Now that you can do business/club missions in private lobbies, I can actually make money without worrying about a cavalry of oppressors bombing me while I go on a run or have a hacker leak my IP address.

A fun, simple stealth game that has its pacing killed because of the required mini-game levels. They're not memorable and are so one-note.

Also why does every headline have a thirst for Carmelita Fox? Does Sucker Punch want to convert their player-base into furries?

The sequel improved on every single aspect from the first game. Combat is a lot more fun now that there's proper lock-on mechanic and strafing.

Really rough around the edges. It's really bad during combat when I miss 75% of my shots because of the game's terrible lock-on system.

Fun game with a charming and likable protagonist. The game's plot feels like it goes all over the place and ends out of nowhere.

This review contains spoilers

One of the biggest consistent things about Disney Star Wars is that they always make Darth Vader a fucking menace.

Ubisoft still refuses to make an Assassin's Creed game set in Japan. So Sucker Punch said they'll do it themselves and made a game that's better than AC's recent titles.

Adding a mode with no building honestly made me play the game a lot more often.

Version: Nathan Drake Collection for PS4
It's a hot take but I think Uncharted 3 is the better title out of the trilogy. Two is good but three has the stronger narrative. It's a more character-focused story since it deals with Nathan Drake's origins and his relationship with Sully.

The gameplay is more of the same. No real changes to the formula. The only nitpick is the obvious filler in the middle of the game. If you remove that little arc, then it wouldn't change the story. Regardless, it was still fun to play throuigh.

Version: Nathan Drake Collection on PS4
A huge improvement over the second game. This game has a stronger narrative and set pieces. Granted, it's not a high hurdle to go over but it is still a significantly better title.

Nothing much else to say. Gun-play still feels the same, and nothing special. However, the enemies do get annoying and tedious because they essentially become bullet sponges. It's the cover-based shooter gameplay you expect. It makes it hard but not in a fun, exciting way. As I said, the main highlights of the game would be the set-pieces like the train sequence.

The best way to enjoy this game is to witness its chaotic nature and massacring Washington PD with a comically large spoon and a 23-clip garand.

It's just one of those games where I can say "It's good but it's not for me". There are just too many things from its era that really turn me off, like the very limited inventory space, the tank controls, or the camera angle. I can see how it's good, I certainly had fun, but a part of me wanted to go back to later installments. It's not the game's fault but my own so I acknowledge that.

Other than that, I do have very high praises for the game. For one, it's very atmospheric. You're not sure or you're safe or not, especially when transitioning between rooms. Even though zombies don't attack you, you have this fear that you either don't know what's waiting for you on the otherside or you're scared that something will attack you. This game also looks very good. The models are highly detailed and look like they blend into the JPEG background.

Version: PS2 Classic on PS3 + the Remaster on PC
For any casual JRPG players, be aware that this game is very punishable if not unforgiving for those unprepared for the challenges ahead. Dungeons are layered and confusing, random encounters can easily wipe out a party member or two if unlucky, and bosses have their own gimmicks that spice up the turn-base formula. As long as you build the proper team to overcome these challenges, you'll do just fine. It's one of the few games where you just have to learn through failures, or look up a guide to beat some puzzles. I don't judge.

Set in a post-apocalyptic Tokyo, the game is very atmospheric in its presentation. It helps that it's cel-shaded so its style can hold the test of time. Another great thing about this game are the demons. They are designed memorably and encountering a new demon and learning the lore is always fun. It's fun making teams full of grim reapers, gods and folk heroes.

This is one of the funniest games I've played in a long time. Granted most of these are memes and inside jokes about the movies but there are plenty of laughs to be had. Also bonus points for including the Clone Wars cast for the prequel trilogy of films. It's cool to see these actors do the iconic prequel lines even though they've been sillified.

For the actual game, it focuses less on the levels and more on the exploration of the open-world areas. It makes sense since we all know what happens in the films so they're just doing their best to recap it so that we can explore these levels right away. I personally think it's a fine shift since we didn't have this much content packed into a Lego game before.

Also another additional point for making combat basically lego DMC.

One of the best games you could get on the PS4 right now. It's one huge love letter to Spider-Man and his history throughout cinema and comics. This is one of the rare open-world games where most of the side activities are actually fun and engaging. It manages to avoid making the loop tedious or grindy.

My only gripes with this game are the forced stealth sessions with Miles or MJ. They're not bad characters or whatever they do on screen sucks but their gameplay segments really puts the game's momentum to a screeching halt.