i also don't get the point of this game

it's probably a bit easier to go hardcore into this game than with minecraft, since its character ability upgrade mechanics are pretty evocative of metroidvania design

but it's simply less immersive for casual play. i don't get the same feeling here when i go on adventures with friends of actually exploring a world; i'm just... sidescrolling.

and i'm kind of sick of sidescrollers that don't focus on good, interesting platforming at this point, honestly.

i'm not much of a fighting game person usually but this is fun.

From meta to genuinely heartwarming and memorable from start to finish, this is one game I'll never replay again because I'm sentimental enough to take the words of a video game flower seriously.

(We miss you, Steve)

i wish i understood this game

The way Downwell takes just a handful of gameplay ideas and makes them work so well throughout its entire runtime is downright artistic.

It's an amazing game.

the parts when you get to drive and race is fun

but the parts where you lose because the free cars are awful and you have to grind for chances at getting better ones and waiting while your fuel refills are not.

i'd have paid to avoid the pay-to-win and microtransactions aspect of this game, but you can't. i can't give this game much higher a rating than this out of principle.

i got it for under a dollar on sale and i still feel kind of ripped off

It's got heart, but procedural generation roguelike is just no way to approach a proper, interesting level-based platformer

i picked it up because people said it controlled like super mario 64. it doesn't. the hitboxes are too imprecise, the high jump and glider make a big chunk of its level design kind of pointless.

so what do you get when you cross an uninteresting moveset, unfocused level designs and a gameplay loop that demands you keep replaying the game over and over to grind for items and cosmetics?

not downwell, that's for sure.

DON'T TALK TO ME ABOUT THE SHOTGUN

1993

I played it on the easiest difficulty and died on the final boss by walking into lava

Aside from BotW? This is the best Zelda game.
Atmosphere, characters, worldbuilding... oh, this game has it all. It's closer to Link's Awakening in terms of its design than to Ocarina of Time, despite all the shared assets, and is honestly so much better off for it.

also, playing in 30fps is worth it

this game didn't age well nearly as well as people think.
rayman's always had a massive trial-and-error problem. this game just masks it behind infinite lives, usually simpler 3D platforming and some really charming atmosphere

It's great except for the part where it makes you play through Rayman Origins

I want to like this game. I really want to like this game.

But it's nowhere near precise enough to be as tight and polished as it tries to pretend to be. Scripting breaks easily, collisions get weird, and momentum with the dash attack is just... broken.