8 reviews liked by shys


Persona will never be this great again.

Persona 2: Eternal Punishment is justifiably hailed as a classic for its gripping story, unique atmosphere, and memorable characters who are not constrained by the typical student roles found in many JRPGs and later entries in the Persona series.

Just like P1 and P2:IS, the vibe and atmosphere presented in this game are immaculate with its gritty urban setting and eerie supernatural elements. Eternal Punishment delves into mature themes the series never really has since, at least not in a way like EP did. As a sucker for old-school and adult characters, the stylized character designs not only reflect the era in which the game was created but also contribute significantly to the overall atmosphere and tone. It's a rarity in JRPGs and anime these days, which is a shame because I believe these mediums could benefit greatly from more variety.

However, one aspect that really disappointed me was Maya's sudden role as a silent protagonist. It's an annoying trope all too common in JRPGs and in a game with such rich character development, Maya's silence felt like a missed opportunity for further exploration of her character. I've never really been a big fan of silent protagonists to begin with, but this trend never fails to annoy me. I get that silent protagonists are popular in JRPGS, but Maya being one in a story and character-driven game like EP felt like a huge mistake.

Despite this, the story of Persona 2: Eternal Punishment hooked me from the very beginning. Just like its predecessor, its intricate plot weaves together supernatural elements with psychological depth, creating a narrative that kept me engaged throughout the whole thing.

P1 and P2 are, without a doubt, the best Persona games Atlus has ever cooked up, despite their clunky and dated gameplay. If you're a Persona fan, you will be doing yourself a disservice by not trying out these amazing games. But what made me really love and appreciate these games, aside from the great characters and stories, are the atmosphere and vibes that only retro games can truly emphasize.

I love Persona 3, It's a game very near and dear to me. And I'm glad Reload delivers.

All the new voice actors kill their roles, the new scenes provide are incredibly charm and add depth to the male cast of S.E.E.S, Tartarus has been improved tenfold. Persona 3 has never been better. This game always had a beautiful story about finding the meaning of life, and all of reload's additions and graphical enhancements complement them greatly. It's really easy to forget that life is worth living at times. And I'm glad that this game was here for me. I think it couldn't have come out at a better time. I really needed to replay Persona 3 again and I'm glad this game allowed me to do so in such a fresh and spectacular fashion. I don't know the meaning of life, I don't know why I wake up in the morning. But this game reminded me that it'll be okay. One day I will find the answer to life's greatest question, and when that day comes I'll be able to look back on everything I've accomplished and be proud of myself.

The best thing ever created. I really love the story and how it wraps up (though KH1 is still my personal favorite story in the series). Sora is the best in this game. And the gameplay is beyond incredible. Sooooo replayable and so many options. Awesome postgame content. Still the gold standard for me.

This review contains spoilers

Objectively P5R is an upgrade. Maruki is awesome. There are so many nice QoL changes. And while I left the vanilla game hating Akechi, I realized that it's not Akechi I hate... it's the fans who woobify him that I hate. Akechi is actually a pretty neat character and I appreciate that he doesn't expect you to pity him. He's an awful dude who has endured a lot. That doesn't excuse the awful things he's done, but there's something I respect with his resolve. Made him one of my favorite (just behind Makoto & Yusuke).

While I like plenty things about Royal, I still have issues. I've always felt like P5 is too bloated. Part of that is because the characters kind of refuse to shut up. And this game is EVEN LONGER. I do like the 3rd semester, but Kasumi was a royal disappointment. She's just not enough of a character for me to care. And despite adding like 20 hours of gametime, they still didn't do Haru justice. Also, they made the gameplay even easier. P5 was at the very least super fun, but this is a bit too braindead. I enjoyed the 3rd semester and everything with Maruki, but that doesn't do anything to fix the existing issues with the base game.... I also do not like the new ending.

Persona 3 is a game I hold near and dear to my heart. When I replayed this game last summer I was a total loser, I hated my life and just wanted to give up. The story of Persona 3 is about fighting that feeling, the feeling of just wanting to give in to despair, to fight giving up and staying in bed due to having a lack of motivation to live. Near the end of the game the cast of Persona 3 is thrown into a situation where they have to fight the very embodiment of death and despair. The characters all have a reason to continue to live, to fight against the sometimes overbearing feeling of despair. Akihiko continues onward in order to gain the strength to protect his loved ones, Yukari simply wanted to learn why her father had to die, Ken lived to get revenge on the man who killed his mother. Junpei doesn’t even really know why he fights, he isn’t particularly good at anything and the protagonist is way better than him at the one thing that he is good at. Sometimes it’s okay to not know why you continue onward in life, because just like how Junpei eventually finds a reason to fight so will you. Then there’s Shinji Aragaki, someone who had made a horrible mistake in his past and has lived in guilt ever since, he had given into his despair and decided to stop fighting. He simply just wanted to forget what he did and move on. Of course running away from your mistakes doesn’t solve anything, the only thing that will lead you to is down a path of self hatred. It isn’t until Akihiko convinces Shinji to rejoin SEES that he’s able to continue fighting against his guilt, despair and finally take accountability for his actions that allows him to find peace. The main character lives to spend time with people. Time is limited, you might not be able to spend time with certain people in the future, you might not be as close to certain people as you are now in the future. So don’t waste your time living in self hatred or living as a shut in. Walk away from your soundless room, spend time with the people you care about, and go do things you always wanted to do. Sometimes it might be tedious, sometimes you may want to give up, but refusing to give up and finding the strength to carry forward will make life a lot more fulfilling.

