mynameisfatmike
2020
Even in it's current incomplete state of Early Access, Prodeus is one of the finest examples of the genre, standing tall amidst the retro FPS revival games a la Ion Maiden, Dusk, and mods like Brutal Doom. The movement is brisk and responsive, the weapons are tactile and purposeful, the levels are complex and varied without feeling like a labyrinth of back-tracking time waste. Top to bottom this game is a blast and worth every penny.
2013
2015
2001
2020
2012
2011
2011
Brink had so much potential - Brink had style, Brink had slick movement, Brink had a gorgeous art direction and ambient score, Brink had interesting characters and cool weapons, Brink had everything...so what happened?
Brink is tragic tale of a game that was supposed to be everything we wanted and more, yet completely failed as the sum of its parts. From the dreadful launch, the lack of content, the absence of a story, and the limited scope of delivery for each of the promises culminated in one of the biggest disappointments in gaming I have ever had to swallow. I didn't just lose $60 that day...a little piece of me died inside.
Brink is tragic tale of a game that was supposed to be everything we wanted and more, yet completely failed as the sum of its parts. From the dreadful launch, the lack of content, the absence of a story, and the limited scope of delivery for each of the promises culminated in one of the biggest disappointments in gaming I have ever had to swallow. I didn't just lose $60 that day...a little piece of me died inside.
2018
2016
2019
2021
A phenomenal conclusion to the modern hitman trilogy that brings all of the same systems and character that we loved about the previous games, but with some clever innovations to the mission structure and maps. The ending is hit or miss for some people, but I very much enjoyed my time here and will be revisiting these levels for years to come
2018
Hades is a re-organization and re-imagining of the rogue-lite. It feels inspired by the genre, rather than being beholden to it. Artistically, technically, creatively beautiful in its implementation; Supergiant has really knocked it out of the park with this one - every aspect of the game is fresh and feels hand-crafted. It is in my opinion the most perfect execution of the "Early Access" game that the industry has ever seen, and it deserves to be celebrated