86 reviews liked by mikhomak


It’s really a shame that reactions to Stellar Blade are more focused on the fanservice or the coomer reactions. You got one group of people who just focus on the fanservice and hail the game to be the savior of sexualized women in gaming, and then you got the other group who view the game in a negative light because of the first group. And you know what? I can’t even blame them because the first group is really insufferable.

I don't care in the slightest about Stellar Blade having a "sexy" protagonist. I saw a trailer for it once and was immediately interested, because of how fun and unique it looked.

But coomers saw the female Protagonist’s butt and were obnoxious about it ever since. Like come on, it’s bottom of the barrel fanservice you’re going all crazy for. Literally everything I've seen about this game online is people with underaged anime character avatars cream their pants over how this game is "destroying wokeness" or whatever. Nothing against Eve, because she is really pretty and I actually really like her, but she looks like every female character in every korean MMO ever made. It's like people going to war over white bread. Apparently, these guys are now whining about censorship, signing petitions, and making videos of themselves (they look about as you'd expect) about why their cause matters lmao. These pathetic gamerbros will never not be incredibly annoying and cringe to me.

Because Stellar Blade is just so much more. Picture all those apocalyptic gachas and their really great world-building, fantastic atmosphere but really cheap and dull (chibi) gameplay, then amp it up to AAA levels – that's the magic of Stellar Blade.

The environments are beautifully crafted and the atmospheric soundtrack is another aspect I deeply appreciate and thoroughly enjoyed in this game. There's nothing quite like losing yourself in a captivating melody as you journey through vast, lonely landscapes and cities. Just like Nier, Stellar Blade really nailed its soundtrack.

The gameplay is just so much fun and showcases an exceptional level of refinement and polish. Every movement, dodge and parry hit the mark perfectly. The more skills you unlock, the cooler and more fun the combat gets. There's never a dull moment - the gameplay remains consistently exciting and stylish from start to finish.

I found the plot to be really intriguing, and I really enjoyed uncovering plenty of secrets and snippets of lore. But what really surprised me were the sidequests. Sure, some were usual filler content, but most served to make the world feel alive and deepened the lore. Completing them was enjoyable, they never felt like a chore. So good job there.

Oh, and I'm pleasantly surprised by Eve! Initially, I expected her to be the typical "waifu" (ugh, I hate that word), merely there for visual appeal with little personality beyond conforming to generic “anime girl” tropes. Most of these tropes revolve around being “innocent”, "naive" or a "sweet flower girl." But Eve defies those expectations, and I couldn't be happier about it.

Even though Stellar Blade took huge inspiration from Nier and other apocalyptic gacha games, it's still an extremely unique and fun game that everyone should give a chance. Don't listen to the manchildren throwing tantrums or all the buzz about the “fanservice," which is honestly vastly overexaggerated due to some optional skins. Honestly, aside from the optional skins, there are absolutely no horny aspects present in the game.

There are just so many little touches to the point where you can tell the developers really cared about making this game great, and they succeeded. Stellar Blade is simply a beautiful game.

Enjoyment - 5/10
Difficulty - 3/10

Horizon Zero Dawn is a painfully average video game.

The visual splendour of Horizon Zero Dawn's landscapes and vistas really carries the experience. Also, traversing on your robot horse and encountering imposing machines is cool. However, all of the game's positive aspects are undercut by its conflicting mechanics and genuinely awful story.

Combat is borderline atrocious. Not once did I have a good time with battling human or machine enemies. Dodging, slow-motion aiming, melee, stealth, it all seemed to run counter to the core of the game. Repetitive mission structures and forgettable side quests also paint the game badly. If I am being completely honest, if the game had a NO COMBAT PASSIVISM lean in its framework I think it would've been a much better game with a stronger identity it could build off.

The ecological, industrial, and tribal theming of Horizon Zero Dawn was very promising. Discovering titbits of the world's history that better informs you about this video game space gave me goose bumps. Stumbling across ruined buildings that were once bustling places now turned to moss infused steel henges as a result of nature's reclamation is truly immersive. However, the world building and the overarching stories are not happily married to each other which leaves a confusing energy for its players to divorce. By the end of the adventure, it left me massively disappointed as it only told a children's first human vs. earth conflict story.

Characterization is dreadful. Predictable character arcs. Pandering story beats. Annoying and unlikeable main character. Contradictory character actions within the plot. Bad ending. Very, very poorly directed.

"If the game was five hours long, maybe it would be good" -Girlfriend.

Don't really know how to end this. Horizon Zero Dawn is an annoying ginger girl who clumsily fights robot dinosaur in attempt to do something??
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I'm gonna be honest I've played this game for 13.2 hours now and I thought I would never be the one to say this but I struggle finding any motivation to keep going. I love this game for the atmosphere and the environment but the gameplay starts getting old. It feels like I'm running 200 meters, encounter 3 enemies, continue cycle until arriving to my destination. Not the mention I start getting annoyed from hearing the same "entering safezone" "warning hostile nearby" operator voicelines. I also find myself not being able to do much in the game beside from free roaming and I just wish there were more missions in the game with a meaningful objective since I'm running out of them. It also doesn't make it better that I'm basically feeling like I'm wasting my time since all of this progress that I'm doing sooner or later will be erased since this is a live service game.

Arguably the best Killzone game solely for its brevity and touch controls replacing what would otherwise be motion gimmicks in the PS3 titles. The performance is shaky (to put it nicely) but for the screen size and how ambitiously designed Mercenary is, I can look over hitches that would otherwise cripple its major console counterpart.

A total shame this formula couldn't be refined in later titles or some sort of port, as this is easily the best FPS the Vita ever had to offer. Not like there was much competition, though, seeing how the handheld ultimately failed in the mainstream market. It's additionally tragic that the multiplayer servers are long-gone now, yet I'm glad I was able to at least put in a few hours until services were shut down.

