Eastward shines with both a gorgeous artstyle and catchy soundtrack but the uninspired combat and puzzles alongside the awfully paced story make much of it feel like a chore to play.

At this point, I don't hink I'll ever finish it.

Started off really enjoying it, mostly because of how much I liked the companions and because I was fairly interested in seeing where the story was going to go. But having made it to the third act, I have pretty much lost all interest in the generic main narrative and just can't bring myself to sit through any more of the game's clunky combat overall stiff gameplay.

there's only so many times i can fall alseep while playing a game until i have to just give up on it and this one more than crossed that line

Unremarkable gameplay but the excellent writing and performances really prop the game up to the point where I actually preferred these Guradians over their movie counterparts. Too bad there won't be a sequel that builds on this solid foundation.

A perfect marriage of storytelling and game design. Doesn’t get much better than this and I don’t even like bullet hells.

Plenty of work clearly went into creating the Kurosawa aesthetic and it looks pretty great for the most part. The stark black and white palette and white wide camera angles create a striking homage to classic films like Yojimbo and Seven Samurai. Unfortunately the game does not really have anything to offer beyond that as both story and gameplay are a boring repetitive slog.

2022

Can appreciate it for what it is, but it’s just not for me.

Improves on Remake in all aspects.

The combat feels more dynamic and varied due to the synergy interactions between characters and the ability to customize your party which makes it still just as fun after 80 hours as it was when I first started playing. Storytelling feels tighter and much of the more fillery stuff has been relegated to the expansive list of side missions. By tying each of these to one of your companions and their relationship to you it also makes completing them feel more meaningful than it did in the first game. The colorful cast continues to be excellent and I found myself loving the new additions of Cait and Yuffie more than expected, while the deeper characterization of Sephiroth adds more weight to the central conflict. The many open areas are full of memorable locations and the impressive list of different enemies types to fight meant that even the repetitive world intel quests never became boring to me. All of this is accompanied by what continues to be one of the greatest soundtracks of any video game, parts of which can be played on the in-game piano.

Finally, the minigames. While none of them quite reach the depth you would find in a Yakuza game, the amount and quality of what is here is pretty insane. From the Mario Kart-esque Chocobo-Racing, to the 2D Brawler, to the nightmare-inducing workout competitions, to dolphin-riding, to the obligatory deck-builder, that is by far the best of its kind in this type of game.

Overall, one of the greatest titles I’ve played in recent years, and I can’t wait for the conclusion to this trilogy.

This game really nails it's presentation. From the detailed city, to the large variety of vehicles, to the music and radio broadcasts, it lets the setting of prohibition era America really come to life.

Unfortunately that’s where the good pretty much ends. The story starts off okay but becomes the most predictable gangster fare imaginable, while still managing to feel fillery despite how short it is. Couple that with janky driving and some of the most uninspired gunplay I’ve seen in years, all playing in smooth 30fps on the ps5 and you get a game that is sadly a lot more forgettable than its solid foundation deserves.

Consistently fun and challenging jump ‘n run with a great pixel look and excellent writing. Didn’t have the patience for Farewell though.

Loved the art style and not-quite biblical nightmare setting but the game itself is way too repetitive and has some of the worst quest design I’ve seen since Elden Ring.

What an awful way to follow up Until Dawn.

Aside from some questionable voice performances, the game actually starts off okay and manages to build a somewhat creepy atmosphere. However the gameplay quickly devolves into slowly walking down identical looking hallways with the occasional jumpscare or qte. All of that builds up to an embarrassingly underwhelming climax showing just how poorly conceived the story was. Not sure how much of that was due to the decisions I made but I certainly won’t play it again to find out.

unfortunately does not come close to the greatness of its predecessor

2022

Simple but visually stunnnig, this feline adventure game strikes a good balance between cosy exploration and more action filled segments. Really liked the worldbuilding as well.

Sure it’s fillery and has some cringe worthy dialogue, but the gorgeous presentation, exhilarating combat, and standout soundtrack more than make up for it.