I didn't seem to do much of the hidden tombs, my completion was at 69% when I was done.

I kind of did this in three parts, the majority of it being in the first half of this year, a bit more in August and then the last bit in the last two days.

I like the way that the game handles stealth and how it let's you get through most of the game with just arrows. The points where it locked you into an area where all of the enemies know exactlywhere you are I greatly disliked.

And the story had just enough supernatural elements without being too excessive. It was pretty good.

I'm not entirely sure what to make of Read Only Memories... the characters are great to interact with, they have plenty to say and the world in which they inhabit is not so far removed from today, but enough so that it grabs you.


The storyline keeps you going, but I felt it was almost to on rails. I suppose I was coming at it expecting a point and click adventure, but it really focuses on how you interact with the characters and there's some branching based on that (at least based on the achievements). From the achievements I got, it seems like I was too nice to everyone... will have to try playing as a jerk next time.

There are three puzzles, 2 of which seem to define how your story will progress (I flubbed the taxi one, but the game routed around my screw up to bring me back to the main story).

I enjoyed my time with the game.

Beaten here means finished main story line... haven't collected all the crystals and barely did any of the challenges.

Grow Up meanders from the simplicity that was Grow Home. It's more of an open world, which is fine in theory, but as the glider lets you almost glide forever, at some point in the game it's possible to go to the highest point you've reached and just float past platforming.

There's more to do, but still has that not quite finished feeling that Grow Home had... but there's more stuff, so... eh.

After completing have quickly gone back to Pokemon Black to discover I hadn't actually completed it (only 3 badges) and oh Alpha/Omega is so much better than Black/White.

It just flows so much better and I feel that the villains have much better reasons for doing what they're doing and the interface if a lot less clunky.

Was actually quite a nice experience just wandering sometimes and learning the lay of the land. And reporting almost everything to Delilah. Didn't mind the ending, there was enough pointing to it, though there are some issues that I guess you could explain away. But such a lovely game.

Did get stuck between two invisible walls at one point though and had to waggle out

I played Costume Quest, but don't think I finished it.

This seemed short and I certainly enjoyed playing it while I was playing it, so that's good. And the story line was fun and it never got overly bogged down at any point.

My 4 and a half year old nagged me to keep playing this one. We had to take a break about halfway through as the trick or treating was freaking her out, but a few weeks later she was asking for us to play it again.

She was rather grumpy that it ended, but there was an achievement for honking the horn 1000 times, so she got to spend some time pressing the same button over and over again

I got this one for free with Games for Gold, so from that point of view it was certainly worth what I paid for it

Apparently I don't like the Broken Sword series. It's strange that it's taken me this long to figure it out.

The first half was OK, but the second part was great at times and utterly horrible at others. Oh the coincidences... oh the biblical claptrap... oh my inability to read sheet music.

Ergh... so the theme of this game is that of free will. Which means you get quite a few ham fisted conversations on determinism vs free will. Which is odd for a game that's so linear that it should propose that it's free will that rules the universe.

It felt like Nico had barely said hello to some of the characters (strangers mind you) before they began discussing philosophy.

Stobbard's waggling finger animation made me hate him and I think the goat thing is overdone. And Georges seems to see so much murder that he can joke about it afterwards as lightly as anything else in the game. But thinking about it I've never been entirely satisfied with any of the Broken Sword series.

So hopefully I'll remember and avoid dipping in again...

There's some interesting things in this clicker where you play as an AI (I think) that is tasked with creating paperclips and where this obsession with paper clip making leads.

It contains a bit of whimsy, a bit of absurdity and clicking. There are a few bugs where things don't always work as expected and at times it can be hard to work out what you should be doing next, but it was quick and didn't overstay it's welcome.

There's some interesting things in this clicker where you play as an AI (I think) that is tasked with creating paperclips and where this obsession with paper clip making leads.

It contains a bit of whimsy, a bit of absurdity and clicking. There are a few bugs where things don't always work as expected and at times it can be hard to work out what you should be doing next, but it was quick and didn't overstay it's welcome.

The end... it's all done... but wait... a post credit sequence? Could it be that there will be a sequel... eh I guess not.

I really liked Morgan and would really like to know what the Voodoo Lady has planned... but I guess we'll never know... (sigh)

Was a pretty entertaining and well paced ending. I'm not entirely sure about Elaine's true motivations, seems like she was really enjoying herself.

A nice way to end the series....

So this one had more going on than Chapter 3, which was nice, though... hmm... the pacing felt a bit odd. It was like 1 1/2 chapters?

Wasn't really sure what was going to be left for the final chapter, but there's a lot of things I'd like to see how they resolve.

Presume the rest of the status quo will be reinstated... but maybe not?

This rather short but sweet chapter in the Tales of Monkey Island series was a wonderful palete cleanser after the ABC Murders.

It did feel quite like a classic Monkey Island (I don't really remember the first two chapters though) and for that I give it one thumb and a hook up.

Guess I'll see how the last two treat me.

I'm not certain about this one. On the one hand I like solving these "Learn about a person to find out their password" kind of games buuuuuut by the same token it feels a little creepy to go through someone's phone.

The artwork is nice though and the soundtrack is pleasing and the puzzles aren't too complicated.

For some reason it reminded me of Her Story where you learn about a day, then as you learn more the old information bis seen in a new light.

A Poirot adventure game! How wonderful, what could possibly...

Oh dear. The voice acting is horrid and without emotion. The gameplay switches from very light adventure gaming (ok) with choose your line interviews (though this only seems to affect your Poriot points) to strange lock box puzzles (not what I wanted, nor what I enjoy).

The little grey cell sections were fine and it'd be nicer if the game just had this and some adventure game/interview mechanics.

What links the three victims? That they all had amazing furniture custom built by a cabinet maker who is a genius. Japp, let us find this cabinet maker and we will most assuredly solve the case!

Haven't really played Minecraft, so can't really compare to that, but I enjoyed the story mode, while some of the villagers can be annoying, helping them with their problems and growing the towns was entertaining.

The boss battles were... less than stellar. From a storyline point of view, the game deals with what does it mean to be a hero and should fate always direct your life or can you build a different future to the one that has been laid out for you.

I didn't do most of the challenges (bit cruel not indicating what they are during the worlds) and I'm not sure that I'll be in a hurry to try and do them.

It'd be nice if the freeplay mode didn't have the need to eat, it might be good for the daughter. I'll probably play it just to try and build a lovely town, but not sure how much of it I'll end up playing.