At first I played it compulsively; it has an attractive art style and addictive loop. The gameplay got stale after a while, and the writing didn’t help.

As overrated as the anime. The protagonist is unlikeable and all of the supporting characters are annoying, one-note anime tropes. It's tonally inconsistent and has poor pacing. The humor is unfunny and a lot of it is just sexual harassment. The strong point is the sci-fi storytelling, but even that feels pretty underbaked.

They should add support for resolutions higher than 1080p and integrate the third-party fixes if they're going to charge this much. Spike Chunsoft's pricing is absurd.

Ill prefix this is a review of the campaign only as I haven't played any multiplayer.

All in all its a fun FPS campaign to fill up a few hours. Compared to Call of Duty campaigns, Battlefield 3 leans far more into realism with less massive set pieces and more realistic military operations. On the whole all the missions were fun, each one managed to feel different, the fighter jet and tank missions were fun and I am glad they didn't over do them.

In terms of characters none are very special, another thing that differs massively from COD, none of these characters are really that interesting or memorable. I like the cutscenes where the protagonist is being interrogated, it gives off big Black Ops 1 vibes.

Visually its aged alright its looks very grainy but the mission landscapes look really good. Score was alright, never really noticed it much during the campaign. I have heard amazing things about this games multiplayer back in the day and I wise I played at its peak. Overall its a fun experience, nothing I would ever go back to but still a good experience.

This review contains very minor story spoilers

Prefix the same thing I did on my MGS 1 & 2 review. I played this through the new master collection on PS5 however I want to talk about each game individually so ill review each one as I complete them and then ill talk about the master collection later.

This time last month I had never touched a metal gear game but always had intentions of getting into it one day, fast forward to today and MGS3 has became one of my favourite games of all time. While the first two are extremely good games, Snake Eater blows them both out the water, with a beautiful story, major changes in the franchises gameplay and one hell of a good score. There is a reason that this is considered one of the best games of all time and it has quickly shot into my top 15.

Starting off with the Story, it is without a doubt the best in the series. It has fantastic characters which are all given enough time to develop across the game, a really interesting and tense story which has enough twists and subversions to keep you guessing throughout. Naked Snake is a great protagonist and despite looking and sounding identical, is different enough from Solid Snake to hammer in that you are playing as a different character. The side characters are at their best here. Eva is a really good character and the chemistry between her and Snake is a highlight. Ocelot constantly appearing to try and beat Snake is funny and actually serves as a good origin for his character. Volgin is a really imposing main villain and it was nice to have a main antagonist which isn't just another Snake clone. The codec characters are cool and thankfully dont overstay their welcome unlike in MGS2. Finally though, The Boss, one of the best characters in the series and through a small amount of screen time manages to have such a meaningful arc and the twist makes for a beautiful ending. "She was a true Patriot"

The gameplay is changed massively from the first two games. Where they featured a fixed camera and had all your items laid out for you, Snake Eater takes a more survival approach and ditches it for a free camera and makes you pick and choose with what you have equipped. It also has a camouflage feature where you can select between a bunch of different outfits and face paints to better disguise yourself while in the jungle. Also added is a focus on gathering food, Snake has to eat periodically to regain his stamina, also to add to immersion Snake has to treat his wounds using the cure area. Depending on the injury Snake can use a variety of supplies to treat them otherwise his health will gradually decrease. Combat plays similarly to MGS2 with the first person aiming but makes a lot more use of CQC.

Another area where Snake Eater excels is the boss fights. Probably the best in the series only possibly rivalled with the first game. The Cobras are this games "Sons of Liberty" and are 100x better and more enjoyable. Each boss being themed around an emotion they take into battle is a really cool idea. Each boss feels very different and while they aren't as integral to the narrative as the FOXHOUND guys in MGS1 they are still important to the story. The End and The Fury were my two favourites, Also I really liked The Sorrow's section I thought it added a great creepy atomsphere. The Volgin boss fight was also pretty fun and The Boss is a brilliant fight as you feel more outmatched by her than you do Volgin who is double the size.

Visually the game looks stunning for its time. The jungle aesthetic is a bit samey due to the lack of colour beside green but the sections where you are out of the jungle make up for that. Character designs are great and probably the best in the series. The score is one of my favourites of all time, the main theme is fantastic and the music throughout is a joy to listen to.

Technical wise I found that the characters facial animations would glitch a lot with there mouths never matching up to what they are saying and sometimes not even opening at all. Very minor nit pick which is probably just a sign of the times.

I genuinely have little to no complaints about this game as my biggest complaint was fixed. Snake Eater doesn't feature any 12 minute long exposition filled codec segments or any needlessly long cutscenes where nothing of interest happens. Instead it has beautifully crafted cutscenes that help advance the narrative instead of playing the whole game like a movie. Also the motion capture for the fight choreography is really good for its time and holds up with stuff released today.

Metal Gear Solid 3 : Snake Eater is rightfully considered one of the greatest games of all time. Kojima created an amazing story that feels like an amazing movie and an equally amazing game. Without a doubt worth a play, I'm annoyed it took me so long to get into this franchise, unfortunately from what I can gather it doesn't go well from here but I will probably stick with it once the next volume of the master collection comes out. Up there with my favourite games of all time.


Great Military simulator. The story is pretty interesting and the way the combat works in really fun. Having to survey an area and pick off guards before sneaking in or just running in guns blazing. The game has enough content to keep you busy for a long while. I played this with a friend and we had a blast going through it.

Nostalgic as hell. Since bedrock edition sucks this is the definitive console Minecraft. So many memories playing this.