Completed the main story, all side quests, obtained all achivements.
This game definitely does not deserve the praise that it gets, and it often underdelivers in many aspects. If anything, this shows an issue withing the Bethesda Studios, that keeps making Oblivion again and again with the same poor scripting and abundance of bugs.
In my opinion, the game just does not have any strong "Pros".
- Some praise Skyrim for its atmosphere, but it is very mediocre at most, but perhaps I just did not understand it properly.
- Others praise the story, but it is very childish, predictable and often boring.
As for "Cons", there are some which are not too crucial to make this a bad game, but are definitely annoying.
- The menu and hotkeys on the PC version are absolutely horrible. I have clicked on the wrong thing so many times when clicking on items with a mouse, and it interfered with the keyboard controls, that it really made me annoyed.
- The spells were absolutely butchered and were made unfun. The spells system overall has been degrading from entry to entry, having peaked in Daggerfall, but has been immensely simplified and made boring in Skyrim in all aspects.
- The skill system is horrible as well. The skill points system that artificially makes the skill more efficient is absolutely awful, so that instead of for example swinging a weapon and getting better at it, the player will have to be limited as to what skill to invest in due to them being limited.
- The autolevelling and difficulty system should not be present in such games. It is a plague that follows Bethesda games from Morrowind, and though it can be tolerable there, it is not imlemented properly in Skyrim, though not as bad as in Oblivion.
- The way the game plays, makes only few builds viable, with the obvious choice of being a Stealth Archer with Smithing and Enchanting. You cannot be a purely melee build or avoid smithing and enchanting, otherwise the game will become very unsatisfying to play.
- The quest design is very poor and consists of going to a marker, going to the same boring cave, killing/stealing the target and reporting back. Even so, the very presence of quest markers is absolutely horrible and is made for people to brainlessly follow from one point to another (and playing without this marker is very inconvenient, due to how the quests are designed).

Finished the main story, did not obtain all collectibles, will play later time from time.
Pros:
+ Soundtrack: Incredible soundtrack that has many references to the original games as well, but still stands strong on its own.
+ Story: It's interesting, has many unexpected turns, and given how the straightforward was the original, it did an incredible job.
+ Art: The art is beautiful, the characters, the weapons, the surroundings, everything is drawn with such good quality.
+ Characters: The characters have a lot of personality, every god, servant, boss, all of them are distinguishable and interesting.
Cons:
- Controls: I just couldn't get used to it after many hours. I have died a lot to just falling off into the void because Pit would just dash into nothing. In both air and land battles, I would fly straight into the projectiles, obstacles and enemies, because it's hard to dodge them with the 3DS stick.
- Difficulty balance: Hard to get a proper weapon with needed parameters and strength, the lower difficulties are too easy, the higher difficulties are too hard. Bosses are easy on all difficulties, but how some levels are paced, with almost no healing, it makes them really hard to play.
Overall, the game could be called one of the best on 3DS, but the controls and balance are the main downside to the game. A proper remaster on Switch would be great though.

Controls are not the best, seems like they had to adapt them for the consoles, and it shows. Activities are very repetitive, got very tired of the same voicelines over and over again for 9 districts that I had to clear. The crazy people that push you for no reason and undisguise you is a really questionable thing to add to the game, it didn't make the game more fun or interesting. Combat is not the most interesting, and forcing you to fight hordes of enemies is not what I expected from the game.
However, given its time and that it's the first game, all of that could be forgiven. The plot was interesting for me, and I liked the concept of regaining your abilities as you progress in the game.

I think that it is a pretty good game, and in a lot of aspects better than Gothic 3. More simplified, more generic when compared to first two games, the main plot is very weak. But not as broken and annoying as the G3 in my opinion. Still deserves to be a Gothic game.

A very old, repetitive game, that would be fun for playing for a bit and forgetting afterwards, but of 99 levels, only 25 are 'unique', when others are just repeating the same levels all over again.

Completed the game, but is it good?
- Story: Starts allright, but shortly after becomes a parody with a bunch of pop-culture references, and not a particularly interesting one, and finishes to be very disappointing.
- Gameplay: Basically non-existent. Go somewhere, watch you fighting an enemy, go to the gym, train a bit to maintain the skill that you lose every day bit by bit, go to work, sleep. Repeat this for 120+ days.
- Graphics: Looks okay, can't expect more from an indie game with a pixel style.
- Music: The 8-bit tune is good, but gets very repetitive.
Overall, the game is mediocre at best, and you don't really feel satisfied after beating it, and when playing it. I just beat it because I played it for a bit a few years ago on a smartphone, but apparently I shouldn't have. It only gets 2.5 because of an okay music and because it's an indie game, for which some shortcomings could be forgiven.

The game has good soundtrack, some enemies are interesting. But the game design is bad, enemies are unbalanced and the game is hard to beat even with save states and guide.

The game has offered moderate challenge especially in the very beginning, but becomes more and more easy as you progress and increase your strength, abilities and health pool, so I think that it is balanced just fine in terms of difficulty, and I didn't need the guide or any info from the internet.
The soundtrack was very good though.

Game is overly ambitious, and although it has a lot of settlements and quests, dungeons, that are main part of the game are too boring, and hard to navigate in. Battling is broken, leveling up is unintuitive. Guilds are there, but they don't really do anything.

Fun and short game. Really good for its time.

I personally enjoyed it. However it is obvious that the game is far from being the best "Fallout" like game out there. The story is fine, just not the most interesting one. Abilities and companions seem to not be developed fully to their potential, which is a shame.

Legendary game, good for its time, but mechanics are outdated and hard to navigate without the manual.

Completed on 95%, did not collect all feathers, did not find all statues.
Loved the game for the most part, but seems like developers got a bit lazy and the game became both boring and unreasonable in the end storywise. I just couldn't get more frustrated at what happened to Ezio and what he did. Also, throwing armies of people is just as a lazy way to signify the game ending as in the first game.
The enemy AI is a bit janky and annoying, and the overall game design is just unpolished.
I loved the atmosphere of the game, its game mechanics, enjoyed some parts of the story, but it is not as great of a game as I expected it to be.

Playing this was a bit difficult. But not because it is a bad game, on the contrary, the atmosphere of this game is so good, that my mind couldn't handle playing it for a long time in a row. I haven't been immersed in the story and felt myself as a character in a long time, this being the closest to it. The soundtrack is amazing.
Edit: 27.09.23. Have beaten the game on max difficulty all achievements.

Loved the game. Much better than Zelda II, and is not punishing. Music is great, great art.