valvaris
2012
breaks my heart to give this game only a 7/10 because if everything worked ideally it'd be a 10. the atmosphere and style of this game are honestly perfect and when things are going well skating is fluid and the movement feels incredible. this doesn't happen nearly enough however - camera and controls are both fucked at least on the pc port and it makes for incredibly frustrating moments that aren't a result of the game's intention. i'd often get hit by the people i was supposed to tag with graffiti only to have that hit turn me in the complete opposite direction and make it so much harder to catch up with them
i need to play jet set radio future because if what i've heard about these problems being resolved while still keeping the incredible music and style of this game is true then it's probably a perfect game tbh
(edit: it's an 8/10 ive thought about this game every day since playing it)
i need to play jet set radio future because if what i've heard about these problems being resolved while still keeping the incredible music and style of this game is true then it's probably a perfect game tbh
(edit: it's an 8/10 ive thought about this game every day since playing it)
2005
2017
i never play horror games bc i hate being scared for fun but this one is actually near perfect. manages to create such a tense and scary atmosphere just from its atmosphere with no words or overtly-told story. i screamed multiple times while playing this and i loved every second of it. peak horror experience
this game definitely has its flaws (long climbing sections of pressing X for way too long, very marvel-movie dialogue at times, certain bullet sponge-y ass enemies on hard mode near the end of the game) but despite everything that this game doesn't do too well i couldn't help but finding myself being invested in the characters and story, something i didn't feel at all while playing the first uncharted game. i feel like a sucker liking the gameplay as much as i do but "find cover, shoot bad guy" never really got too old for me at any point while playing and the puzzles, while simple and at times clunky, never annoyed me either
i really can't tell whether the first uncharted game made me doubt that i'd enjoy this one THAT much or whether i'm shamefully an elitist that feels too smart to enjoy essentially "high budget big studio action movie: the game"
i really can't tell whether the first uncharted game made me doubt that i'd enjoy this one THAT much or whether i'm shamefully an elitist that feels too smart to enjoy essentially "high budget big studio action movie: the game"
2016
2019
2014
1996
the shooting/turning may be very iffy, the voice acting may be hilarious, and re2 may have just improved upon this in basically every way, but this is a rock solid first entry that properly laid the foundation for an iconic series. love the atmosphere of this game and while it's definitely dated it still holds up and was a fun time to play despite being nearly 30 years old
2018
This review contains spoilers
this game is pretty good but has some major flaws that prevent me from truly loving it
the more i reflect on it the gameplay here isn't really strong outside of axe combat. there are enough options there in your skill tree, especially with stance-switching and axe-throwing upgrades, that don't simply make axe combat "press R1". same with puzzles requiring the axe; while they're never necessarily hard, puzzles involving the axe were always pretty fun and interesting and at least make you think
this can't be said for the rest of the gameplay. combat takes a massive downturn after receiving the blades of chaos since this really does devolve combat to "press R1" in order to mass attack waves of enemies, and as a result i never felt incentivized to aim it and attack a particular enemy (aside from the nightmares and actually fuck those guys). atreus is fine in battle and i like how much his arrows and bow capabilities can be improved but holy shit do the puzzles with him suck. i say "puzzles" very lightly as they mostly consist of "atreus shoots the shiny thing", however controlling where he shoots actually feels like pulling teeth. if atreus is in a different location than where you need him to be, good luck walking around until he goes by the thing he needs to shoot, and good luck aiming where he shoots so it actually hits what you want it to.
bosses also suck in this game aside from magni & modi and the first baldur fight; i've played the first 2 ragnarok bosses (the bear and thor) and THOSE are fun and give me high hopes for the rest of that game but honestly fighting ancient after giant as the only real boss-type challenges aside from both baldur fights and magni & modi makes the impact of a boss meter showing up and fighting what's supposed to be this big enemy feel much less important, a feeling that isn't helped by many of these bosses either not being too interesting or just outright annoying
i also feel like this game wasn't meant for hard mode; there would often be swarms of enemies that would give 200xp and would be grating to actually beat because if they had less health i know i would be mowing through them on normal difficulty. i don't feel like they adjusted for these moments between difficulties well at all and as a result some of the aforementioned bosses would be relatively easy and would give 4000xp but i would die 10 times to a swarm of draugr or some dark elves that would give barely any.
