the closest experience to a tarantino movie

too big for its own PS2 good and i was never a big fan of the setting or how dumbass the story got later into the game, game design is typical nu-rockstar drive to point a - shoot - finita la commedia without any actual speed
go ahead call me whiteboy

"You know, I suppose I misjudged you Al Quaeda boys. You guys aren't so bad after all. Guess I'll be on my way now. Oh, and sorry about that whole 72 virgins thing not working out for ya!"

he definitely ate some snakes guys
improves massively on some of MGS2's game design choices, makes stealth more fun and challenging, has a more cohesive and touching yet very obviously a trademark-kojima story (as open i am to abstract plots), this was just a blast to play through on my vita in glorious... quarter HD? which still looks basically identical to a 720-900p image on the OLED screen
not going to go into storyline details much since you just need to experience it for yourself

this shit is so fucking boring bruh
every level is like the other and there's no real challenge

this game becomes better when you treat it as a literal collectathon instead of a crime sim sandbox. i mean, there's plenty of shit to collect, there are a lot of side-activities and side-quests, you can jump, you can run as fast as a car, the gameplay loop is extremely repetetive, this is literally sonic frontiers before sonic frontiers was a concept.
ALMOST! let me say this again, ALMOST as criminally unfunny as the reboot but it still has the edge and snark the series used to have initially instead of being as morally black-and-white and substanceless as a mario game. generally plays well except for a few times when i clipped through the floor. enemies are spongy (just in case i'm playing on hard) and the shooting isn't the best in the world, but it's fine enough. not a game i'd reccomend, but if you like the gameplay loop, go through with it. just don't go in with high expectations.

the more i spend time with this game the more i think that it's literally just a run and gun but hey we have these COOL and AWESOME church-inspired enemies, mid ost AND a "combo" system
overhyped

insanely impressive technical achievement for a 2005 handheld game, but it falls flat beyond that
gta 3 without [THA SOVL!!!!!] featuring nobody's favourite goon toni cipriani doing some pretty basic missions, this is a game that i feel i can't be too critical of? but it doesn't have that much value

INCREDIBLY slow and can get a bit bullshitty with the bosses but i loved the game's characters, story and setting

really forced fillery story and an ok fighting game. the timings for the combos are ridiculous and kanji plays like shit

cheesy and overlong story mode but nonetheless surprisingly high-effort for a persona spin off game, i like the gameplay and the choreography

1996

this game will make you cum in 5 seconds
still the best FPS

YOU LOOK LIKE YOU COULD USE A PORK BUN

good game that's obviously a love letter to Yakuza, but remains creative (and more engaging than most Yakuza games) throughout.

reddit: the videogame
the writer is literally a cuckold, outside of the hideous "quirk chungus" characters and the mediocre storyline you have a grindy boring as hell fps, there's really no difficulty to this game, you just need to do mundane optional quests to level up so shit doesn't oneshot you. not an experience i'd like to revisit