Pikmin gave me the time management, material management, stress factor, satisfaction ratio that resident evil could never.

This game is really cool and has way more difficultt and strategy than it initially seems. The controls kinda suck sometimes and some parts are unforgiving but I honestly like resetting days to optimize my runs

What a crazy story!

The DS had a lot of cult classics that were kind of lost to time for a good while, before developers even asked if finding a way to port it to modern systems was worth it, or possible at all.

Ghost Trick exudes charm, with simple, yet unique artstyle and gameplay mechanics.

My only complaints is that most of the plot is pushed towards the tail end, and that one of the plot points feels kind of cliche, and doesn't fit in with the existing story

This game has such fun combat, the potential for combos is like a mix of everything great in action RPG's. The boss fights are incredible amd super cinematic! I also love the variety and vastness of the music.

The story is the worst part. Where I liked it at first, it ended up feeling too convenient, and only caring about certain characters or their subplots when the story really needed them, while characters also feel very much left out, leaving me to wonder why I should care about these characters relationships.

Overall, its great. Great combat, bosses, music, overworld, graphics, yadayada, but suffers from a messy plot.

stop putting rpg elements in non-rpg games

I'll be... forever changed!

Six years ago, I played breath of the wild. I waa still pretty young and honestly, inexperienced with video games, and that game changed my perception forever. After a long wait, the game has been changed yet again. I spent over a month playing Tears of the Kingdom, which is extremely rare, I loved every minute, I explored every inch, I still crave more.

Tears of the Kingdom doesn't feel possible, every mechanic added to this game, every combination, every item, feels like a developmental nightmare, but it's so unbelievably smooth. The way the game lets you attach any of hundreds of items together, seamlessly, along with additional mechanics like fans, speed, and steering wheels adaptively understanding how something should work feels like magic, and it makes me appreciate creativity in games in a time of so many buggy messes.

Zelda is a joy to explore, it's like visiting an old friend for the first time in a while, except they've changed with you. No part of Hyrule drags on, the world is filled to the brim with creative puzzles, camps, shrines, you name it, the possibilities are endless, and with an expansive three maps, it's hard to stop playing.

The story is some of the best I've seen in a Zelda game. Certain points had me with goosebumps, chills down my spine, characters are fleshed out, villains are sinister, it's truly an emotional triumph. Both the master sword sequence and the ending sequence are a fully immersive and beautiful experience that lets the player take control of the world of Hyrule.

It's sometimes hard to remember the games I play, but Tears of the Kingdom is a modern classic that lives up and exceeds every expectation I could've ever had. Thank you, for this.

This review contains spoilers

Do you wish to change it, the future?

I've been playing this series for a long time now and im realizing I lived through a journey, which is finally coming to a close. I entered this game expecting some loose ends to be tied up, and some fun with previous characters, but I got so much more.

Quality of life improvements keep coming in this series, and the map might be the most intuitive yet, while incorporating familiar locations. The game isn't too heavy on fanservice, but has a few really nice nods and reminders.

I was smiling ear to ear at some moments, and my jaw dropped at others. Watching a chapter start with a residential neighborhood was one thing, but to namedrop a xenosaga character shortly after is insane! Other moments like the Zanza theme's motifs playing in the final boss were great.

I am still a bit confused on where the other xenoblade characters are during the events of this, but I'm sure I just missed a plot point somewhere.

I'm gonna miss Shulk and Rex, but maybe we'll see them again someday.

Thank you, Xenoblade.

In times of uncertainty... the world brought us...

A sonic visual novel.

If you like family guy, super monkey ball, and gamer hats, you'll love this one.

2017

Can't put a price on Uno. Maybe $4.99.

Look at the game's title. Do you think it's a fun game.

My game wouldn't let me move, making me the eternal target of the enemy, so my friends could win the game. Awesome.

It's hard to find a go-to game with your friends as entertaining as this. So much unpredictable things, among with very human failure are a recipe for laughter. The game is hard to keep consistent, as weapons are a bit unbalanced.

I can't get into fighting games. I play for a few hours, think I'm invested, then drop it. This game is a funny balance of actually good and jank, where I just spam adachi's beam move. It rocks. It's a fighting game with persona 3 and 4 characters, music, and interactions, it's awesome. I haven't finished the story mode cuz it's boring

Time and time again, the question, "How do you improve upon greatness?" Is asked. Resident Evil 4 Remake is nothing short of phenomenal.

Re4R is survival horror at it's finest, but you feel like the threat here. The game improves upon anything you could've complained about from the original. The combat in the original took some getting used to, but now you can shoot with ease, stealth kill, parry attacks, crouch, it's so much smoother.

Sections of this game are entirely reworked, redefining what a remake should strive to do. Tedious or annoying areas are slimmed down or expanded, and some areas are completely rearranged to fit combat, while enemy placement is perfectly scattered.

Even certain scenes are reworked to include a character who previously wasn't in there, and other characters get more screentime. Some scenes are rearranged from placement in the story as well. It all feels much more cinematic, the stakes are higher than before, and while I enjoyed the corny dialogue of the original (and remake certainly has its fair share of it), the tone is much stronger in this one.

Resident Evil 4 Remake is unbelievably good. It's a breath of fresh air in what feels like a drought of quality. The game's gloomy, dreadful atmosphere is a modern hit.

(Let me sit on it before I decide if I wanna give it 5 stars!!!)


Okami is a wonderful and beautiful experience not too different from a Zelda game. I really love Okami's artstyle, and the thick, brushstroke lines are super striking, and hold up to this day.

The story is pretty sweet too, and while it's not anything groundbreaking, it's a good time. Dungeons and puzzles are fun, and the drawing mechanic makes them unique. While the game overstays its welcome at times, and repeated enemies and bosses make the game a bit tedious, the combat isn't too deep, but is enjoyable, and upgrades, along with the drawing mechanic make it gratifying.