realtione
So much wasted potential. I loved the original ME. It had an unique art design and game direction. Levels was well focused and they did not feel out in order, as you progressed in the game the difficulty and complexity curve meaningfully increased while not overwhelming the player. Here in Catalyst, those are pretty much gone. Combat is a thing and is underwhelming while not being a total wreck. Its closed world design opposed to a linear predecessor didn't elevate the game much as much as I also did not try to mind it. Art design is still cool but you can't select it as easy as the first one, lost some uniqueness. As a byproduct of its world design side activities was also repetitive and bland.
2016
2014
2016
Dishonored was a pinnacle, Dishonored 2 yet somehow climbs on top of it. Holds up its title as still one of the best (undebatable) stealth games. Chaos system is improved and there are far more skills to engage in power fantasy to kill in such dishonorable ways. Its level design is otherworldly mind bending. Had a puzzle that required me to actually write it down and take my time to solve it, was completely optional but it rewarded me with a quicker progression. With regards to the Clockwork Mansion (both aesthetically and gameplay-wise is still on the top of mountain), every level is jacked to the their fulled potentional, none of them is an afterthought. Its time manipulation consisting change the past affect the present mindset was indeed a sweet part. My only concern was the portrayal of its themes and characters which D1 handled better in portraying a grotesque steampunk city.
2015
2014
My indie goty of 2014. Still one of my fav. indies all the time. Scavenging is tense, the atmosphere is oppressive and it enacts the war and conveys the war psychology quite well. As a crafting-survival game I can say it also aged well. Character building might be not perfect but it is often a meaningful progress based on your playstyle & choices.
2018
2016
2017
2018
İçinde değerli bir din adamının olduğu oyunu bu denli yarro yapmak nasıl bir Allahsızlık?
Akç dünyanın en lame senaryolarından birisini bir o kadar ilgi çekici olmayan karakterlerin arcını oynamak adına her bölgeyi it gibi tamamladığınız bir oyun dizaynı arkasına saklıyor. Bu kaçıncı seviye bir yavşaklık? Neyse ki Joseph Seed genel olarak karizmatik bir antagonist.
Akç dünyanın en lame senaryolarından birisini bir o kadar ilgi çekici olmayan karakterlerin arcını oynamak adına her bölgeyi it gibi tamamladığınız bir oyun dizaynı arkasına saklıyor. Bu kaçıncı seviye bir yavşaklık? Neyse ki Joseph Seed genel olarak karizmatik bir antagonist.
2019
I am unsure what it can be said without the other upcoming two parts but as a beginning it gets the job done. It is well modernized in real-time action, brings the lovely cast back and expands the story (perhaps a bit too much) carrying it to the new heights while also making even more characters relevant. Its level design being the most obvious drawback, some parts of combats (especially those mf flying troopers) could drag your joy down. Party management is fluid as well as not losing its strategic tension.
2015