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Beneath the surface of Resident Evil 4 Remake’s 4K high-definition models, textures, and overly-polished sterile gameplay lies the rotting reactionary corpse of modernity. Resident Evil 4 Remake represents the logical end-point for art under late-stage capitalism, where creators are in a petrified state of artistic stasis where everything old must be modernised, updated, and ‘fixed’. I cannot bring myself to care about this game or the two remakes that preceded it. It’s become a homogenous and trite blob of nothingness, void of any soul or integrity.

buenisimo aunque se me quemó la wii

the BEST zelda game ever made in the videogame universe since 1986 is this a biased review ? yes . do i care ? no

This version is now playable on this website thanks to the pretty good movie released this year.

https://tetris.com/tetris-e60/

One of the most important games ever made.

This review contains spoilers

Finally, a standard 10/10, like yup, this game's perfect.

Being honest, I almost had nothing to write for this, but not in a way where I took nothing from/having nothing to say about the game, but rather, Silent Hill 2's over 20 years old, what am I gonna add onto it y'know? However, now having beaten it and gotten "In Water", I can definitely add just a bit to the pile, I hope.

Because, wow, if I had played this at say, 16, without going through what I've gone through now, I probably would've just said the game is a wonderfully written sad time. When now, the game certainly feels like something very personal to me.

Man that letter hits like a bus huh? Mary's voice actress's delivery of that might be one of the best performances I've heard in a hot minute, and that's considering other performances in this like James or Angela. Regardless, saying that the letter was effective isn't what I'm here to say, but more how it, and the entirety of James's and her relationship are scarily accurate to reality.

Yes, you can have your good moments, blooming as it does normally, yet, SH2 is certainly more fixated on the bleak aspects, the days where help isn't wanted, where the only thing that can be fixated on is the unfairness of the world. How sometimes, the only thing you look at is the ceiling, cause you're still just in bed at the end of the day, and not getting better.

It's also worth saying that the game clearly shows that Mary had her bad days too, I usually feel like stories like this can lead to the one suffering being angelic, even though going through something like that can lead people to lashing out, and actual strain on a relationship.

That being said, certainly not taking the James approach, he's lowkey a bitch.

"For me it's ALWAYS like this...".

how do i stop wanting freddy to fucking rail me super hard in the ass no lube?

one of the best horror games to ever exist

I always thought the narrative of Silent Hill 2 would speak to me whenever I got around to playing it. In the end, it was the atmosphere of dread, the clanking of metal, and the fantastic use of light that made me love it.

The Historical Society/Labyrinth level is something I will not forget anytime soon. James descends further and further into the Earth, almost ridiculously far, his surroundings becoming less and less real until the tension climaxes, he sees the light of day, and the player realizes that they have only traveled to the backside of the Historical Society.

I finally understand the hype behind this one. Although I never had a chance to play it when I was younger, I finally got around to it.

If video games could be cinema, Silent Hill 2 would be emblematic of that. It's the apex achievement of the medium that has never been matched. Imagine Resident Evil if it was thoughtful and genuinely scary. Sure, you point to Resident Evil 7, but although I adored that game, it lost its scare factor and frightening atmosphere once Ethan was able to grab a gun. It more or less feels like a product. A very good one, but product nonetheless. Silent Hill 2 is something else. Pure art.

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