There's really something to be said about the minimalism in this game. I think there was just a jump and action button, and a color palette almost entirely black and white, but PlayDead wrings a really strong puzzle adventure out of it.
Not particularly scary and the story comes off as bargain-bin Stephen King. Honestly the part I liked the most about this game was using both light and conventional weapons in tandem against enemies.
What a curveball! It's clear Kojima had a lot of important (and in restrospect, correct) things to say with this game, I just wish the game itself were more fun.
One of the most charming platformers of its crowded era. Doles out upgrades at a perfect pace, great memorable levels, a fun sense of humor. Loses half a star for a needless trivia-based final level.
We at the network want a prince with attitude. He's edgy, he's "in your face." You've heard the expression, "let's get busy"? Well, this is a prince who gets "biz-zay!" Consistently and thoroughly.
I kind of wish I played this when it first came out, as its definitely something I would have enjoyed. Unfortunately it was a bit too dated by the time I got around to it. I love the recent reboots though.