Playing this again this year made me appreciate it way more, it still has an abundance of issues but the pros outweigh the cons by quite a considerable amount.
I’ll repeat some things i said in my previous review, the plot is basic and kinda whatever and the combat is pretty meh but these things don’t really take away from the game because i feel like it nails other things really hard.
This is one of the greatest open worlds in all of gaming, even though it still relies on an overly obstructive mini map and a billion assassins creed question marks all over the map, The world is extreme impressive, i think out of every open world game i’ve played, this beats out all the rest solely based on immersion, the visuals, the sound design and the music perfectly ground you, the player into a believable and atmospheric setting. Just strolling the region of kaer morhen and exploring the ruins of old witcher buildings is so damn engaging, like you really do feel like you’re right there with geralt. And this level of engagement that the game manages to create in the player makes the kind of average combat mechanics feel better because you are fucking Geralt of rivia, one of the coolest characters in gaming, fighting monsters and shit, planning your fights, oiling your blade, drinking and brewing potions and none of that is at all necessary, the game is way too easy to make any of these things be mechanically required, but i engage in the systems anyway because i’m just so goddamn immersed into the experience, you do it because that’s what Geralt would do and not alot of games can create such a connection with the player. That being said, if there were more mechanical based reasons to utilise all these systems of alchemy, crafting, preparing for battle then i think the game would genuinely be on another level. Even as someone who has 100s of hours in the game, has played through on death march difficulty multiple times, there is still barely a mechanical encouragement to engage in these systems, the games combat just isn’t really suited to it in my opinion, fights end way too quickly for there to be that extra bit of thought. And even when you do find an enemy that has a considerable amount of health it will be because they are wildly over your level and then you can’t really engage with them until they become too ezy, there were literally no duels in the game that felt properly tuned, apart from the first available olgeird fight in the hearts of stone dlc, which is easily the best boss in the game and it is a fight that i think a lot of players will miss which is a huge shame.

Played this for a while but then watched my brother play through most of the game and idc that humour is subjective or whatever, this wasn’t funny man, i laughed at 1 point where jack black appears but the rest is schlock.
The gameplay is essentially just a poor mans doom without the polish and without the innovative mechanics.

i think i like this about the same as the original, it’s a little more action heavy which i didn’t mind, i think they realised that the monsters stopped being scary pretty early into the last game so there’s less attempts to scare you although there are still unsettling moments and areas in the game. The gameplay is mostly exactly the same with just afew new enemies. These games are really nothing too special in my opinion.

