realtione
2019
Herkesin ayılıp bayıldığı oyunun benim için serinin tabutuna çivi çakması çok özel. Tabii bunlar birbirini dışlamak zorunda değil de... Tek attığınız suikast hedefleri, meşhur tailing görevleri, hem Edward hem gemi için yapılan ve kantarın ayarı kaçırılmış grind, Edward'ın avanaklığı, modern-day Abstergo sekanslarının bir sik barındırmayışı... Oyundan nefret edip silmiştim zamanında. Hiçbir zaman da kabullenemedim. Eziyet gibi iş.
2012
Made me hate Enix, fell in love Eidos once again. They tried and have been vastly succesfull. Can't cherrypick the problems the game has. It had a vision but it was uncomplete. It at least was able to solve the problem with combat & bosses.
And do you folk remember that hideous pre-order campaign and tv spots? They treated the game in such a wrong way. Enix lost their touch.
And do you folk remember that hideous pre-order campaign and tv spots? They treated the game in such a wrong way. Enix lost their touch.
2018
2012
2012
2014
2011
2021
Only evaluating the MP part: It was not the greatest launch, battlepass was simply not good as the progression speed was slow as fuck as a turtle. Weapon selection, hitboxes, netcodes were all ok. Map selection was also decent with again decent but game modes (lacked a bit variety at launch) and it had some of the best gunplay available in the market at that time. It died down but in 90 hours I had fun while grinding up to the Diamond ranks. I wish there was more to it but I knew it fate when I first picked it up despite it also being a F2P game.