The dev team must've been on some strong shit when they created the level where we play on Mario's balls

The sequel improved on every single aspect from the first game. Combat is a lot more fun now that there's proper lock-on mechanic and strafing.

Really rough around the edges. It's really bad during combat when I miss 75% of my shots because of the game's terrible lock-on system.

One of the best games you could get on the PS4 right now. It's one huge love letter to Spider-Man and his history throughout cinema and comics. This is one of the rare open-world games where most of the side activities are actually fun and engaging. It manages to avoid making the loop tedious or grindy.

My only gripes with this game are the forced stealth sessions with Miles or MJ. They're not bad characters or whatever they do on screen sucks but their gameplay segments really puts the game's momentum to a screeching halt.

How did I never beat this game as a kid? Was I just straight-up stupid?

Persona fans hated the game because it isn't Persona while SMT fans hate it because the story is ass. I'm here to tell you that the game is fine and shouldn't have been as divisive as it was on launch.

Even though the game has a "nothing" story, it still plays well enough. It plays as you'd expect with a few tweaks that make it interesting and stand out from past titles.

The game is called Snake Eater and you can eat snakes. It's as exactly as it says on the title. I appreciate the marketing honesty.

This game definitely oozes the 90s aesthetic and personality. It’s weird, absurd and gross. Unfortunately it’s annoying difficulty gets in its way of being a fine game.

I heard this isn't the most definitive way to play MGS1 since I heard the original was better. However I was already way to far into TTS by the time I learned it. That being said, I had my fun and that's what's important.

Who knew that you could cure childhood trauma by going through a psychological hell?

I swear to Zeus, I think I died to the platforming a lot more than I did fighting the enemies. It really add salts when it asks if I want to play on easy, which only affects combat and I didn’t have a hard time fighting enemies.

This game is made for those with a dom-mommy fetish. PERFECT!!

A fun, simple stealth game that has its pacing killed because of the required mini-game levels. They're not memorable and are so one-note.

Also why does every headline have a thirst for Carmelita Fox? Does Sucker Punch want to convert their player-base into furries?

Killer7 is a unique game that goes out the norms of storytelling and gameplay. Without spoiling too much about the story, it goes full geopolitical that focuses on East versus West ideologies. It doesn't have all of the information on the surface and will require you to piece it together yourself or watch a Youtube essay to understand it. All I can say is that it's an interesting take on Western/Eastern philosophies.

As for the gameplay, it's an on-rail shooter that shifts between third-person for exploration and first-person for combat. You play as an assassin that can shift into multiple personalities, each with its own weapon and gimmicks. The game does a good job of making the player switch between them. None of the killer7 members feel useless. You fight against invisible enemies that you have to scan first before you hit them. There's a large variety of them and certain characters are better at eliminating certain enemies.

The only thing holding this game back is as a game, it's pretty easy. The regular difficulty points out the location of items you need to get and what item to use to solve each puzzle. Also, the tutorial is useless since it only has Xbox prompts.