This review contains spoilers

I have adored most of my time with this game for sure. I think the story has some issues that didn’t quite sit right with me, especially regarding the ending but overall, this is a one of a kind, blockbuster type of game that everyone should experience. The previous game and this one especially have a habit of constantly giving a really cinematic, large scale, professional feel which i can’t quite describe properly.
it’s truly unique in how epic and well done it can feel for a video game that even if something feels slightly off, it sticks out like a sore thumb and thankfully, there isn’t a lot of that at all in this game.
It kind of feels like what the MCU should be (weird comparison coming) Just this big epic blockbuster with great action, music and a great band of characters going on an amazing adventure but also kinda feels PG in a weird way? Like the game is actually funny but it’s also really really emotional and heartwarming and it doesn’t break the tone, it’s just perfectly balanced man, so well done. The cutscenes in general just feel like scenes from a film, the first few hours of the game especially i was so impressed by the artistry of this game, the one take camera continues to work beautifully, in slower dialogue scenes as well as in intense action scenes which are fucking beautiful to watch btw, the animation and just the choreography of the action is so well done, you can feel the weight in kratos’ attacks with a perfect use of audio and shifting the camera in closer or further away to just nail that feeling of power, just the storyboarding of these sequences is so impressive and memorable, these elements are unlike anything else in the industry right now, there is clearly some very talented people working at santa monica and they set a new bar.
Combat for one, feels so much better. they somehow made the weapons even more satisfying and fun to use, the finisher animations add a nice gory flavour to the combat and the small tweaks to traversal and the parrying mechanics make combat so much more satisfying. The parrying system is so much better now, much more comparable to parrying in sekiro and you can combine attacks more to build stun damage. The changes seem small at first but the feel of combat is just so much smoother.
this is also helped by the MASSIVE amount of enemy variety in this game, i was seriously finding new enemy types, 35 hours into the game and they can all have distinct moves and ways of dealing damage, the asgardian warriors being my personal favourites to fight, who can utilise bifrost energy to drain ur health away. Along with this comes a much larger amount of unique bosses, including mini bosses and big story fights and some of these fights are seriously fucking cool, not just because of the story significance but also the mechanics of the fights, they really took the model of what made the valkyrie queen boss fight in 2018 so good and applied that philosophy to every boss, just so good man. It seriously makes the last games combat look like child’s play.
The only complaint i have is that we are not given 4 weapons, you get 3 and you have one place left on the D pad for one more and i was so convinced we would be able to get thor’s hammer or some shit because why tf wouldn’t you do that??????? Feels like a missed opportunity definitely, it’s not like you even have to be worthy to pick up the hammer like in marvel, it’s literally just heavy, why wouldn’t you do this man???? I’m guessing time and resources and it sucks cuz this gonna lead to the fucking spear getting so much hate because it’s the only new weapon even tho it’s fucking awesome, i really like it btw, it’s a lot of fun to use. But again it’s weird that we have gone through this entire saga and haven’t been able to wield a single one of the norse mythology weapons. Feels like a massive wasted opportunity.
And this combat is also made even more enjoyable with the fucking score of this game. This will honestly be such an underrated part of this game but the score by Bear mcreary ( awesome name btw ) is genuinely brilliant and makes the game just feel that much more cinematic and emotional, seriously take the music away from half of the scenes in this game and it’s just not the same. It’s so so good. Movie level good.
Now onto the writing and the story. I do like it, most of it and maybe i’m looking at the game the wrong way because of marketing or miscommunication but personally my main problem first of all is the ending. This game is supposed to be the last in the saga, Ragnarok, the end of it all. But personally i wasn’t too satisfied with how it ended, so many loose threads, so many stories still left unfinished, the finale feels slightly rushed. After you kill heimdall i feel like everything after just happens a little too quickly, throughout the whole of the final battle i kept thinking, no way this is it, the music was all sad throughout and i was convinced odin had some master plan but it never really happened, Kratos just kinda walks into asgard and kills everyone no problem lol. The whole plot with the mask and infinite knowledge feels a little wasted, i was convinced time travel would have a big role in this game but no lol. I feel like this was a result of this game being basically two games mushed into 1, as this norse saga was supposed to be a trilogy originally and that hurts the pacing at times, it’s either going too fast or it grinds to a halt and i think that is the main problem with the story, it’s pacing. Some of the atreus sections can go on for a long, long time and the game picks ups immediately after these are over and i think the ending is just tooo fast for the amount of brilliantly executed build up that takes place in both games. I think the first game has a much tighter and better executed story which i think is a result of the change of game director, which is in my opinion, super dumb. I know cory said that it took everything out of him to direct the first game but i wish that he did stay on, because it’s feels clear that the story would have benefitted from it. Cory is a much better story director than eric, but eric is a better gameplay, combat design director. So we get a masterful combat system in this game but the story is slightly sacrificed.
These were my main issues with game so it’s all uphill from here. Other than than the bits i’ve mentioned, there is some great writing in this story, some great character moments and twists that i did not see coming, kratos and atreus are the heart and soul of this game, they keep the game together even when it gets messy and seriously both of their character arcs are perfect and the acting and mocap done for them is fucking excellent. Kratos’s role in the story and how he changes throughout is actually just brilliant. He’s come so far from who he once was and it feels so earned and real, its moving stuff. He is a fantastic character. Mimir is back and he’s great ofc, he gets a little more to do and you can tell how close the main trio are when they are all together, he’s like a brother to kratos and an uncle to atreus, love their dynamics.
Freya is back and she has a great character arc. The villains are great, Thor is brutal and depressed and so much more than just his hammer, it’s honestly kinda sad with the parallels you can get between him and kratos. They are very comparable characters but thor deals with his struggles very differently. Odin is the real villain of the story The guy is evil asf, would have liked to see him be a little more evil, we are told more about him than we are shown which may be purposely done to portray what odin is trying to convince atreus with throughout, would have liked more of him and atreus together and i assume that if this was a 3 part story, we would have got more of that but alas. I do enjoy how they handled tyr and the twists they took with him but at the same time, it’s kinda fucking weird that through this entire sagas main story we didn’t actually meet him, like, there was so much buildup for him in 2018 and the game does that a lot. minimises things that have been built up for ages. Jormungander as well for example, barely plays any part and his big time travel moment is like not even in a cutscene. it happens during gameplay while ur doing something else, again kinda weird to build that up for so long and barely even see it.
The more i think about things like this, the more i’m frustrated at this game, because it’s definitely an amazing game but for everything that’s been built up to the last 4 years, it’s kinda disappointing? sort of, maybe my expectations were way too high, it’s still awesome and i loved it but it’s so close to being even more than it is that it feels dissatisfying, it’s amazing but it’s so close to being a masterclass that it makes the game suffer for not quite being there. Very difficult to explain. like imagine if you were in a race and you come first but you also just miss out on breaking a record, you would feel pissed at how close you were even tho you did great. That’s how i feel about this game. It’s great but it suffers from being so close to breaking records that it’s annoying.
Onto more positive notes tho, the final line before the credits roll is so so good on retrospect. It’s like reading the last few lines in a great book.
Mimir: “A hole.”
Kratos: “What?”
Mimir: “Gets bigger the more you take away.”
….fade to black
Like omfg, what a callback, poetry man, ik they had that line planned for a while.

