llakalla
2016
i wanted to love this game. and for a time, i really did like it! the beginning is magical and you feel like the world is your oyster. but purely procedural generation means the universe is a mile wide and an inch deep. i lost the desire to explore when i realized there wasn't anything real to find, just random permutations of algorithmically generated settings.
2018
2016
unfortunately, i got burned out on this one before finishing it. if you like the slower vibe of riding your horse across beautiful landscapes this is definitely for you. but the gameplay loop is a lot slower-paced than other open-world games, and so for someone with adhd i ended up struggling to engage with it after a while. if you're more patient than me and like roleplaying, you'll probably love it
2022
played this the first time before all the updates, and stopped playing on tails' island because I got bored. came back after all the updates. momentum is drastically improved and the action challenges are enjoyable extra content. the game is still flawed at its core. tails' island still sucks, pop in is still annoying, and the camera being hijacked to 2d is EVIL. but it's gone from 3 stars to 4 stars game with the updates..
this is a reallly fun game. it's better than botw in every regard. but i'm autistic and can't play it right. to enjoy it you need to zone out and be in a "flow" state where you're just moving between experiences. but i always need to stay organized, and so i end up doing things in a specific order which isn't conducive to the best experience. i'll come back to this at some point and put in the time to finish it.
tldr: good game, i just didn't finish it bc i'm autistc
tldr: good game, i just didn't finish it bc i'm autistc
2017
really improved on the original sun and moon for me. it's been years since i played it so it might have been worse than i remember, but the added content helped a lot to enhance the original game. in an ideal world it would've been an update to the original game, but for what it is it's a definite improvement
2016
2016
2018
2011