17 reviews liked by mjs822


sick as hell. makes me feel like god.

There's something about Gothic horror that I find so comforting and beautiful. The high ceilings and ornate walls and arches. The echoes of footsteps and the crackling of a fire. And the way the events of the story are generally more tragic than scary. But even more than all of that, this game has memorable characters. Say what you will about other entries, but I think these villains are the most unique. And I love that each of their sections almost plays like a different game. We get to see so much of their lives and personalities before they turn into the expected huge boss fight. And hell those fights are incredible. If I had any complaints it might be that maybe it's too short? Feels like there could have been more content in there. I rarely ever do endgame content. But, strange as it may sound, I would love to spend more time in the clutches of these formidable foes.

A marked improvement, so many years later, over the Left 4 Dead games. But you'd certainly expect that much! I had plenty of fun and more than a little frustration working through this campaign with two buddies over the past month and a half, starting out mostly just spraying bullets and swinging bats and running from Point A to Point B, ending up having lengthy conversations about deck builds and level strategies. We learned the game together, and taught each other as we went. And that's kind of cool and rare these days, no? All that said, the game itself was repetitive and sometimes felt borderline broken in the early going. There'll be no need whatsoever to go back for this one a few years from now if you pass on it now.

Liked this a great deal more than Resident Evil 4, which is (or at least at one point was) the consensus high point of the series. Good mishmash of genres here - all first-person, but a mix of jump scare horror, classic stealth survival, and escape room puzzle solving. The sum of the parts feel greater than the whole to me, and I'll remember so many moments in this game while probably forgetting all about the story, which took a few unsatisfying turns I saw coming and a few I did not.

What an amazing game. Don't listen to the haters, this game is as close to perfection as you can get from Ubisoft. And for those who moan about the modern day sci-fi storyline, you may not like it but some of us do, so get off your high horse and let us just enjoy it. This game has everything, action, stealth, mythology, history, Spartan kicking, even philosophical and ethical problems. Why so many reviews complain about the setting is beyond me, it's an amazing part of history, with such a fascinating cast and legendary historical figures. Also, don't choose Alexios, he is lame, Kassandra's character is ten times better, female protag ftw.

This will be a very brief, so apologies in advance. As a fan of the Film Franchise this game is a dream come true. I have never really been interested in many of the Alien Game titles until I saw the trailers for this game back when it was first announced. It has since become one of my most beloved horror games. The premise is simple, you are Ellen Ripley's daughter Amanda stuck on the Space Station Sevastopol in search of answers regarding your mother's disappearance. However, something is very wrong on Sevastopol and you soon become trapped in a life or death game of survival against one of space's deadliest killers.

What this game excels at is atmosphere, every sound and every music clip are put to great use in builiding tension. Even before the Xenomorph appears on screen you will already be on the edge of your seat. This also becomes very handy for tracking the Alien's movements throughout the ship as the sound of vents becomes increasingly vital to your survival. Even without the horror elements this game is an audible experience.

Another positive is that the design of the ship itself almost perfectly replicates the style of Scott's classic so it is very easy to feel immersed in this universe. It does feel like a sequel to the 79 film. This also means that there is plenty to fiddle around with in the game, and a lot of secrets to uncover. Sometimes this can be a little frustrating as you are almost always being chased around so trying to find everything will start to feel like a tough task later on.

I think what this game also does right is the slow burn. Slow burn horror isn't very popular these days but when dine effectively it can yield great results. And I do think this game executes it well, now I will get to this later on but the game has two moments where the pacing slows down. While I do feel like the later one is dragged out just a bit too much, the pay off is great.

Now I do have a few issues with the game as much as I love it. So I feel the reason I think of it so highly could also be because I am a big Alien fan myself. So as much as it pains me here are a few complaints I can see troubling people. The difficulty curve for this game spikes upon the first encounter. In fact at no point until the end game does the Alien become this obnoxious. And I can see it putting a lot of people off because it doesn't really give players much time to understand the creature fully. The objectives are also probably the most confusing in this section. You can feel lost pretty easily if you don't know where you are going. This is not helped by how much the Alien teleports to you. Now I will ask that people try to bear with the game at this point as the Alien does calm down with the forced appearances from this point on.

The other issue I have is the cutscenes, they aren't as polished as they could be considering how great the environments look. While I can say this might be down to having a tight schedule, it hasn't changed for subsequent releases. The only other major issue for me is the repetition in mission design, the designers did make tasks tedious on purpose and I understand that. It is effective in the first major sections of the game but for the game's length it can eventually get to you. Now there is a particular section of the game where the pacing slows down and that is where this becomes an issue imo. Fortunately, I believe the way the games pacing changes from this point on more than makes up for it.

Side Note: The DLC add extra challenges with limited supplies for you if you feel the base game was too easy. Two of them take olace during the events of the 79 with the original actors providing the voices. The rest are all based in Sevastopol before ornduring the events of isolation. Just to say as well, there is a lot of content to go through if you get the dlc bundled in. So if you see the game with its dlc on sale I would highly recommend if the game or Alien as a franchise interests you(Usually the bundles say something like ripley edition or nostromo edition).

Overall, This game is a true love letter and should please any fan of the Alien franchise. For its ups and downs it is definitely experience worth trying if you want to feel immersed in the nightmarish world of the Alien franchise.

The good: Halo 5 returned to its arena multiplayer roots.
The bad: Though fun, the campaign was completely incomprehensible.

just finished my first playthrough. obviously nothing new i can say. some small, fucked up, annoying part of me wanted, going in to this, to find enough fault with it that i could rate it something eye-catching like a 2.5 just to rile shit up. i can't, i just can't. my god

the nail in the coffin for metroid fans

I saw this game a lot in youtube videos and it looked charming so i picked it up. I really like games that challange me... And yes, this one is pretty chalanging. Not as much as I thought it would be but still. It just feels so great to kick antother bosses ass and roar like a lion over the triumph. Hell yeah, i feel invincible.

Great artwork in 30s style, nice music in 30s style. And yeah the controls feel like a game that is 100 years old. Luckily you can change that.