One step forward, five steps back for Miyazaki with this and his previous games. It's ok.

Very interesting exercise in what a "precision platformer" can be.
Celeste opts for air-tight execution to an annoying fault.
Mario and Sonic opt for sandbox-like freedom mixed with clever design.
This is somewhere in the middle, playing and dancing with bizarre ideas under the premise of being slightly more on the difficult side. This balance also classifies it in my mind as one of the only platformers that would ACTUALLY be worse if lives had been considered in the original design.
Less satisfying progression than origins but makes up with better level to level design.
(and obviously Wii U version is king)

If Backloggd was Letterboxd this would be in the first page of highest rated games instead of 3 versions of Bloodborne.
Not the second coming of Christ Kojima fans wanted but an extremely unique and experimental game well worth the prestige.

Reminds me of the film Au Hasard Balthazar by Robert Bresson in that any attempt to truly capture the essence and simplicity of an animal, no matter how clever, always flows against the human wants of media.
Fumito Ueda has already made two of the best games ever made. This however might not be one of them.
What it is, is one of the most experimental games ever made. One who's memorable vignettes speak louder than it's value as a piece of "media" ever could.
The word for it would be art.

Best one cuz it has Hero.
Fix like 2 things and re-release it with better online modes and it's basically the perfect game.

The star of the Wii U. A shame it won't be supported forever because it deserves to be. Inarguably a series that was best experienced with the gamepad.
Wonderfully varied maps, a fun sense of movement and creativity, amazingly memorable aesthetics.
If they hadn't figured out modes like Salmon Run for the sequels there really wouldn't be much reason to play them over this one since this one was already so perfect.

Best idols too!

I had played this years ago and found it to be a decent shooter with distinct kid friendly visuals and an interesting building mechanic. Not really something I was willing to invest time in but something I could understand kids flocking towards to, specially since it was free.
Recently, some friends invited me to their weekly fortnite hangout so I found myself playing it in it's modern state. I have to say: This is a nightmarishly bad game.
When you log in you are met with a netflix styled wall of low quality slop, full of the worst side games you should never play. Every genre and every succesfully percieved market idea blended into this rancid buffet that refuses to let you do anything other than constantly consume. Just a torrent of bad.
We played some of these abominations, all unpolished and vapid. Some not working. We then went on to "normal fortnite" as for my suggestion and I was met with a stange aberation from what I remembered, the building mechanics completely stripped now all that was left was a slow paced limp shooter in this now more popular mode of "normal fortnite".
We then proceeded to play two 15 minute matches of the least moment to moment interesting videogaming I've ever experienced.
Unrelated. My dog died this weekend. I had to carry her half dead body to a vet with tears in my eyes and the fleeting hope that maybe when I rushed in some sort of miracle could bring this 11 year long friend back into my dialy rythms, but today I awoke to a house with no barks, no playful furry friends and one less little member of my family.
Playing fornite for 2 hours somehow tries to rival the unpleasent almost sickly feeling I get as I write and compare these memories of this past weekend. The weekend was already bad but this, somehow, made it feel even worse.

tldr: May be the worst game I've ever played.

In the bones of Shenmue flows some of the richest influences and inspirations of any game.
Part gorgeously rendered painting, part incredibly complex machine the only thing more impressive than Shenmue's unstopable dedication to it's greater than life vision is the reality that the series has managed to stick with it's values and artistic dogma for 25 years unwaveringly.
Undying Legend.

Outstandingly good game.
I have a lot of issues with the perception and place indie games have in overall gaming culture. Usually they're hailed as the only avenue of innovation alive in the ecosystem of games. The way I see it, they overwhelmingly seem to iterate on ideas from 90s japanese games with a special focus on "quality of life".
That being said, this game just captivated me. Maybe this is just the particular sequence of genres to mix to optimally tickle my fancy, maybe it was its willingness to neither interupt me nor guide me, maybe it was the sexy goat lady. Who knows, I just really enjoyed it.

Better than SRB2Kart because the maps aren't absolute dogshit. Probably the best switch game but probably not the best Wii U game. Makes ya' think.

Super Worlds elevate this into being almost too good to be true.

Strong, clever and kinetic level design as expected of the best designed series of games.
A big question I had before release was: how does this team follow up the Maker series? I don't believe they've revolutionized the genre here like Maker did by unearthing arcane design dogmas only previously seen in Kaizo levels but they've taken from Maker's best and most popular trends, stuck with what worked and will always work from the NSMB series and injected it all with quality aesthetics only a premiere japanese developer can conjure.
Might not be the game of the year but it's hard to argue it isn't objectively the best game out this year.

Definitely a feat in both complexity and accesibility to the genre. Cool game.

Women love this game, dude. And so do I.