Fire emblem engage has the most unfortunate release I've seen. After being delayed for 2 years and constantly being compare to three houses this game already had a really bad start. Instead of focusing on a wider narrative and more developed character, it tackles the main gameplay in a phenomenal way.

The combat might be the same og fe gameplay but with the additions of rings and the break system really helps itself stand out among the rest. Maddening was an amazing experience instead of being bombarded with constant reinforcements or enemies with inflated stats, the enemies were difficult to deal with but not impossible to beat. Bosses having extra lives is a great change which I hope they can keep in later games, felt more challenging than just ending turn in front of them.

While I am a monastery hater I don't really think the somniel fixed the problems it had. It was like instead of taking 30 minutes in the monestary now its 25 minutes in the somniel. Of course its all optional but I tried to optimize as much as I could in both games but the monestary was taking more time seeing what the characters would say in vs optimizing gameplay in the somniel. Pick your poison I guess. They really got it right with My Castle.

Story was decent at best it has a couple good moments towards the end but really just the power of friendship and everyone loves the protag. Supports were fine some stand out like ivy and panette and some less like celine talking about tea for the millionth time.

I really wish this game wasn't compared to three houses so much they both handle different fe aspects differently. Personally I prefer gameplay over story so I am bit bias but this game is really fun and I enjoyed my time playing it. In the end there's only one game that has goldmary so engage >>>>>>>>> three houses


Its peak...
Having a smaller main cast compared to the sky trilogy made me get attached way quicker to the characters. The writing is just as good as it was before they really don't miss. The liberl stuff was just too good it was so worth the build up. I really appreciate the changes in game design on caves/dungeons, they don't feel as linear as they used too. Please don't start the trails series with this game, you'll get more from the story if you start with FC. Overall a great game with a good cast, still miss Oliver tho.

First eleven chapters were peak but after that they go on this anime filler arc which just made me uninterested in the story. Gameplay was alright just felt a little betrayed after how good the story was.

I played it on the gba and its so much fun. Most memorable 2d mario game fr

This was the most connected and disconnected game I've played in awhile

Taking place in a more dungeon type area instead of exploring Liberl is something I feel like only trails can get away with. There is no need to explore Liberl anymore since we did that 2 times already and there's no need to build up characters again since they already did that. I don't mean it in a bad way but if I played a game like this that wasn't trails I wouldn't vibe with it. Short version is that trails can get away with a dungeon like game because they've already set up the characters and world.

While I did enjoy the main Kevin story, I think the biggest thing that came from this games were the doors. They either wrapped up character arcs or moved the story forward which I'm very excited about.

For awhile I never really felt like the main group were a family, more like really good friends, but after the send off at the end it got me hard. Its sad that this is the last time we will get to be with the Liberl group. I'm gonna miss their antics between each other. Going to miss my goat Oliver


Twitter wasn't wrong about these games, they go hard.

The characters and worldbuilding are so good. I loved talking to people in a town and then seeing them again in another town, its a small detail but it makes the world feel more alive. The combat system is cool, crafts are a thing I didn't think I would enjoy but as I got more, it opened up allot of cool strats.

I can tell this is the beginning of something big, I'm very exited to play SC I hope my goat Olivier is in the next game.

Lost my phone data that had De La Fille, i will never recover

This shit was peak fiction. All the stuff that was set up from the first game gets an amazing pay off. It did have a little bit of a slow start but after ch 3 the story and gameplay picks up to create one of the best rpgs I've played. Estelle is definitely top 5 protags, she's so goated.

Didnt have wifi at the time when this came out lmao. Kid me knew the story mode in an out

I know allot of people aren't a fan of this game but its easily one of the best mario games. The characters and story do carry but it tells a wonderful story that I wish I could experience blind again.

