Beatiful post-apocalyptic world, smooth gunplay and terrific mutants. It elaved the series to the new heights for me. I see not everyone liked the closed-world approach as well as its story but both clicked with me. Side content and expansions are worth your time as well.

Herkesin ayılıp bayıldığı oyunun benim için serinin tabutuna çivi çakması çok özel. Tabii bunlar birbirini dışlamak zorunda değil de... Tek attığınız suikast hedefleri, meşhur tailing görevleri, hem Edward hem gemi için yapılan ve kantarın ayarı kaçırılmış grind, Edward'ın avanaklığı, modern-day Abstergo sekanslarının bir sik barındırmayışı... Oyundan nefret edip silmiştim zamanında. Hiçbir zaman da kabullenemedim. Eziyet gibi iş.

Breaks friendships, creates dictators.

Misunderstood, was ahead of its time, a true masterpiece. Goated Danted, Goated the gothic themes. Lucia is the waifu, Matier is the best villain to be ever created.

Made me hate Enix, fell in love Eidos once again. They tried and have been vastly succesfull. Can't cherrypick the problems the game has. It had a vision but it was uncomplete. It at least was able to solve the problem with combat & bosses.

And do you folk remember that hideous pre-order campaign and tv spots? They treated the game in such a wrong way. Enix lost their touch.

The people who know and have played this are so golden.

Valve's biggest mistake ever. They just couldn't hold up with it. Every step was equally bad to a point where it was point of no return.

I lost 8$ on that stupid Axe card. Yeehaw.

Had interesting mechanics and a solid community in its for 3 to 4 years. Definitely deserves to be revived. I don't see many steampunk games where you fly a whole ship and manage a crew. Its combat was also tons of fun.

I doubt Borderlands would ever be as good as this again.

An emotional tirbulance that is well presented. Has a creative direction, utilizes the gameplay (although very limited due to nature of the game) adjusted to its each characters to its limits.

One of the earlier takes on MOBA that tried to differentiate itself. It was entertaining for a while with its saturdaymorning cartoon artstyle and characters, the music selection was lit, I wouldn't mind if it was revived.

Didn't lived up to its potential. The team after bunch of sad tries eventually turned back to the OG DD. DD2 is not as terrible as Awakened however, it never would be as successful as the OG in the first place.

After Journey's End you do realize how far Terraria have come. It was a long journey. The game kept the reinvention of itself. A true masterclass.

Only evaluating the MP part: It was not the greatest launch, battlepass was simply not good as the progression speed was slow as fuck as a turtle. Weapon selection, hitboxes, netcodes were all ok. Map selection was also decent with again decent but game modes (lacked a bit variety at launch) and it had some of the best gunplay available in the market at that time. It died down but in 90 hours I had fun while grinding up to the Diamond ranks. I wish there was more to it but I knew it fate when I first picked it up despite it also being a F2P game.

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