i feel like i tolerated all of that though because of how strong this story is. kratos and atreus' journey and especially their flawed, unique father/son relationship has been talked about countless times but it really is the glue that holds this all together. i felt like i was just getting through non-axe related gameplay just to get to the next part of the story but god was it worth it. different realms, environments, and side content flesh out this game so well and i'm gonna have to go back and do everything i haven't yet at some point because as much as those aforementioned complaints are present this game truly creates a world that is expansive, beautiful, and that you care about what's happening to our characters (especially mimir thats my boy right there)
the more i reflect on it the gameplay here isn't really strong outside of axe combat. there are enough options there in your skill tree, especially with stance-switching and axe-throwing upgrades, that don't simply make axe combat "press R1". same with puzzles requiring the axe; while they're never necessarily hard, puzzles involving the axe were always pretty fun and interesting and at least make you think
this can't be said for the rest of the gameplay. combat takes a massive downturn after receiving the blades of chaos since this really does devolve combat to "press R1" in order to mass attack waves of enemies, and as a result i never felt incentivized to aim it and attack a particular enemy (aside from the nightmares and actually fuck those guys). atreus is fine in battle and i like how much his arrows and bow capabilities can be improved but holy shit do the puzzles with him suck. i say "puzzles" very lightly as they mostly consist of "atreus shoots the shiny thing", however controlling where he shoots actually feels like pulling teeth. if atreus is in a different location than where you need him to be, good luck walking around until he goes by the thing he needs to shoot, and good luck aiming where he shoots so it actually hits what you want it to.
bosses also suck in this game aside from magni & modi and the first baldur fight; i've played the first 2 ragnarok bosses (the bear and thor) and THOSE are fun and give me high hopes for the rest of that game but honestly fighting ancient after giant as the only real boss-type challenges aside from both baldur fights and magni & modi makes the impact of a boss meter showing up and fighting what's supposed to be this big enemy feel much less important, a feeling that isn't helped by many of these bosses either not being too interesting or just outright annoying
i also feel like this game wasn't meant for hard mode; there would often be swarms of enemies that would give 200xp and would be grating to actually beat because if they had less health i know i would be mowing through them on normal difficulty. i don't feel like they adjusted for these moments between difficulties well at all and as a result some of the aforementioned bosses would be relatively easy and would give 4000xp but i would die 10 times to a swarm of draugr or some dark elves that would give barely any.
i feel like i tolerated all of that though because of how strong this story is. kratos and atreus' journey and especially their flawed, unique father/son relationship has been talked about countless times but it really is the glue that holds this all together. i felt like i was just getting through non-axe related gameplay just to get to the next part of the story but god was it worth it. different realms, environments, and side content flesh out this game so well and i'm gonna have to go back and do everything i haven't yet at some point because as much as those aforementioned complaints are present this game truly creates a world that is expansive, beautiful, and that you care about what's happening to our characters (especially mimir thats my boy right there)
1994
worthy of all the praise that it gets. aside from some menu clunkiness due to being an old jrpg and some characters not being fleshed out backstory-wise or as effective as others combat-wise this game is near-perfect. tells one of the best stories i've seen in a video game that rewards you in spades for taking the effort to go out and see all that it has to offer
2023
played pacifist, neutral, and genocide and after experiencing them all i can confidently say that this is an incredibly faithful and very well made fangame to undertale! i def have some problems with certain bosses (ahem final geno boss) and i can't say i loved it just as much as i did the original undertale (honestly probably bc i was 13 when i first played it) but this game clearly has so much heart and love put into it and i enjoyed playing it a lot