mellorine
2011
i also don't get the point of this game
it's probably a bit easier to go hardcore into this game than with minecraft, since its character ability upgrade mechanics are pretty evocative of metroidvania design
but it's simply less immersive for casual play. i don't get the same feeling here when i go on adventures with friends of actually exploring a world; i'm just... sidescrolling.
and i'm kind of sick of sidescrollers that don't focus on good, interesting platforming at this point, honestly.
it's probably a bit easier to go hardcore into this game than with minecraft, since its character ability upgrade mechanics are pretty evocative of metroidvania design
but it's simply less immersive for casual play. i don't get the same feeling here when i go on adventures with friends of actually exploring a world; i'm just... sidescrolling.
and i'm kind of sick of sidescrollers that don't focus on good, interesting platforming at this point, honestly.
2015
2004
2015
2018
the parts when you get to drive and race is fun
but the parts where you lose because the free cars are awful and you have to grind for chances at getting better ones and waiting while your fuel refills are not.
i'd have paid to avoid the pay-to-win and microtransactions aspect of this game, but you can't. i can't give this game much higher a rating than this out of principle.
but the parts where you lose because the free cars are awful and you have to grind for chances at getting better ones and waiting while your fuel refills are not.
i'd have paid to avoid the pay-to-win and microtransactions aspect of this game, but you can't. i can't give this game much higher a rating than this out of principle.
2020
2016
2016
It's got heart, but procedural generation roguelike is just no way to approach a proper, interesting level-based platformer
i picked it up because people said it controlled like super mario 64. it doesn't. the hitboxes are too imprecise, the high jump and glider make a big chunk of its level design kind of pointless.
so what do you get when you cross an uninteresting moveset, unfocused level designs and a gameplay loop that demands you keep replaying the game over and over to grind for items and cosmetics?
not downwell, that's for sure.
i picked it up because people said it controlled like super mario 64. it doesn't. the hitboxes are too imprecise, the high jump and glider make a big chunk of its level design kind of pointless.
so what do you get when you cross an uninteresting moveset, unfocused level designs and a gameplay loop that demands you keep replaying the game over and over to grind for items and cosmetics?
not downwell, that's for sure.
2003
1993
2013
2011