12 reviews liked by slinky_tetrapod


Overly ambitious and unfocused, UC3 is by far the least consistent Uncharted game. That being said, it's still great at offering up a pulpy adventure worthy of Drake's name.

The set pieces are incredible and the moment to moment gameplay is a blast. Unfortunately the plot can't quite keep up.

It's like a rehash of Uncharted 2, but designed entirely by a team of interns. Plot holes, nonsensical jump cuts to completely new locations, an entire pirate section that makes up 15% of the game & has barely anything to do with the main plot. It's a mess.

the part where nathan drake wanders the desert in a delirious near death state but immediately regains all his strength when presented with an opportunity to commit murder is the funniest possible microcosm of this series

Somewhere in sands of the desert
A shape with lion body and the head of a man,
A gaze blank and pitiless as the sun,
Is moving its slow thighs, while all about it
Reel shadows of the indignant desert birds.
The darkness drops again; but now I know
That twenty centuries of stony sleep
Were vexed to nightmare by a rocking cradle,
And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born?

If I were to describe Hollow Knight in one word, it would be ambition. From the roots of its development to its release and eventually culminating into Silksong, Hollow Knight is an ambitious labor of love that can be felt in every detail of the game.

The map of Hallownest is gigantic, but designed intelligently. Each room feels distinct enough, whether because of the room’s contents or being visually distinctive, where navigation feels natural and intuitive. Each area feels balanced with map layouts that rarely feel empty or lackluster, and there’s almost always something to be found in each direction you can take. Secrets can be found everywhere in the map, and while the rewards for your search can be anticlimactic at times, there’s an added intrigue to your adventure as you might stumble into a hidden area. Hollow Knight’s ability to have a massive map that feels extremely well-planned out, filled with secrets, and consistently manages to keep each room visually distinct is extremely impressive.

Combat is simple yet satisfying, with fights rarely feeling luck-based. The Knight’s toolkit is small (your nail (+ nail arts), spells, healing, and movement tools), which makes it easy to pick up the basics of combat mechanics. However, mastering Hollow Knight’s mechanics requires a lot of skill and game knowledge, leading to boss victories feeling triumphant and satisfying. Hell, many fights feel similar to a dance as you learn how to dodge attacks, further aiding in the fantastic feel of combat. The game’s charm system allows for customizability in how you play, with some charms even being designed to synergize with each other and give added benefits (such as defender’s crest and spore shroom improving the damage of spore shroom’s damage cloud). There’s not one strict way to play Hollow Knight, and that’s a fantastic quality to have.

Hollow Knight’s combat system shines the most when up against the game’s bosses. And there’s a lot, 39 to be specific. Most bosses have interesting mechanics that make them fun to fight, and the majority of the bosses that don’t are designed for the beginning of the game and are purposefully simplistic. And while bosses are difficult, they never feel insurmountable and it always feels like you have the tools to succeed. Being able to have so many bosses and have the majority be fun, challenging, and well-designed is a major fear.

Artistically, Hollow Knight is stunning. Hallownest is incredibly atmospheric, with a world that feels alive and inhabited while also selling the feeling of being a ruined kingdom. The use of color further accentuates the world’s setting, with most of Hallownest being cool colors (primarily blue, but featuring a lot of greens, purples, greys, and earthy yellow), with the Infection contrasting the natural Hallownest by being jarringly orange. The use of color allows for the Infection to pop as something foreign, dangerous, and hostile. Hollow Knight’s soundtrack is iconic, with exciting boss music and soothing overworld themes. The game’s music subtly assists in making the world much better to explore and boss fights more engaging to fight.

And on top of all of that, Hollow Knight is $15 USD with 4 free DLC. Hollow Knight goes above and beyond, especially with its price tag and small development team. And it takes genuine passion to make a game as thoroughly designed as Hollow Knight is.

There’s a lot to say and love with Hollow Knight, a lot more than I can say here. Hollow Knight has had a major impact in the gaming sphere, both for players and for game developers. And for good reason, because Hollow Knight manages to nail so many of its mechanics and design choices and offers players so many directions and places to explore and interact with.

Hollow Knight is my favorite game of all time. And it has truly earned that title. It is a phenomenal game in so many ways

it tells its story in a way only a game can, and it is all the better for it.

It's ok. Like the gameplay loop, but it's mad difficult, unfairly so at times. Even more if lacking certain mutations by certain times. Some rooms feel impossible without a dodge. Not enough here to keep me wanting to try for a W tbh.

Base game is probably 3-3.5 stars, but DLCs are 4-4.5, for whatever that's worth - honestly the DLCs are so surprising and satisfying that it's almost jarring compared to the base game's plain linearity and inconsistent design (both in terms of bosses and levels, but especially bosses - the base game bosses are largely dull and forgettable). That all said, while there's a lot I don't love about this game, I never stopped wanting to play it.

The greatest game I have played to date - a diverse, fully-realized and immaculately rendered solar system that can be explored to solve a non-linear mystery that involves mastering time management and manipulating the physics of your environment. Beautiful design and moving meta-story with an ending that conveys better than most works of art I've ever encountered the importance of understanding that some things cannot be saved, and more potently, that doesn't have to be tragic. Whatever you do, play this game, and don't read a single thing about it. You will not regret it.

a game has never gotten to me in the way this one did. I understand why the choices they made did not work for everyone, but they worked almost too well for me. uncomfortable, depressing, hopeful, and exhausting. playing it was an experience I will never forget.