61 reviews liked by robinnn


This is hard for me to review, because I have tried repeatedly to understand the game and every time I fail. I'm too dumb for its cascading systems, but I love them in theory. Every story anyone tells about this game is fantastic. It's worth seeing if you'll like it, I like it even though it's never clicked for me. I probably won't be playing it again anytime soon because I have CK3 now, but maybe once CK3 clicks for me I'll return to this one for some closure.

Really does a lot with the medium of video games in how it subverts typical mechanics and tropes towards a larger theme of isolation and the societal stripping away of our bodily autonomy. goofy/cute too.

Well I can't think of much else like it, so it certainly was a unique experience and sometimes that's what matters the most. Also, I like the beep boop sci-fi noises it makes.

I saw most of the endings, I think, though there's still an area and sidequest I haven't figured out how to do. I'm sure I'll go back to it eventually.

If you like surreal walking sim art games, this is great. It's weird in a way that works so well for me. Figuring out some of the puzzles by experimenting felt very satisfying.

This review contains spoilers

Probably with too much praise, toby could've sang pretty much any song, written any poem, and I'd be right here to sit wide-eyed giving such. The first episode here pulls back from saying anything too deep as of yet, and I imagine like Undertale some of that won't really thread together until those final moments. However, with the second chapter on the rise tomorrow though, I wanted to at least throw my hat in.

We're placed in the heart of someone isolated, and the imagery of determination and love act more like a darker "other world" that is taught as lessons, before the final bits harken back to Undertale with familiar characters juxtaposed with unfamiliar backgrounds. The story runs through familiar themes of love and friendship with characters who, largely don't have reason to care at first. Of course, they come to terms with friendship but what I find more striking is that the stories of Susie and those around her are situated in lives firmly out of their control, and lives that feel depressed and incomplete. Susie is boxed in to being the bully, unable to really deal with life as a result other than to succumb to the role she's been dealt. The king is an extension of unhinged isolation, unable to live with being alone in the dark feeling this way and wanting some form of retribution, and Lancer just has to live under that before Susie comes in. And then there's you, the creepy kid and only human among a society of people drastically different than you, who seem to really care more about your brother in conversation than who you are. There's an angst and unsettling feeling in then seeing all these characters you've certainly met before in ways that practically live on without you. You could be removed from the equation and the world would move on, but not in a way that makes the world feel truly lived in and more that, you don't really matter. Or at least that's how I imagine Kris really feels, and is the point Deltarune wants to address. Having choice and impact on your life.

I imagine it's like moving into a new place you've been forced in, reality changing things too fast to where you're backed into one that feels so utterly lonely. Ralsei is trying to make you feel happy and loved but when you come home the reality sets back in again. And Kris has had enough of trying to feel anything anymore too, because when you get home with them they throw you into a cage as they wreck whatever pent up frustrations they have. Making friends is certainly a first step to trying to get out of that box, but life is complicated and so is overcoming demons that have you still thinking that there's nothing you can really do.

In some ways, I'm unsure if Deltarune actually is thinking what I am reading from it. "Control over your life" is definitely a huge explicitly said message but these feelings and thoughts could be easily estranged. It's a little scary, but I for one, am ready for what tomorrow will bring.

Really cute and cool game. Loved all the little noises and music. The rhythm of going through lonely, sparse spaces or the louder, foreboding spaces into the dens where people are congregating and creating noise and life was interesting. It really sold this feeling of the city being a dark, alien thing where people managed to (mostly) carve out places for connection and vitality in spite of it.

This review contains spoilers

The story of this game is framed as a mystery centered around trauma stemming from transphobic violence, and the conclusion that made the most sense of the two ending options was "actually you remembered it wrong, it wasn't transphobia."

I'm very emotional as I write this. This is my favorite single player game ever - it's not even close. I could talk about some of it's flaws, but while they might be flaws to most people, they're not to me. I love everything about this game.

Tonight I finally did it. I wish I had an audience to witness me. My 120th star - 100 Coins in Hazy Maze Cave - and I went outside, got shot out of a canon and met that scum bag rat fuck son of a bitch bastard Yoshi for my very first time!!!

My childhood is complete <3 this is a true coming of age moment for me.

I will never forgive omelette du fromages.

the sci fi tinge and the recontextualized religious iconography and the gay undertones injected by a true fujo-scholar would imply some sinister christian dystopia metaphor, but even if all that does play into that idea of it somewhat, its ultimately way too simple for describing what its doing. while its perceptibly influenced by other horror (read: often surreal/unsettling in tone more than full on genre horror) rpgmaker games, it honestly surpasses the bulk of these games in the confidence and evocativeness of its writing; its truly open and giving to interpretation in a way these games would often like to be but don't really accomplish. i was surprised and impressed by how this 1-2 hr experience could feel immense thanks to its thematic density, and the spaces within its margins that it allows you to occupy.

my favorite aspect of this game might be how it meters out the "truth" behind its framing device. its the most difficult thing here to talk about but basically, what i like about it is how its less like its /revealed/ as much as the curtain gets just slightly lifted up at points, never fully, and from there it leaves you constantly changing the conclusions you make about it in your head. also love how--with the slightest most nonintrusive touch--its the author commenting on their work and their own characters, tying into the theme of how you process your own narrative, and the creation of your own self-identity from there. the way it pushed me "outside" of the story, looking in, is something i'm always captivated by in games.

this is only one side of twc that im grasping at too, there are many different angles it encourages you to approach it from that its actually daunting to get too into. only real problems with the game i had are a couple bizarre puzzles and the checklist towards getting the noise ending not being as intuitive as it might seem in specific places (reading the stack of papers during the time puzzle is a trigger you NEED to hit, btw), so read a walkthrough closely. i got a lot out of this though, not just as a nostalgia trip from playing rpgmaker games years ago but returning to the medium with an ESPECIALLY great one. will be looking into hello charlotte and mr rainer after my time with this, im officially lavenderpilled