It's so straightforward and simple that it's impossible for this game to have aged poorly. I kinda suck at platformers, but this was my first, and it was a great intro

Cowboy GTA 2. I love this game, it upgrades everything about RDR1, and doesn't overstay its welcome, giving you a lot to do but not being overbearing about it like some sandbox franchises.

I heard the way Vergil says SCUM in my head at random for like 2 weeks after finishing this game.

I traded in 4 games including Raging Blast 2 thinking this was going to be Budokai Tenkaichi 4. I was completely wrong, and I still feel upset about it thirteen years later, god this game sucked.

My favourite Zelda game ever, but with a new coat of paint, and 2-3 features slightly updated, like climbing being way quicker than the original and controlling more smoothly.

Nothing I can say about this that hasn't been said a million times already, but my favourite part was definitely the soundtrack setting the mood

It's fun but with how good Sonic 2 and 3 are in comparison, it feels like it's missing something. I do love the level design though, especially with the first 3 stages, Green Hill Zone gets brought back in every single game for a reason

They were actually cooking something with this one, I've probably played it more than all the other Mario games combined, and still try to finish at least world 2 every once in a while when I pick it up again

There's nothing I can do to convince someone to play this that the first 3 levels don't do even better. I loved almost every moment of this game, and between the fun varied soundtrack and each character playing dramatically different, I had a reason to come back and keep improving and learning.

The climb anything feature was sorely needed at this point, definitely my favourite improvement. The RPG aspects were there, but they weren't overbearing and taking away from the other parts of the game, only making it so you had a reason to engage with some of the side content in the game, something the sequels still struggle to get right.

Honestly, this was kind of boring, and made using the wii remote feel like a chore, when every other game of the era was exploring different unique and fun ways to use it.

This had a lot of tools to be a fun game, but it feels way too long with the branching level paths, and without the atmosphere of SA2 it just feels a lot less compelling to find Shadow's story arc ending.

How do you follow up a movie-game about a modern global conspiracy, ending with the main characters parting ways, each driven to succeed after finding their identity? You make a prequel set 40 years prior about a super-spy in the Cold War becoming the greatest soldier of all time, and you focus even more on the spy aspects than ever before. This was an ambitious game, and set the table quite well for every single story conclusion in 4 too.

I love this game, my only complaint is the lighting is kinda bad in some section, but the remastered version fixed that anyways. Best soundtrack in Metroid, my favourite gauntlet of bosses, and a variety of ways to explore and sequence break if you're brave and skilled enough.

Only complaint is The Library. Otherwise, I absolutely love this game, and I actually enjoy how the back half flips the levels, because it still changes enough that it's not really the same at all