pyr_ice
1999
such a transcendent experience. only a few games dig deep into heavy philosophical questions such as mortality and human nature and still manage to emotionally cut into the player's heart. it's incredible how raw and self-reflective the game is, even in the fantastical world of planescape. it is truly a masterclass in RPG writing, and one of the best narratives i've had the chance of experiencing.
2012
an expansive and compelling RPG, shadows of amn is an incredible step up compared to the first game. the quests are plenty and full of depth, while the dungeons are seemingly endless. it does, however, ever so slightly nudges the player into the main quest. Irenicus is also one of the best video game villains I've ever encountered.
2000
2019
sensitive and volatile, disco elysium is bleeding and raw with detail - it actually hurts. how you experience the world through harry's head is ocean vast - in the vein of a true, evolved RPG. truthfully, what made disco elysium so painfully cathartic is that it loves humanity so much that it is able to successfully string into a personal set of conversations what humanity rejoices and what it mourns. in the end, to believe in something is not merely political, but human.
1997
2016
2015
this holds as the best rpg i've ever played, bar none.
chris avellone is a master at using the star wars setting to deconstruct itself. the writing is so cutting, clever, poignant, and complete. it's a masterclass of video game narrative.
the companions have agency incomparable to any other video came companions that come before or after.
the game has puzzles and sequences some may find tedious and boring, but i found very much fitting given its presentation, and i found it executed very well. i think it should have been set standard as the natural progression of rpgs, but alas, the game isn't that popular.
the game didn't feel that unfinished, even without the restored content mod. i found it really fitting that the game just ends there, leaves you wanting more, leaves you to the weight of your decisions.
it's honestly such a great rpg, very much ahead of its time. there is little out there that holds a candle to it.
chris avellone is a master at using the star wars setting to deconstruct itself. the writing is so cutting, clever, poignant, and complete. it's a masterclass of video game narrative.
the companions have agency incomparable to any other video came companions that come before or after.
the game has puzzles and sequences some may find tedious and boring, but i found very much fitting given its presentation, and i found it executed very well. i think it should have been set standard as the natural progression of rpgs, but alas, the game isn't that popular.
the game didn't feel that unfinished, even without the restored content mod. i found it really fitting that the game just ends there, leaves you wanting more, leaves you to the weight of your decisions.
it's honestly such a great rpg, very much ahead of its time. there is little out there that holds a candle to it.
2016