Persona 5's oversaturation is becoming very clear, another spinoff later. The gameplay is fun, although it feels redundant after a while, and doesn't really feel like "persona gameplay", and fusions just feel like a waste of time

The story is okay, but it doesn't feel like P5's cast even needs to be here, the story revolves around 2 characters, while the main cast is just an accessory, because there's nothing else they can do with these characters

The wait for the next game is feeling uncertain, it's really time to let go.

This always felt like one of those games thay would be lost to time (and licensing). The original game out 27 years ago. I guess waiting does pay off..

The real-time turn based combat seen in the Mario RPGS is so intuitive in making combat fun, rather than exhausting, yet I rarely see it in other games

Because of the limited spaces, the game looks great, and maintains the charm of the original, while enhancing it tenfold in a modern coat.

It's very SNES Square. It's good to play that era of RPG without the age. The music is also incredible as Yoko Shimomura always kills it

And the stuff they did with the secret boss? Come on man.

This game feels very "modern" despite its age, and has a lot of quality of life that isn't present in some of todays rpg's. The combat is a mix of turn based and tactics, it's fun and strategic

The story itself is a very slow burn, and doesn't really start until the tail end, that being because this game is kind of just setup for its sequels. Whether that's an excusable reason for a slow story or not is up in the air, but it's pretty relaxing, so I don't mind

However, when I think of 2000's jrpgs that tried being a planned out series from the very beginning.... I just think budgets and cancelations, so I'm not sure if my score would change if those games hadn't released

Silent Hill 2 is a psychological horror masterpiece (albeit with some age)

The game is a little older than be, yet stories still struggle to come close to a work as compassionate as this.

The atmosphere is eerie and dreadful, but never too far in your face. It's subtle, yet effective. The game is all about tragedy and regret, and how the town revolves around that. It's truly impressive, and still feels personal, even when it isn't.


Just a wonderful time.

Traditionally 2D mario games have been struggling ever since the "New" games came into fruition. They're not bad, just bland. Wonder took a much needed break to create a truly animated and creative Mario.

This game is brimming with ideas, it feels like they had even more that they couldn't even use. I wish the bosses had more variety, and that there were more in general, because bosses in this formula could be so much more than just Bowser Jr.

I also really love the badge challenges! There's so much potential with those, they're super short, however.

Just a simple, relaxing game about moving in. And depression.

It's nice to see stories being made without really saying anything at all, even if it's easy to predict.

While it can be relaxing, it also makes me mad because I'm very particular about sorting my own stuff

This game is what you dreamed of when you played spider-man as a kid. It feels undefined to control, the speed and mobility it gives you is unmatched.

The scale of the bosses and the setpieces make this story larger than life. The substories also give emotional impact that truly feels personal to the values of spider-man.

I wish Miles had a bit bigger of a role, and I ran into quite a few bugs, but each moment defied my expectations.

Ooohh this game controls good.

It's definetly built around speedrunning, so the levels are short but full of value and potential for replayability. I'm not sure what I could compare it to. Kind of like a 3D celeste in a way.

The story is a pretty interesting take on religion, yet it's still lighthearted.

Machine girl is a bop, the artstyle is great!

It's kind of just a mindless hack and slash, but it's not too bad. It wants to be persona but doesn't commit to that

Coldstone is funny though

Every katamari game is kind of the same, but that doesn't make them any less fun.

It's very satisfying to see progression and funky characters and music throughout

The framerate is kinda janky sometimes but it's not terrible

By far the best pikmin game. The game can be a little easy in comparison to other titles, however I don't mind since the game is so fun.

The collecting and exploration is really great, offering some nice homages to nintendos history, and plenty of variety. There's a lot of content for new and old fans, and challenges for the most worthwhile rewards.

It's the definitive pikmin game, it's just so addicting

I don't think I'm the target demographic...

Pikmin 2 enhances a lot of the first game, giving you more time and space to work with, but challenging you nonetheless.

It adds some fun mechanics, but it's very janky, and I don't understand the what seems to be universal praise.

The game's difficulty can be really engaging at times, but the later levels feel like an RNG fest, where you have to meticulously work through oddly placed levels, and hope you have enough pikmin for a floor.

It's very fun and engaging, but its age shows.

It got duracell battery tho!!!

Hi-Fi Rush is an action game that trusts you to move to the beat. It feels so much more intimate compared to a traditional rhythm game as you are completeing dozens of moves, combos, and actions to a rhythm.

This game reminds me of those early 2000's stylized games, something we really need more of. Its futurama-esque world and its cel shaded graphics let me know the style will never age.

I want to highlight how the game is genuinely really funny, and where I started off thinking it would be... "marvel humor", I was pleasantly surprised of its self aware and distinctive sense of humor. Few games get me to laugh this much.

As a rhythm action game should, the music rocks, and I didn't expect licensed music, but seeing nine inch nails among others highlighting impactful moments is just awesome.

This game flew under my radar, but I'm so glad I gave it a chance.