The shadowdrop of all time. The year already started and no one could’ve expected for a worthy GOTY contender to be dropped this soon, much less by a developer like Tango Gameworks. This is the biggest glow up I think I’ve seen any developer in recent memory take up and I think this has proven itself to be incredibly successful and makes them worth keeping tabs on if they still continue to make games like this every now and then.

This is the perfect throwback to not just 2000s circa Saturday Morning CG Animated Cartoons like SlugTerra or to stretch it to the following decade, Max Steel, but an even bigger earnest throwback to the Playstation 2, Gamecube, and Dreamcast era games. The quality shown here is just insanely impressive from the use of cel-shaded CG animation and how effortlessly they weaved in 2D animation during certain cutscenes. The levels may stretch a bit longer, some really didn’t need to be over an hour long to beat earlier in the game and could’ve been broken down to smaller levels, but they look very well designed and colorfully vivid to just fuck around in chaotically. I was afraid the enemy variety might be what’ll help hinder the gameplay loop but they managed to make it engaging and add variety with the combos you can unlock, perform, and who can assist you to keep things constantly refreshing. The boss fights are actually insane and make great use of this already fantastic rhythmic gameplay with so much style and pure entertainment that left me genuinely impressed. With how gaming trends have started to become nowadays I think it’s incredibly satisfying to play a game like this that evokes that soulful childhood sense of early 2000s fun that you don’t see too often anymore. Also this is the only game I can remotely think of which references Twin Peaks, JoJo’s Bizarre Adventure, and fucking XenoGears which makes me the developer who put these into the game are truly a based madlad that I respect. Only thing that doesn’t click with me is that the music could use a little bit more variety in sound and could spread some more bangers throughout, mostly in the first half where I slowly started to wane in from the (intentionally) cheesy garage band sound played during the levels. The final boss is set to The Perfect Drug by Nine Inch Nails which is pretty damn god tier so it's a bit of a shame we don’t experience the kino unloading right from the get-go like that.

Other than that, this is still a fantastically cool game which may be what Tango Gameworks needed to lift themselves from games which people didn’t care too much for to something that gamers wont stop playing and taking notice of. It’s too early to call it right here and now but I have a good feeling this is gonna be my personal GOTY and it’s gonna be an uphill battle for other anticipated releases to try and compete for that spot.

This game is insane. Never played it before, went into it blind on critical mode basically immediately after finishing KH1 and I loved it. Immediately shot up to a top 10 game of mine. I love the combat, the bosses, the story, the worlds are improved over KH1 imo, and even the music is better. I enjoyed the lengthy Roxas intro a lot as well. GOATed game.

Ocarina is a really, really special game, one that doesn't come around often at all. This is my first time actually finishing it and I could not put it down, it feels so good to finally 'get' it. Its basically impossible to say something new about this game but I can speak from my personal experience - I didn't play it growing up but I can totally see why people are so enamoured by it, its a game with incredible scope for its time and a technical triumph but it also feels really personal and that's what I love most about it.

Ocarina set a new precedent for games in general and it still makes my head spin that it came out in 1998 because of just how much there is to take in and enjoy. So much stuff about ocarina feels undeniably 'modern' because of the trends it set and the boundaries it pushed, no other game up to that point in time had this level of detail and polish, nintendo were at the fucking top of their game. While ocarina certainly has a couple of problems and isn't always the smoothest ride, it ends up not really mattering in the slightest because even in its bumpier parts I felt so invested and determined to progress. While ocarina is an excellent game 'experience' on the surface, it is all of the stuff surrounding that quality game that i'm drawn to - there's very few game experiences that capture the sense of charm & adventure that ocarina has.

Through all of the really solid dungeons, massive amount of side stuff to do and things to discover, ocarina decorates and builds its world so well. There's not a crazy amount of actual narrative to push ocarina along but I also think its largely what you make of it, because this is YOUR adventure. The 'vibe' of ocarina is immaculate and I think its that immediately distinctive vibe that is responsible for most of the nostalgia and gushing love that people seem to hold for this game. At the end of the day you're unlikely to remember a single puzzle you solved years down the line - but the 'vibe', the sights, sounds & charm is what really sits with you. I mentioned in a review once about special 'moments' in games like the opera in final fantasy 6 which are exceptionally memorable, well, ocarina is practically made up of them! From the moment you step out into kokiri forest only to leave it behind to the intense final hour, it never stops throwing stuff at you. I love that as young link you're able to explore and find things out with little sense of urgency, it really helps the world and characters to sink in, building up an attachment and a connection which it fully plays into.

