thundaga
35 reviews liked by thundaga
This review contains spoilers
Mostly done with Chapter 4.
- Chadley sucks, and his entrance into the game makes the overworld actively less fun to explore. There's no discovery when this dip child is marking everything on your map, it's a list-making. And he interrupts constantly. Take the Sheikah slate from the past two Zelda games and give it Navi's patronizing attitude, and you've got Chadley.
- I'd forgotten what showstoppers the boss fights in these games are.
- It may be they're just condensing or remixing iconic moments from the original to keep it fresh, but the whole 'Sephiroth saves Cloud by spearing the Midgar Zolom,' in combination with how callous Coud is immediately after--not caring about the robed guy who falls--has some big time-space paradox vibes, like the Sephiroth we're following and the one from the original are the same entity acting across multiple timelines. Or else Cloud's got a bigger heel turn in the wing.
- The detour with Barrett and Red in the mines is so much padding. They couldn't have at least included some character-building dialogue to make it worthwhile? At least the boss rocks.
- Chadley sucks, and his entrance into the game makes the overworld actively less fun to explore. There's no discovery when this dip child is marking everything on your map, it's a list-making. And he interrupts constantly. Take the Sheikah slate from the past two Zelda games and give it Navi's patronizing attitude, and you've got Chadley.
- I'd forgotten what showstoppers the boss fights in these games are.
- It may be they're just condensing or remixing iconic moments from the original to keep it fresh, but the whole 'Sephiroth saves Cloud by spearing the Midgar Zolom,' in combination with how callous Coud is immediately after--not caring about the robed guy who falls--has some big time-space paradox vibes, like the Sephiroth we're following and the one from the original are the same entity acting across multiple timelines. Or else Cloud's got a bigger heel turn in the wing.
- The detour with Barrett and Red in the mines is so much padding. They couldn't have at least included some character-building dialogue to make it worthwhile? At least the boss rocks.
ooh look at me i love fucking climbing on walls i sure hope it doesnt rain haha wow look after an hour of climbing i have gotten yet another korok, im so glad i went to every area to get breakable weapons for nothing because the next area has more weapons that way better, such a good well thought out game
So this game is pretty good. The atmosphere is still 10/10 and there is a good amount of weapon variety and freedom to explore and kill as you wish. Unfortunately the story isn't that interesting and I never felt particularly engaged with it, and despite the cool concept and setting the game doesn't really do a whole lot new compared to the second one. The final two levels also dragged a little length wise but It was still enjoyable to play and both the ending and adorableness of the little sister makes up for it.
Game #2 of the Nancyfly Spooktober 2021 games list
Game #2 of the Nancyfly Spooktober 2021 games list
Contrast
2013
The Quarry
2022
This review contains spoilers
It was an extremely bold decision to make something that came close to the highs of Until Dawn and then totally fuck it right at the end.
I was praying that I'd maybe gotten the bad ending, or a dodgy route, but no. The trophy popped congratulating me for keeping everyone alive. No resolution whatsoever. No further character interactions of any kind. Instead we are subjected to 30 minutes of credits talked over by two infuriating podcasters mentioning the clues we've picked up throughout the game. It is insufferable. Even if it's meant to be a deliberate joke about annoying true crime pods, it doesn't work because it's still annoying. I'm fuckin' done with "we're doing it on purpose". A wry smile is boring, and worse when you drag it out for half an hour. It genuinely feels like they ran out of money.
Supermassive had lightning in a bottle with Until Dawn, and have been trying to recapture it since. The Quarry had it momentarily, then they dropped the bottle, it smashed, they slipped in dogshit trying to pick it up and landed face first in the shards.
I was praying that I'd maybe gotten the bad ending, or a dodgy route, but no. The trophy popped congratulating me for keeping everyone alive. No resolution whatsoever. No further character interactions of any kind. Instead we are subjected to 30 minutes of credits talked over by two infuriating podcasters mentioning the clues we've picked up throughout the game. It is insufferable. Even if it's meant to be a deliberate joke about annoying true crime pods, it doesn't work because it's still annoying. I'm fuckin' done with "we're doing it on purpose". A wry smile is boring, and worse when you drag it out for half an hour. It genuinely feels like they ran out of money.
Supermassive had lightning in a bottle with Until Dawn, and have been trying to recapture it since. The Quarry had it momentarily, then they dropped the bottle, it smashed, they slipped in dogshit trying to pick it up and landed face first in the shards.