Besides the forgettable soundtrack, some dumb sidequests and the wonky pacing in the last third it's still a good game, with simple but charming plot, nice world lore and concepts and really lovable cast. The gameplay is pretty good for the most part too with a good level of challenge overall. The dungeons are more of a mixed bag: while some of them may be among the best of the genre, others are infuriating and contextually incoherent. Overall a really worthy game to play though.

I think Outer Wilds is at it's best at the first half when you are just in awe discovering things, learning about the universe of the game and just exploring for the sake of exploration. The second half can have really frustating and infuriating moments and some things are a little too obtuse because you have such a small timeframe to explore. Still it's atmosphere and how it conveys the mysteries of this universe makes this more than worth to play.

It's alright but ultimately I think this more open ended design will not be for me when it comes to MGS games. I hope to be wrong when I eventually play The Phantom Pain. At least the set up for the game is interesting enough.

This hits many right notes for me. Loved the less intrusive mark points of open world, loved the stealth sections and the stand-offs never got boring. And all the combat options, one more fun than another. As some other games from the studio, this feels something with a lot of heart and if not for some clunky and jank here and there would be pratically a perfect game. Beautiful and emotive ending too hitting all the right notes along the way. And yeah, visually nothing short of beautiful.

Beautiful to look at and the new mechanic is a nice way to spice things up. I would like a more beefier main campaign, still, there are lots of fun to have with this game. A new Tetris is always something good for me. 7/10

Yeah, Didn't grabbed my atention as the base game did. Probably because every enemy is a big hurdle and the drop rates doesn't help. Lost 6 or more hours just to get an Elder Dragon Gem. I disliked the repetitions with some enemies and the lack of options to just skip some cutscenes (yeah, sure, I play this because of the plot and SURE I want to see some big monster screaming at me for the 1000th time...) It's good but probably better for the hardcore MH fan.

Inspired on one of my favorite songs of a musician I really like so I was really interested to play it. it really delivers on the promise of the song and the game is cool to look at (although the faces without eyeballs can be a little awkward). And the ost is nice as well using songs of the said artist. The biggest problems is the repetition that gets old fast and the near game-breaking bug that me and many people experienced. A really frustrating that sadly the deveoper never acknowledged.

Sequel of one of my favorite indie games and although it is not as good as Momodora it's pretty good still. I actually liked the visuals and the atmosphere is really good, but sadly lacks content even more than Momodora. Also, some QoLs here like a mini-map and a better way to deal with spells is really lacking. Still would easily replay it and I liked the weapons (although the selection is short). And the bosses again are a huge highlight, them being as good as ones from Momodora.

Great one. It seems Nintendo can't do wrong with Super Mario 3D games. This makes me so interested in a full blown seamless 3D Mario game. Maybe this was a prototype for it.
Cool thing to hoard power-ups too, worked really well.

Pretty cool sequel for a cool game. Loved the new spells, equips and the co-op integration. And yeah, hyped for the third one.

Great game. I loved the pace, the level design and the cool weapons. The limbs system is nice and keeps the game really engaging until the end. The shop is a great way to balance the game and a easy way to make the player play the game whatever the way they want. Hoarding and selling items to buy nodes is just so good. And of course, the UI is just brilliant. Sadly the PC port is not so good, I really hope we see a remaster down the line. Afterall now EA is interested in making them too.

Cool concept and really nice visuals. OST is really good too but the games just loses a lost of steam in the second half. The biggest problem is just not having a way to get in the death scenes instantly. The need to go to the scene every time gets boring so fast. Still a really nice structured game and quite unique too.

What a great game. Sure, insanely infuriating at the times, some ideas doesn't hit (like the alignment mechanics this time) and some demon designs are the worst in the series. Also, it suffers a little from bloat at the last 3rd. But the games have some really higher highs like the tone and atmosphere, the fast pacing of the battles and one of the best OSTs of the genre. Mechanically the alignment doesn't work but plot-wise surely does. And the white ending is one of my favorite endings, ever.

Pretty good one and solid gameplay for the most part. The bigger selection of weapons seems like a misstep, many of them are just useless. The verticality of the game a good chunk of the time can be annoying too and the teleport system seems like a misstep also.
Still the pace is good and the good presentation really makes it feel memorable.

Not as good as Doom 2016 in my opinion, the pacing of this game is more akin to a game like DMC than to a FPS. Still works most of the time although some enemies are just frustrating to face. And the new stage structure, yeah, it's just not my kind. Too long too, the last third just dragged on and on without new gameplay elements.