to get into it, but man, it was booooooooring. Like, snooze-fest central. I even played it while on a call with a buddy, and neither of us could muster up any enthusiasm for it.

The gameplay felt clunky, the story didn't grab me, and don't even get me started on the graphics – talk about outdated. It was like trying to drive a beat-up old car when you're used to cruising in a shiny new sports car. Just not the same, you know?

I know some folks out there swear by this game, but honestly, I just don't see the appeal. Maybe it's a case of it not aging well, or maybe it's just not my cup of tea. Either way, I'm not gonna lose any sleep over not finishing it.