How do you follow up a movie-game about a modern global conspiracy, ending with the main characters parting ways, each driven to succeed after finding their identity? You make a prequel set 40 years prior about a super-spy in the Cold War becoming the greatest soldier of all time, and you focus even more on the spy aspects than ever before. This was an ambitious game, and set the table quite well for every single story conclusion in 4 too.

I heard the way Vergil says SCUM in my head at random for like 2 weeks after finishing this game.

I love this game, my only complaint is the lighting is kinda bad in some section, but the remastered version fixed that anyways. Best soundtrack in Metroid, my favourite gauntlet of bosses, and a variety of ways to explore and sequence break if you're brave and skilled enough.

Only complaint is The Library. Otherwise, I absolutely love this game, and I actually enjoy how the back half flips the levels, because it still changes enough that it's not really the same at all

First time I played this, I was way too young to get a lot of the core messages, but the actual gameplay was an absolute joy. Second time, the gameplay still held up, but I could see that Kojima was trying to tell a very important story about a world that was becoming true every year after this game released. Kudos to the whole team for doing something this ambitious in 2000-2001

Only game where the core gameplay loop is so damn fun that I overlook actual issues like camera angle movement and easy moments of throwing yourself off the stage to attack an enemy.

I genuinely cannot name a single thing about this game I dislike, beyond not caring for the skulltula grind. This was my first played to completion Zelda, and I loved every minute. Puzzles, atmosphere, aesthetic, character interactions, it was all as good as it gets for a game with a standard run time under 20 hours

Obviously every sequel and remake has done everything better and fixed many of the problems this game has, but there's a lot of nostalgia playing it again and running through some of the first few towns again

Nothing I can say about this that hasn't been said a million times already, but my favourite part was definitely the soundtrack setting the mood

It's fun but with how good Sonic 2 and 3 are in comparison, it feels like it's missing something. I do love the level design though, especially with the first 3 stages, Green Hill Zone gets brought back in every single game for a reason

They were actually cooking something with this one, I've probably played it more than all the other Mario games combined, and still try to finish at least world 2 every once in a while when I pick it up again

It's so straightforward and simple that it's impossible for this game to have aged poorly. I kinda suck at platformers, but this was my first, and it was a great intro