This review contains spoilers

(didn't play the first one)
There's allot I love about this game but gets brought down with some personal things I didn't enjoy.
For starters the ost and characters are amazing. I love the build up for rindos character on week 2, he was always indecisive and never spoke up about anything, we would see the main party communicate with each other and he would be on his phone or just thinking to himself. It all culminates at the end of the week when the man rindo looked up to was actually a fraud and never meant anything he said. Or fret not taking anything seriously in fear he would go through the emotions of losing someone again. All the stuff he would say to kanon meant nothing since he never said what he truly felt. Nagi didn't have an arc for herself but since she was so good at reading people she would always be there to support the group when they were feeling down. Ost of the year they went hard with it.
Now for the things I didn't enjoy as much was the combat. From the beginning i never really vibe with it, it really felt like i was mashing most of the times. I was told that as you kept getting party members the combat gets better (which I do agree with) but i feel like it was already a bit to late. You get neku on either day 3 or 4 (cant remember) on the last week. More characters means more chances of building up groove which was the most fun part of the gameplay for me. More pin options is always nice but I never branched out to different pins since I never needed to (on hard). Another big one was definitely Kubo. He felt like he was there just to be a twist villain. What makes it worse is that everyone forgets about him so what's even the point of him being a villain. There's smaller stuff I dislike which are not being able to fast travel and the side quests system. The food system is a really cool idea but having to walk back and forth instead of fast traveling to the shop was pretty bad. I know each spot is locked for story reasons but maybe make it if you visited the place once a day you can fast travel to it which would reset each day. Having to redo a day to if you missed a quest is pretty bad especially without an option to skip the dialogue. Lets say you say fuck it and miss a quest the amount of other quest you lock yourself out of is insane. I reset a day in fear that would happen and no skip feature made it a worse experience. Resolving the first game plot in this one was not the best idea at least for me. I get that the early fans wanted a resolution after the cliffhanger ending but I just don't have any inclination to play the first one now. I know the reunion and other non neo characters interactions are small in time but I just didn't care.
Overall I really did enjoy this games characters and story. i think my experience would have been a bit better if i played the first one but oh well. I do feel bad for ranking it lowish but the things I didn't like really stayed through most of the game. It gets me sad that this game underperformed because I would love to see more from the angels and what Minamimoto is cooking. Anyways Shibuya Survivor clears

This was my first visual novel and what a great one to start with. Memorable characters and a great story. I loved the comedy, aiba and date bounce off each other so well. I bought this game for $8 but I would buy it again on full price.

Chained echoes really brought out what I love about JRPG. The turn based combat is very enjoyable. It defines itself with the overdrive feature having moves fill up the overdrive gauge and others bring it down is so simple but an effective way to keep you engaged with the combat. While I feel like it can be a bit hard to get moves to lower the gauge at the right time it just means you need to play a bit different than usual since it does feel like its random at times. Each characters feels so unique in what they do each feels like they have a roll they serve and you can chose which playstyle you prefer. Each character comes with a variety of skills which I appreciate more options the better. While I'm not the biggest fan of the sky armor battles they're fine, i just enjoy the normal combat more because of how much variety their is in making the characters. Overall the game looks amazing, the pixel art is top notch. Each area feels distinct from exploring forests, mountain ranges, or a place which was consumed by fungus. Exploring each area felt so rewarding getting different cores, armor, and emblems to upgrade your characters, it all tied in nicely. I didn't want to leave each area without getting all the chest or emblems it was that good. Not to spoil much about the story but it was pretty good idk if its just brainrot but it feels like it takes inspiration from one piece and aot. Echoes reminding me of wills being passed down, having a heavy burdens being passed on to you, and especially the ending. I read a couple of reviews before writing this one and i didn't see much about this but the worldbuilding in this game is superb. The seven true kings, the harbringer, the academy of (spoiler), the masked man, the church, the other branches, Markus, etc. There's so much lore to this game but maybe a bit to much. We don't really get answers to some of the lore that was brought which is really unfortunate, like they're dangling a carrot on a stick and we cant reach it. I'm hoping in the future we can get a sequel to this game because I feel like we barely scratched the surface of what the world has to offer. The only real downside I have with this game is by having more team members, some get more screen time than others (just like op fr) its the trade off for having more options for combat I guess. I believe the story telling could have been a bit better definitely felt like some uninteresting gaps in the story, but overall it was fine.
Chained echoes really surpassed my expectations with amazing combat gorgeous artwork and great world building. If you're a fan of turn based games and worldbuilding this game is for you