Also i really like a lot of the side content in this game, most of the regions have large notable side missions that are completely unique and feel just like the main story missions with unique bosses, interesting storylines and spectacle. In alfheim there’s freeing the hafgufas, which are beautiful, in svartelheim there’s freeing the giant creature in the lake, which becomes its own level, in vanaheim there’s a couple, but one gives you access to a whole new huge area which was unexpected. There’s also the new berserker boss fights spread throughout the realms, which are the replacement for the valkyrie bosses from 2018 and some of them are fucking haaaaarrrrdddd but usually in a fair way, it’s extremely satisfying to knock ‘em down. Very fun fights. Then there’s the 2 challenge realms, musphelheim and niflheim which are fun distractions that i haven’t delved into too much yet

Great Game, terrific atmosphere and art direction. It only took me 8hrs to complete and and i was still waiting for it to end at times, meaning the pacing can get pretty bad, especially later on in the game. The opening chapters are masterful tho.

The strengths of this game have been talked to death about so i wanted to be a bit more critical.
Its a terrific experience for sure but after letting it sit with me for a while and after afew replays, some cracks in the experience begin to appear, i think my main issue with the game is the power scaling issues that can become very apparent in the late game and the late game in general. Late game areas are nowhere near as enjoyable and as deep as early game ones, like low-key i kinda think the game peaks at its middle section when you get to leyndell. I think bloodborne and sekiro were more enjoyable for me, the core gameplay is stronger in both of those games and i dont think the general story writing is as interesting as its previously been in this series, the world is super intriguing but i dont think it is as believable or as immersive as say, Yharnam or Lordran.

Played this on the PS4 and boy this games so good. The gameplay and the gunplay is so restricting and annoying and yet somehow soooo addictive and fun, idk what it is but the combat in the game is simply excellent.
The general tone and the characters are excellent, they are goofy but in a good way I think. The opening of the game is very suspenseful, tense and scary. One of the best openings to any game ever I think. It’s brilliant in the way it builds intrigue, tension and sets the tone. As the game goes on I found it getting goofier and more explosive and less focused on the scares which I didn’t mind at all cos there are some seriously sweaty sections of the game with some of the best and most varied enemy design in any game Ive played.
The bosses are well done for the most part, I can’t think of one that I hated, some of them get quite creative too.
Leon is way more confident in this than he is in re2 I feel. To match with the kind of action hero archetype that he is in this game, but he sells it well and he’s like comically badass at points, like someone will die in front of his eyes and he‘l make a sarcastic comment which I found extremely entertaining.
I think my one issue with game is when you play on higher difficulties, Ashley can be sooooo fucking annoying to deal with. But other than that, 10/10 it basically spawned a whole new genre of games too so...


Dope ass game, way ahead of its time in terms of the squad command system, you really feel like a team, you all fight as one, you can’t just run and gun by yourself like in halo or cod, you must move up with ur squad, issuing commands and covering ur fellow pod brothers as you work together against impossible odds. Delta themselves are also a really fun bunch of characters, their banter feels authentic and they are ACTUALLY funny.
The music and Star Wars atmosphere is awesome too, if this wasn’t Star Wars it would probably go down a whole star for me but it’s just a really solid franchise fps that still holds up, the controls are still really strong and easy to learn. The feel and look of each weapon is also really cool too, the shotgun u get in the second area is amazing and the DC-17 with all the different attachments u can switch out on it is also a really mfing cool idea.
The main “commando” theme track is like fucking great too, very Star Wars, very epic.
Solid ass game that I’ve been wanting to play for years, like literally used to watch trailers for this game when I was like 9.

