A great introduction to the more open world gameplay, however the lack of a real progression system due to the game’s odd status as a prologue leaves a little to be desired.

There’s a nostalgia somewhere inside of me for this game, I know I love it deeply but for some reason I can never keep a game going for it. Possibly the unchanging and slightly boring main progression route mixed with a personal loss of desire to build like I once did.

As good as the original in almost every regard, the only thing it gets wrong is Wanders face. Why is it so round Bluepoint? Give him his jaw back please.

While the game’s story hits soaring highs it suffers from a confusing alternate timeline plot and convoluted explanations trying to explain why sympathetic characters would randomly become immoral.

While this game was the start of the ‘Sony movie game’ scare of the mid 2010’s it has a genuinely engaging core gameplay loop that, while simplistic, shines through immensely on higher difficulties. This is the game that probably convinced your friend to have a kid.

Functionally the same as Majora’s Mask in moment to moment gameplay (minus the masks) Ocarina of Time excels at bringing a fantasy world to life in the constraints of an N64 game where its direct sequel struggles.

Review subject to change. A fun subgenre of MOBA I can really only call a movement MOBA hero shooter. While it is fun a small player base means the skill floor is wildly uneven. The first non-bot game we played we got movement teched by a Tyto.

The high TTK and small maps can lead to cluster fights that are genuinely unreadable but hopefully the game can receive enough long term support to sort out these issues.

Transistor is known more for its story than gameplay, but the gameplay is insanely addictive. The chip mechanic and time stop ability allow combat breathers, and the tune changing to a hum each time is one of the best soundtrack decisions I’ve ever heard.

A game changer at the time of its release, the game’s level design has been outclassed by its sequels consistently.

My favorite platformer ever made, I don’t even really have any complaints about it I don’t think. Klonoa is scrungly and needs a hug.

Some obtuse puzzles hold it back but it manages to satisfy with a wide range of items and abilities. Halfway through the game the game world undergoes a drastic change which isn’t really designed. Will finish this area someday but I gave up after about an hour.

Doesn’t really do anything interesting. Great atmosphere but it’s one of those games you say ‘huh’ at after one 30 minute play through and forget about.

While Halo 4 boasts a character driven narrative on par with 2 and Reach its visual and enemy design make the game feel off to play after the first 4 Bungie games.

Halo: Reach was my first Halo game and is subsequently the one I feel is the best. Its tragic narrative, diegetic cutscene design and introduction of the DMR as the signature precision weapon are just a few of the choices that elevate this game over the others.

Halo 3 does not boast the robust story of the 2nd game but makes up for it with an expanded roster of weapons and vehicles. The Arbiter is sorely underutilized after his triumphant debut in 2.