thesavgav
How do you follow up a movie-game about a modern global conspiracy, ending with the main characters parting ways, each driven to succeed after finding their identity? You make a prequel set 40 years prior about a super-spy in the Cold War becoming the greatest soldier of all time, and you focus even more on the spy aspects than ever before. This was an ambitious game, and set the table quite well for every single story conclusion in 4 too.
2002
2001
First time I played this, I was way too young to get a lot of the core messages, but the actual gameplay was an absolute joy. Second time, the gameplay still held up, but I could see that Kojima was trying to tell a very important story about a world that was becoming true every year after this game released. Kudos to the whole team for doing something this ambitious in 2000-2001
I genuinely cannot name a single thing about this game I dislike, beyond not caring for the skulltula grind. This was my first played to completion Zelda, and I loved every minute. Puzzles, atmosphere, aesthetic, character interactions, it was all as good as it gets for a game with a standard run time under 20 hours
1996
1994
1991
1988
1985