thesavgav
1985
1994
1991
1988
2019
The climb anything feature was sorely needed at this point, definitely my favourite improvement. The RPG aspects were there, but they weren't overbearing and taking away from the other parts of the game, only making it so you had a reason to engage with some of the side content in the game, something the sequels still struggle to get right.
2005
How do you follow up a movie-game about a modern global conspiracy, ending with the main characters parting ways, each driven to succeed after finding their identity? You make a prequel set 40 years prior about a super-spy in the Cold War becoming the greatest soldier of all time, and you focus even more on the spy aspects than ever before. This was an ambitious game, and set the table quite well for every single story conclusion in 4 too.
2002
2001