this holds as the best rpg i've ever played, bar none.

chris avellone is a master at using the star wars setting to deconstruct itself. the writing is so cutting, clever, poignant, and complete. it's a masterclass of video game narrative.

the companions have agency incomparable to any other video came companions that come before or after.

the game has puzzles and sequences some may find tedious and boring, but i found very much fitting given its presentation, and i found it executed very well. i think it should have been set standard as the natural progression of rpgs, but alas, the game isn't that popular.

the game didn't feel that unfinished, even without the restored content mod. i found it really fitting that the game just ends there, leaves you wanting more, leaves you to the weight of your decisions.

it's honestly such a great rpg, very much ahead of its time. there is little out there that holds a candle to it.


the word "origins" really is key to the game. there is a vast amount of roleplaying to be made that depend on who your character is. i can't help but also appreciate how the game reacts to your decisions, making you truly feel in control of your character's destiny.

the interactions and character developments are superb as well, making the game truly alive and responsive.

origins made you feel that you, the player, is really the hero of ferelden. it is an rpg that understood what roleplaying truly meant.

the world of torment: tides of numenera is as fantastic and epic as its gripping narrative. each step you take in the ninth world is a mystery - the next object or person you run into may just be inane or leave you thinking for a while. charming.

it's main strength is that it still manages to create a deeply grounded and personal adventure that stands out in a complex, mind-bending science fantasy. i think that there is something truly compelling about discovering yourself as an empty husk in a chaotic world.

an excellent dlc. beast of winter manages to expand upon the original pillars of eternity lore, plus write an engrossing narrative that can very much well rival that of deadfire's.

pentiment truly is a love letter to history. it's main thesis is simple: human nature and time itself are the most cruel adversaries to history. deep, concise, sincere, and utterly compelling.

deadfire's mechanics are leaps and bounds over the first game, and it manages to stand tall as a modern cRPG, unbeholden to its predecessors. the worldbuilding is still top notch, but it ever so slightly falls short of a challenging climb to the finish line.

part 3 is the peak of the series of the game adaptation of steve jackson's "sorcery!" gamebooks. stepping out of the lands of khare and into the wasteland gives a feeling much similar to that of part 1, but on a grander scale. the (quite literally) intertwined narrative is on par with that of modern RPG sensibilities, and it makes this game endlessly replayable compared to the other entries.

an anomaly, but a memorable experience, dragon age 2 obviously cut back on level design, but definitely poured life into characterization, making it the most personal entry in the series.

an epic tale of epic proportions, inquisition redefines the modern "chosen one". sadly, bloat has pushed back its narrative pacing.

the true spiritual successor to the infinity engine games, pillars of eternity is bursting with passion and worldbuilding. the narrative is poignant and surprisingly emotional.

strong narrative, well done cinematics, and roleplaying full of depth, the first mass effect only falls short of the expansive side worlds with less-than-ideal polish that really contrasts with the gripping main quest.

fluid, snappy, epic, and personal. mass effect 2 is a cinematic video game masterpiece.

a thrilling end to the commander shepard trilogy. very expansive, but the ending leaves more questions and resigns everything to a color-coded choice.

"humble beginnings" is a description that fits both this game and its narrative. baldur's gate perfectly encapsulates the low-level D&D adventures into the video game format. its expansive areas give way to varied combat encounters, but leaves a lot of roleplay to be desired.

I actually really enjoyed Siege of Dragonspear. It had interesting combat encounters & very lively locales. the narrative overall was enjoyable and compelling from start to finish.