Gameplay itself was definitely below average, but man, what an experience that was.
Also, game was unsettling from the beginning, but I still did not expect a literal horror sequence in the middle.

Controversial, but the openness of the world and its story overwhelmed me. I prefer more linear games with clearer objectives.

Cute aesthetic, too easy but ultimately a fun experience.

Such a unique experience, loved playing it with radio in the background.

Played a while, not my type of game.

Super addictive, dirt cheap, still getting updates 1 year after release, highly recommended. You know the game is good when it creates its own subgenre.

The story was super intriguing and I really liked the dungeons and their distinct mechanics.

My first "real" completion (all achievements) on the Steam Deck. Thank you Spyro, very cool.

Cool game, Radysus' challenges that you unlock after finishing the game are bullshit though.

Super interesting idea of making a shooter/speedrunning hybrid. Unfortunately they added an achievement for completing the campaign deathless and I'm not that crazy, so it stays unmastered.

Love this game, simple but very hard to master rules and mechanics, combined with randomly generated levels make a very addicting combo.

Super hard for me to rank this game. After some time I stopped having fun, because the levels get so hard you actually have to think a lot before finding the solution. The puzzle design of this game is so brilliant that I can't bring myself to rate it poorly though.

I absolutely love games like Life is Strange - their soundtrack, story and overall vibes. Tell Me Why a bit underdelivered on all of it, but I'm still too biased to give it less than 3 stars.

Started out interesting, but got too complex too fast.

Basically an introduction to assembly programming, can't complain. Also, really like the aesthetic.