Every time I REALLY like a game, I always attempt a second playthrough which normally ends up in me eventually losing interest and/or becoming bored and moving on. It's really amazing how this is the first game ever where that didn't happen and I went directly into the second playthrough to finish all the confidants, finish the compendium, do all the side quests, and do the secret battles. The game is full of character, the characters are overflowing with personality and each feel unique, the environments are all incredibly detailed and so fun to explore and get lost in. And the combat system is the most fun that I've had with any RPG. The story isn't amazing or mindblowing, and can be cheesy at time, but its heartfelt and positive and it is well paced and keeps you interested as new characters join your team over time. As someone new to SMT/Persona and not a great fan of RPG's in general I'm amazed at how this game completely captivated me and is now one of my favorites of all time.

the pacing of this game is so goddamn awful. you will have a 40 minute combat session with 5 minute cutscenes sprinkled in, immediately followed by a 20 minutes of straight cutscenes. this is by far the absolute worst part of this game and it drove me insane. when i was finally relieved to not be watching cutscenes anymore, i was them somehow just bored with how long and repetitive combat sections are.
combat is FINE but everything takes forever to die (small guys should die in one combo but for some reason it takes like 3 combos instead) and you don't really have much of a say in your build other than summon abilities. was not a highlight for me.
story was also FINE but didn't draw me enough to carry on with this game.
if both the main gameplay (combat) and story are mid, neither will carry the game to be good. extremely disappointing.
also fuck ffxiv

basically a perfect game. this game borrows extremely heavily from souls but does it in the right way, and makes some of those borrowed elements better by giving them their own unique twist. it's as hard as it needs to be and the parry window is as wide as it needs to be. nice backstory and great characters, not mindblowing but good enough for this game. originally i thought that the themes here (pinocchio steampunk type stuff) were a bit corny but they grew on me eventually as i explored krat.

the combat simply makes you feel like you are Him especially after you get the dragon katana. the weapon system is super creative and a lot of weapons are really fun, and all the enemies keep the game interesting. and the bosses are just great and i would say at the same level as fromsoft.

i take off half a point in the rating because while the game is great, it simply lacks that bit of that souls magic that makes them so special. the environments, while beautifully crafted an detailed, feel same-y after a few hours (compare krat and yharnam and notice how yharnam feels a lot more varied in its design). same with the enemies, a lot of them are just humanoid guys with different movesets. and the level design is a bit too linear and there's not a lot of places to get lost in. these are small complaints and very subjective, but when you borrow so heavily from another series you have to be judged against it.

overall a fantastic game.


This review contains spoilers

there's a lot of negative reviews on here so lets start out with what sucks about this game, to feed the fire:

planets are weird and repetitive, companions are often kind of annoying (barrett is my boi though), performance on PC sucks ass if you dont have an AMD card, funny bethesda glitches, base building is awkward, exploration feels hollow with it being just selecting planets from menus, inventory management is a pain. whatever, the game is certainly far from perfect.

now lets talk about the cool stuff (SPOILERS BELOW):

- landing on a moon of a ringed planet and seeing the planet and its rings in the sky
- infiltrating a pirate organization and finding literal space treasure in the wreckage of a spaceship
- the aesthetics. bethesda calls it "nasa-punk" which i think is a corny ass name, but its such a cool concept and it's simply never been done at this scale and with this detail. maybe one of the best examples of retrofuturism in a video game ever.
- determining the fate of colonists lost in a spaceship stranded for 200 years.
- meeting a rogue AI in a ship and discussing AI rights with it.
- finding a colony of clones of historical figures. i helped FDR kill Genghis Khan and it was awesome.
- going to fucking NASA in Cape Canaveral, Florida, in the decrepit ruins of earth, and learning about the fate of earth in this universe.

all of these little moments is what makes this game really special. the worldbuilding here is classic Bethesda, and that's really what makes it so good. Skyrim in space is good, guys.

i havent played the previous games in a very long time so i dont feel like i could compare this to that but: it was really funny and made me actually laugh at some points, the world is really cool and exploration is fun, and the characters are pretty cool. the combat is cool at first and the puzzles are challenging but since there is no depth to it, solving the puzzles feels unrewarding. boss battles are slightly better since they are more varied and creative, but still feel unrewarding since there is little variability in attacks. fortunately the rest of the game makes up for the battle system, but there is still a lot of room for improvement.

you already know wtf going on

edit 7/20/23: literally the best game of all time

FromSoft doing the goddamn thang once again and coming out with the GOTY.

Extremely fun movement and customization and even PVP was fun in this one. This was my first in the AC series but did not disappoint. Fun mission design and absolutely incredible boss battles that had me screaming at how cool and how satisfying they are to complete.

Also, I'm the type of game that hates replaying games but NG++ is absolutely worth it for the new missions and the cool bits of lore and story that you get to experience. I'm still not a fan of replaying missions but at least they go relatively quickly since you know exactly what to do and you get better at the game. Some of the moments in NG+ and NG++ completely rocked my shit. I love this game.

Thank you Armored Core!

my favorite zelda ever... vibes are crazy.

surprised at how much i liked it when i played it

feels bad to be 8 years late to this masterpiece from fromsoft.

the coolest setting in all the entries and some of the coolest bosses with really fast fun and fluid combat.

DLC really rounds out the game and i dont think it wouldve been as good as it is without it.