Ocarina is a big fantasy adventure but at its heart I think its actually very melancholy - you make these bonds with different characters and locations as a child only to grow up and see everything change. People you once recognised have changed or no longer recognise you, locations once bursting with life like hyrule castle and goron city suddenly feel desolate and sad. The 7 year timeskip works so well because it allows for the game to remain fresh and interesting but, for me, created this kind of pensive sadness. You have all these memories stored up from when you explored as young link - the songs you collected, the fun little 'moments' like waking up malon's dad, seeing epona as a pony, having dampe dig for you, exploring the lost woods etc - and these memories create an attachment, I didn't want this to change you know? Everyone and everything feels really happy and free-spirited but suddenly its all turned upside down.
This vibe is helped out a lot by Ocarina's instantly recognisable, whimsical music and audio design with all of its cute little midi sound effects, recurring melodies and soft ambience. Not to mention the day/night cycle which instantly switches up the tone when exploring outside. When it wants to be, ocarina can be incredibly unsettling and doesn't hold back. The redeads and gibdos in particular spook the fuck out of me, walking through the marketplace after the timeskip is not a nice experience, same with sections of the shadow temple and the bottom of the well. There's clearly a dark history to hyrule hidden underneath a coat of colourful paint and I love that the game isn't afraid to lay it bare when it feels like it despite this being a kid-friendly game.

Gameplay wise this playthrough was the first time that I really felt like I got the appeal of big 3D dungeons and getting lost was actually something I kind of looked forward to. I love the aesthetic of each dungeon and how different they all are, they all have their main gimmicks but none overstay their welcome barring 'that' one...
I think my favourite was the spirit temple because it embodies everything that I think ocarina does so well in its gameplay - from the journey you have to take to discover it to the unique approaches you have to take to solve it. Putting lots of your different tools and things you've learned to the test is always something I look forward to in games like this one and the spirit temple does an excellent job of rounding off the games' main dungeons - giving you equal time to explore as young link and adult link and presenting you with plenty of new enemies, setpieces and tools. Sometimes actually figuring out where to go or what items you will need to progress can be a bit of a pain but this time around I was really able to pretty consistently blast through the game without much issue.

The water temple is something else though, aesthetically and from a design perspective I think its awesome and it could be really great (i've heard it is on the 3ds), but I have to agree that the original water temple is a complete farce. Its so repetitive and loses steam very quickly once you start having to backtrack and change the water levels constantly, plus doing so takes forever because you need to keep manually swapping out your boots and slowly float up or down to actually get to where you're going. Its a maze but not in a fun way like in the forest temple - instead its just awkward and far too long, it took me almost 3 hours and I felt like I was tackling it at a reasonable pace all things considered.
Saying this, I do love the dark link section of the water temple and how ominous and unexpected it is. It is one of the best combat encounters in the entire game just for how unique it is and how much potential it has to be different for every player. Turning around and just seeing him there is so bizarre and creepy. After the fight I completely missed the time block behind the chest in the next room - meaning I had to backtrack all the way back there to finish the temple which took forever, not sure if that was just me being stupid or if it was actually pretty hidden.

Ocarina is filled with loads of different gameplay sections and ideas sprinkled in too which I think is great and unusual for a game of its time. There's a bunch of minigames including shooting ranges and races, a collectathon for gold skulltalas, duelling sword fights, a very cool stealth section in gerudo fortress and plenty of traversal variations - like riding horseback, using cucoos, grappling, swimming, climbing, planting magic beans in the past and using the magic plant to reach new areas in the future - there's so many different ways that you generally get around and the world opens itself up to it, not to mention being able to fast travel with warp songs & a warp spell you can unlock which feels really ahead of its time. This combined with the multitude of secrets to find like hidden holes in the ground, great fairy fountains and pieces of heart to gather up make ocarina of time feel constantly moving and basically always interesting even when you're just trying to get from A to B. The world is surprisingly big whilst still feeling contained enough that I never felt too far out of reach of wherever I had to be next - and its laid out beautifully, I love being able to see kakariko village from the top of death mountain and I think everyone loves seeing hyrule castle emerge over hyrule field for the first time, it is just magic!

When the final boss encounter was over and the spectacular ending scenarios played out, I honestly felt quite emotional. The games' melancholy feels directly addressed as Zelda admits the time that was stolen from Link and laments the avoidable suffering that was caused at the hands of ganondorf. Link is sent back to his time from the beginning and is able to spend his time with new friends and chosen family and its so heartwarming and beautiful. Ocarina has such a perfect ending sequence from the iconic Shiek reveal right up to the joyous final credits scene - I love the final dungeon and how it once again tests your mettle and your knowledge from what you've learned throughout the game and I couldn't get enough, I didn't want it to end but all great things must come to an end.

I will definitely be coming back to this soon and almost certainly the 3DS version which apparently fixes a few things and updates some graphics. Either way its so easy to see why this is regarded as one of if not THE greatest game of all time, its just fucking brilliant.