Part 2 of ancient gods is amazing.
Part 2 introduces new abilities, new enemies, new traversal mechanics and some really badass spectacle.
While part 1 felt very similar to the main game, part 2 separates itself nicely with some excellent additions like the new hammer weapon which at first I was quite underwhelmed by but as i began to use it in encounters, it became a very useful tool and something that should honestly become a permanent part of the slayers kit. Its very satisfying to use and adds a whole new layer to doom eternals combo system.
There are also 6 new enemy types that force you too play in different ways and utilise more of the slayers tool set. The best example is a the new cursed prowler, if one of these guys hits you, you’re cursed, you can no longer dash and you’re vision is blurred and you can get rid of it if you hit the dude back with a blood punch. It really makes you reconsider and changes how you approach combat situations. Very cool
Also you can now use the super shotguns meat hook as a grapple gun to traverse, excellent addition.
The three levels are all fantastic, loved all 3, technically 4. Excellent visuals and sum hella badass moments.
The final boss fight is long and hard, it’s not the best doom eternal has to offer in terms of bosses but it serves its purpose well.
This dlc is an amazing send off for the slayer and it seems like this might just be the last doom thing from ID? Atleast for a while.

Part 1 is basically just more of Doom eternal but pushed further and harder, it may have been just me but I think part 1 is harder than part 2.
The three levels are all unique, large and well constructed with the 2nd level in the blood swamps being my personal favourite.
There are afew new enemy types that shake up gameplay a bit and the spirit enemies are especially challenging to deal with in a large brawl and the final boss was decent, nothing amazing but it was interesting.
The visuals and landscapes are just as breathtaking as they were in the main game but overall part 1 suffers from just being very similar to the base game which is definitely not a huge problem if you love it and I do.

Managed to finish the story pretty quickly, it was ok, i didnt really connect with any characters or find any of them very memorable, its better than the BF2 campaign but its still just a completely average star wats story in my opinion. I do enjoy the gameplay and the feeling of being in that cockpit is just really cool. The visuals as well are really nice, the lighting especially is so clean and the way it creates these beautiful dynamic shadows and shines of of surfaces is gorgeous. Ive yet to try the larger scale game mode for the multiplayer tho. The customisation is kind of alright? But there isn’t really a great sense of progression. Its fun but i enjoy battlefront 2 more 🤷‍♂️.

Wasn’t expecting much from this game but to be honest, it was a blast from start to finish. The epic display of sheer brutality is absolutely wild. The scale of every area, boss and combat encounter is something to marvel at. Technically and visually this game is fantastic, lighting, character models and area design still hold up in 2021. The combat is really fun too, there is a wide variety of weapons and abilities to use. The upgrade system is kinda whatever but the general combat loop is engaging enough to where it doesn’t really bother me. The highlights of the game are definitely the boss fights and each of them ends with a cinematically gory kill and a QTE. Very cool stuff, the ost isnt bad either.

Recently started with playing through this again for like the 8th time and I thought now would be a nice time to start a review.
Fuck me i love this game, one of my favourites of all time. The story, characters, world and combat are pure gaming perfection.
The plot is relatively simple but the characters are excellent, seeing kratos as an old grumpy dad is hilarious and depressing and seeing his relationship with his son grow is very reminiscent to what the original last of us did with ellie and joel. But also different in the right ways, kratos’s wife and atreuses mother turns out to be such a cool character when you realise everything she did at the end of the game and how she planned everything out. Its such an engrossing relationship to see morph in front of your eyes, set in a gorgeous corrupted version of norse mythology which feels so original and interesting to learn about. The giant statues, architecture and intricately designed enemies that you punch the shit out of, all work together in harmony to craft such a spectacularly miserable place to be. In a good way, it feels as if the odds are stacked against kratos and atreus and you end up caring so much about the pair and even mimir who is fucking hilarious, loveable and excellently paired with kratos. The story all builds up to such an ooooo!!!! Moment where you just cant wait to see what happens next. Fuck.
The combat is brutal, weighty and oh so satisfying. It’s definitely one if the most well designed combat systems of the generation. The shear variety and vast collection of distinct and beautiful looking combat abilities is simply fucking badass. The various combos, takedowns and ways to deal with your opponents is so fun to play around with. The enemy variety at first is very impressive but about half way through the game, new enemy types kind of stop appearing and this is kind of the only issue with god of war. It doesn’t really effect overall gameplay for me but there are some very clear re- uses of certain mini bosses and such. However this doesn’t detract from the fact that this is a single player game with an excellent story and actually great combat and gameplay, not just shooty shit in uncharted and lazy hack and slash combat, like in the witcher 3.
As a bonus i would also like to mention that the bosses are phenomenal, the ost is beautiful, the game looks visually breathtaking and it does the 1 take method of presentation better than 1917 by far. And overall its just such an ambitious and fresh new experience for us gamers to gush over. Hats off to cory ♥️.