It's a fine game although it's pretty short compared to the RE2 remake since I managed to beat the game in a single sitting. There are added mechanics like the dodge system that makes baiting zombies a lot easier.

Nemesis doesn't feel like a threat or have any level of intimidation. Most of his encounters are scripted and linear. He doesn't have a huge presence when compared to Mr. X.

The game is a huge improvement from Shadow of War. It improves the nemesis system by incorporating its mechanics properly into the game. You have to conquer Mordor and the only to do so is to recruit several orcs into your army. They also spiked up the variations of orcs so it's always refreshing to see them pop up.

However, my main complaint about the game is just how much a chore this game is. Like it takes forever to form your army every time you enter a region, and not only do you have to micro-manage your army but also your gear. Plus it doesn't help that it takes forever to level.

This is a rare thing for me to do, but I'm shelving this game. I might come back in the future after 28+ hours I just want to move on.

Version: Nathan Drake Collection on PS4
This game is definitely the weakest out of the original trilogy. The writing is witty and charming and great characters along with it.

I honestly think Assassin's Creed spoiled me on what stuff I could actually climb in this game. During parkour segments, I would leap to my death because I think grab onto a small ledge and look like an idiot for not grabbing it.

Killer7 is a unique game that goes out the norms of storytelling and gameplay. Without spoiling too much about the story, it goes full geopolitical that focuses on East versus West ideologies. It doesn't have all of the information on the surface and will require you to piece it together yourself or watch a Youtube essay to understand it. All I can say is that it's an interesting take on Western/Eastern philosophies.

As for the gameplay, it's an on-rail shooter that shifts between third-person for exploration and first-person for combat. You play as an assassin that can shift into multiple personalities, each with its own weapon and gimmicks. The game does a good job of making the player switch between them. None of the killer7 members feel useless. You fight against invisible enemies that you have to scan first before you hit them. There's a large variety of them and certain characters are better at eliminating certain enemies.

The only thing holding this game back is as a game, it's pretty easy. The regular difficulty points out the location of items you need to get and what item to use to solve each puzzle. Also, the tutorial is useless since it only has Xbox prompts.

It's amazing how Ubisoft managed to make a sequel that improves on every single aspect of the first game yet never managed to get to this peak in its sequels.

Combat hasn't changed much from the second game except it's a lot easier now that you can just chain kill your way through hordes of enemies. However, it's flashier and makes combat feel quicker. Also, the new Brotherhood management system is interesting however it's pretty bare-bones since it just makes assassinations easier.

Despite all that, the game barely offers any huge improvements or shake-ups. It feels like a standalone DLC with just how little changes there were. Although it is nice to see Ezio's story get a continuation.

This review contains spoilers

I never played Origins but I am aware that the game shifted from being a stealth-adventure title to an action RPG. Given the context that this takes place before the formation of the Assassin Brotherhood makes sense why this game doesn't really emphasize stealth at all. It has somewhat of a similar fighting system where you constantly parry/dodge enemies but this time it has numbers attached to them. There are also added abilities like the Spartan Kick, which means you can recreate that scene from 300 over and over again. However it gets really repetitive quickly.

My only gripes with the game are the map itself, more so the size of it. It's just way too big in my opinion. When you have to travel like over 1000km just to reach a mission point in an unexplored area, I simply just let the auto-travel kick and use the bathroom or check my phone. However, this problem lies in the open areas pf the game. The cities are nice to explore since they're so lively and accurate to the time period.

My last issue with the game is how poorly organized the story is. It just abruptly ends after confronting your sister. Like it shows one cutscene and it just ends with credits. It doesn't wrap up the plotline of the Cult of the Kosmos, who are the main protagonists of the game. It gets sidelined to a sidequest when it should've been in the forecenter of the game.

Pros
+ The pirate-related activities are fantastic. I go out of my way to plunder any military ship I come across.
+ There is plenty of fun new weapons like the rope dart and dual-wielding flintlocks.
+ There are a lot of areas to explore in the game and treasures to discover.

Cons
- Combat is still easy as with most Assassin's Creed titles. Just counter most of the regular soldiers and grab or shoot the occasional special one.

This review contains spoilers

Pros
+ Flow-motion makes exploring and combat fun.
+ Raising the Dream Eaters is fun and awarding.

Cons
- The drop gauge system can really hurt the pacing of the game. Instead of finishing a level as Sora and Riku in one go, you're forced to switch between the two constantly.
- This is the game that made me confused about Kingdom Hearts lore. They try to incorporate time traveling into the game even though it existed in 2 and was much more simpler there.

The game feels like a standard open-world action-adventure title. Go around, do quests here and there, and get better gear and abilities. Combat is easy because you can instantly kill enemies after a long enough combo. Regardless it's still fun to slay dozens of orcs in a single fight while performing some sick execution kills.

The main feature of the game is the nemesis system. Basically, there are certain enemy NPCs with their own special weaknesses and strengths that you could exploit. You could recruit said NPCs into your army and effectively take over a region. It's not tied down to the story or progression until the latter part of the game.

As for the story, I didn't find it engaging at all. It's just a large fetch quest for the most part where you find treasures linked to the ghost possessing you. the main quest is also really short. I expected it last maybe another five to ten hours but suddenly we fight the big-bad and it's already over.

This review contains spoilers

Resident Evil Village is a more action-based sequel like RE4. It's kinda like a spiritual successor in a way even though they're in the same franchise. Just like RE4, the game focused more on action rather than horror. It's a chance I don't mind since the game is a lot more atmospheric than RE7.

Each of the sections of the village has its own memorable segments along with a fine line-up of antagonists. Most of the lords you fight have their own quirk that makes them entertaining or terrifying. However, the main antagonist of the game, Mother Miranda herself doesn't really fit in that in my opinion.She may be the sole reason why everything in the franchise happened but at the same time, she barely had a presence. If you're going to make her the biggest bad of the franchise please do more with her.

I also had a problem with the cutscenes being out of synch. It was prevalent in the beginning of the game but became non-existent in the middle and ending. Regardless it still hindered the experience.

This review contains spoilers

Pros
+ The Baker family are memorable and terrifying antagonists. Whenever you run into them you know you're in for a difficult time.
+ The puzzles are clever, challenging, and fair. If you're attentive enough they'll be easy.
+ The bosses are actually pretty ridiculous and insane.

Cons
- The pacing in the last act is kinda thrown off. I feel like that boat section lasted way too long and the final boss ended too quickly.

Bro, Mr. X. Just leave me alone. You're not scary or threatening. I just want to do a puzzle and your annoying ass is preventing me from it.

Nomura attempts to wrap up every single mainline title and spin-off in one messy bow. Whether you played them all or not, you'll be lost. For me, I'm just here to beat up Heartless with crazy weapon effects and magic.

Peak fiction right here. Mickey Mouse says "Did someone mention the Door to Darkness?" will be the funniest shit ever no matter how much context there is.