Masterpiece in all ways, hasn't aged a day. I play through it pretty much every year.

Actually pretty bad in retrospect. I enjoyed it as a kid. The mine cart stages in particular kinda suck.

Fun Klonoa gameplay, no real story.

Fun Klonoa gameplay, no real story.

Probably a bit too long for its own good, but just as solid as the first game.

From a sheer accessibility standpoint, this is probably the best platformer of all time. Cute, unpretentious story and well-conveyed gameplay conceits. Please watch Korone's playthrough of it if nothing else.

Better than most Mario games, though still kind of boring.

Probably the best Mario game. It would be a lot better if stars weren't counted as part of your score at the end of each stage.

Enjyoable enough -- if unpolished and amateurish -- until the final boss, which is extremely unfun and way too difficult for its own good.

The only perfect game. No one will ever design anything with mechanics tighter than this, and it's pointless to even try.

Sadly I haven't really had the opportunity to play IIDX in some years now; I keep meaning to pick it back up, but the costs associated with it and the fact that I already have a bunch of other hard games to play keep me from really committing to it. It will always have a special place in my heart, though.

I don't like classic Megaman.

I still don't like classic Megaman.

I dislike classic Megaman, unfortunately.

I've only watched raocow's LP of this game, but it's very charming and manages to say a lot with relatively few words. There's a rare sort of passion and sincerity on display here, and I'm glad Nippon Ichi was willing to provide a platform for a game like this.

The only good Kirby game, but it's pretty good.