this game thinks it’s much funnier than it really is.

Pretty visuals, dull gameplay.

A technical miracle with fantastic visuals, story, and characters, flawed by repetitive and tedious gameplay.

2020

Beautiful art and audio design, charming story and characters, but most of all - very cleverly put together puzzle mechanics that keep things fresh from beginning to end.

Half a star for anime aesthetics and super horny characters but overall, one of the best story-driven games out there.

Had a great time playing it. Four Last Things is one of my favorite point-n-click games of all time and The Procession to Cavalry feels like more or less the same thing (which is good). Too bad it's so short, I would love to play some more.

Surprisingly well put together and engaging all the way. The pacing is almost perfect - I had a hard time on taking breaks between sessions. There were some slower moments, but they don't hinder the overall experience. The presentation both beautiful and bizarre due to the spirit world adapting Beksinski's paintings. When it comes to level design, I did not like one thing, however - the environments mix Polish and English elements in a seemingly random way. Seems like if something looked better in Polish, like old-school 'no smoking' signs, they were left as is, while the other stuff was localized. I'd prefer if it was all in Polish to preserve the actual feeling of an abandoned resort. While playing, I experienced several minor technical issues with the PC version (flickering textures when having RTX on on a 144 hz display, and also depth of field effect having problems on focusing on the right thing). Overall, worth giving a shot, especially since it's short but sweet. Also, available in game pass.

This review contains spoilers

Highlight of this part - Revelations. Other stuff rather follows the same schemes like the rest games in Yakuza series up to this point - return to being a yakuza (again), help random people doing stuff, stop comprehending the story after finishing about 3/4 of it, finish the game with a shirtless fight while standing on a high building. The orphanage segments feel like a Yakuza spin-off in which Kiryu finally has a chance to go on vacation. On a closing note, there are much more quests that involve running around in the city, something that feels like stretching out the content of the game as much as possible. Still took me about 30h to complete with the majority of substories completed, which is about 10h less than my usual Yakuza run.

After spending 20 hours in the game, I don't feel like finishing it, even though I know the original rather well and have fond memories. Why? I think I lost motivation. The remakes rendition of characters and the story is atrocious. Everybody acts like they are 10 years old, max. Sabotaging a power plant by planting a bomb feels like a playground game, with sticks playing the role of guns. Except there are real weapons and lives of hundreds of humans at stake. Saying that, the technology behind the game is very polished. Character models, the dynamic lighting and VFX are probably one of the best I have ever seen in a video game up until this point. The combat is flashy, although it gets boring after about 15 hours into the game. Limited skill roster of some of the characters does not help (looking at you, Tifa, and your "hit an enemy a little bit heavier/hit an enemy a little bit faster" attacks). If you are a fan of the series and can watch any anime without cringing, then go for it. If you much more prefer the western type of storytelling, stay away.

As much as I love the series, I did not enjoy this part as much as I did the first or the second one. I spent the first half of the game exploring every nook and cranny in the levels and having fun. Then I could not find any enjoyment from the game, only frustration, especially during some boss fights. But that may not have anything to do with the game, as I was eager to finish it as soon as possible and made more mistakes in the fights. All in all, great game, lives up to its praise, has a ton of deep, deep content and its definitely worth buying in playing.

It was kinda enjoyable, but overall rather forgettable, similarly to the second TR. Definitely too many swimming segments and how they managed to add stealth sections to them is beyond me. There was a good premise in the story, but the execution was rather meh.

The games aged rather poorly, especially the older Crash 1 and 2, especially in game difficulty standards. Both had really crazy spikes in which the game became frustratingly challenging. This was somewhat fixed in the third installment, but it also had similar situations. And these games were marketed towards children. Man, the times have changed since then.
The graphics on PS4 are colorful and nice to look at, and so are the refreshed animations, however, the controls have a little bit of a lag to them. Probably something that was ported along with the original Crash's movement, but it was enough to be noticeable, especially when the game tasks the player of doing a pixel-perfect jump. And there are a lot of those.

As a launch title for PS5, Spider-Man: Miles Morales is a great video benchmark. The graphics are simply stunning, especally when looking at faces of some of the main characters. The game runs almost flawlessly in 60 FPS while having Performance mode with ray tracing turned on (there may be dips in framerate during some boss fights). However, in comparison to its big brother from the last generation, the game is rather lackluster. It plays great in 60 FPS, however, it has much less content - I finished it in about 6-7 hours on Hard difficulty. The combat is fun enough to entertain thoughout the playthrough, though, and the traversal around the city is still fantastic. The story, however, is rather short and forgettable.

A very original idea for a game with a pretty good execution. Surprisingly well written characters and dialogues, even with some very dark turns for the game that looks like it was made for children. Also, I was surprised by how many LGBTQ+ elements this game has, however, I do think the developers did a good job weaving them in. The Grumps just treat each other as equal 'human' beings with different tastes in people, without paying attention to who does what with who. The Bugsnax are adorable and funny to discover, often rewarding to catch, although the AI is not perfect - there were situations in which I was able to get a Bug I was hunting by pure coincidence, like an Ice type Bugsnak falling down a cliff and hitting a campfire. The puzzle mechanics of hunting are rather well thought out, overall. Great boss fights! The game has some performance issues on PS5 (FPS drops to 30), though they do not hinder the experience that much.

Sucker Punch knows how to orchestrate an open world game for the player to sink in for hours. The exploration is fun and rewarding, the story is really good, it has memorable characters. It may start losing substance in the latter half, but it happens much later than in other similar games of the genre, so it does not get boring very fast. I had a blast mastering this game.