88 reviews liked by manuhater123


It's really impressive how this remake of the game and the original are both complete dogshit PC ports but in very separate ways. Where the original hates any framerate above 60, has the worst mouse handling ever, and crucifies you for alt+tabbing, this game opts to ruin every single scare/gotcha/whatever you'd call it moment with incessant shader compilation stuttering, despite the fact that it supposedly runs a full compilation at first launch. What a joke.

I love the fact that these guys made a game with one of the worst endings ever only to release an expansion that gives it an even more underwhelming ending.

One of the more fun roguelikes I have played in recent memory. The art style and direction are amazing and the music is stellar. The game's presentation is extremely well done and has a ton of charm to it. The gameplay is pretty kinetic and moving around as a ball with weapons is pretty smooth albeit some hiccups with how levels are designed. The economy is pretty well tuned and getting ability, weapon, and trait upgrades never feels grindy, which is good considering how much stuff there is to unlock. Moment to moment gameplay is very fun, I just wish the "build" aspect was a bit more appealing. I never really felt like I had to think about what upgrades and weapons I wanted to get since there's clearly a hierarchy of what is better than what. Stuff doesn't "synergize" as much as they cram together to make something.

Overall though, it's a fun time!

The highlight of Unpacking is undoubtably the way it tells its story. Without a single line of dialogue it manages to get you emotionally invested in the main character's life, and it's beautiful. This is a story that really couldn't be done, or at least not in an entertaining way, outside of the medium of games. I love when games really take advantage of the fact that they are games in order to tell a story that couldn't be told in another medium.

That being said, I did want the game to be over by the time I started the final level. The simple gameplay had been stretched thin, and I was starting to feel a bit bored. This led to me kind of rushing it in order to just be done with the game. I also really dislike the end credits song. The rest of the game has pretty good music though.

Not much I can add to the conversation about this game at this point in time. It's the most exciting and thrilling multiplayer experience I've had since the days of Gears of War, Left 4 Dead, and Halo. It's the perfect mix of Starship Troopers, Lost Planet, and Earth Defence Force with its own satirical charm that works perfectly. The live service approach is pretty tasteful and the game's updates are always exciting. I can't wait to see how the game evolves from here. My only gripes with it are that it is an online-only game (I own a physical copy of it), so if the servers go down, I can't play it. (Suicide Squad AND Helldivers 2 in the same month, both of which have physical editions. This trend needs to die.) And the other gripe being that trying to play with friends through crossplay is a NIGHTMARE since it bugs out when we try to invite or send friend requests to each other.

Otherwise, amazing game.

I'm really surprised that I didn't like this more. Hitman 3 is far from a bad game, but I find it to be very disappointing. All the levels either feel too small and restrictive or way too big and a pain to get around. Replaying these levels is just something I don't enjoy doing. Hitman 3 is by far the worst game in the World of Assassination trilogy in my eyes.

It's got everything that makes Hitman 1 and 2 so fantastic, but the level design sucks, so it's not fun to play. Hitman 3 also goes harder on the story, which I liked at first, but I feel that it impacts the gameplay negatively, as it feel like they sometimes prioritize tying the mission into the story over just giving it actually fun objectives. The level in Berlin is so cool, but the targets are soooooo boring. I wish I enjoyed this game more.

Hitman: Blood Money is a very solid game that comes just short of being an all-time great due to some pretty annoying jank which often begets a trial and error process of saving and reloading saves until you get it down right.

Really lovingly made little tech demo to introduce you to the new controller and walk you through PlayStation’s history. That’s all it is, but it oozes charm.

Gotta love how everyone in the Hitman universe either has a British or American accent no matter where they're from. Why does the man with the most Swedish name ever have an American accent? Well, why wouldn't he?

This game underwhelms in a lot of departments. Narrative, Boss Fights, Mission Variety, and a satisfying conclusion to the main campaign. The "Kill The Justice League" tagline never lives up to its' potential. The Live Service component feels incredibly detrimental to the game's vision and feels like it resulted in a lot of compromises that are sorely felt when playing in the second half of the campaign. And the monetization in this game is outright insulting. WB is easily the most out-of-touch and scummy game company in the industry at the moment.

That being said though, there is a lot I do like about the game. The visuals and presentation are absolutely nuts. The voice acting is tremendous, the writing at times is very good, 90% of these characters have never looked better in all of their years of existence, including the likes of Wonder Woman, Superman, King Shark, Harley Quinn, and Captain Boomerang. Despite not spending much time with them, this version of the Justice League left a great impression on me and I hope to see more of them in the future. The city of Metropolis is one of the most vertical and gorgeously hand-crafted concrete jungles I have ever had the pleasure of exploring. I was so amazed at times, I would stop and just walk around to soak the city in. It's a real shame that there are no actual side missions to do in this game outside of Riddler Challenges and Affiliate Missions. A huge missed opportunity to tell more stories about this unique situation.

In regards to gameplay, this is the most fun looter shooter I have ever played. It's not the best looter I have played (Borderlands 2 is still the king) due to a lack of content like missions and enemy types as well as character kits feeling a bit barebones at the moment. But the act of flying around and shooting as the 4 characters rarely got old. Traversal is so much fun and shooting shit and watching number go up make monkey brain happy. I played 50+ hours of this game solo before the feeling of monotony started to settle in, and that's because I already unlocked all of the endgame loot. So as of right now, there's nothing to do until Season 1 drops next month.

I totally understand the negativity around this game, but I had a really good time with it and it is a game that I will be coming back to when new seasons drop with new characters, missions, loot, bosses, and especially story stuff. I also am interested to see how the game improves over time as well. The story of this game is not over yet and I am really interested to see how it wraps up in the coming years. If it gets the chance to, that is.

Last note, do not buy this at $70. Wait until it's around $35 or below in a few months. The game should be much better and have a lot more to do and earn by then.