short, sweet, shoots straight to the point. replaces the tense, labyrinth nature of RE2 with a more narrow power-fantasy. is it a step down? perhaps, but i see it more as a step to the side because what's there still slaps pretty hard and i think the characters and narrative shine brighter here (totally head over heels for jill and carlos after this, more than i've been for any other RE character)

sort of fell asleep playing this when i turned off the lights but i think it added to the dreamlike quality.

I enjoyed my 120 hours of running around a picturesque Ancient Greece as a bloodthirsty Wonder Woman who can climb everything and kill anything and do it with a smile. The story is absolute nonsense but there's so much of it that there's never a moment's rest. Perhaps this is the definition of quantity over quality, however, for a game called Odyssey I'd say that's a plus as the entire purpose should be adventure and I'd say this wholeheartedly succeeds on that ground.

took two months and 91 hours, but i finally pacifided England. gonna count this as the end, for now. finally allow myself to move fucking on

don't even know what to say about this game. it's fine. it's not ac odyssey but it's not much different or worse. just more of the same, which is something i happen to enjoy but boy i am happy to move on


and jesus wept for there were no more demons to make go boom.

how did they make a whole game and not include the grapple hook and hammer from the get-go. smdh

not as exciting or engaging as i thought it would be. felt too much like a chore to play at times. i am not interested enough to play through the multiple campaigns, unfortunately.

What even is the battle royale craze other than a meaningless, random colourful romp full of only superficially different games all clogging up the way as they push forward at once.

Fall Guys is a reflection of gaming culture.

A game about a murderous AI's inability to address its feelings and move on from a toxic co-dependant relationship.

So much emotion in the ending, partly from the thrill of the escape, but GLaDOS' song is genuinely heartbreaking. Her arc from wanting Chell dead to simply out of her life pack a real punch.

I found the entire second half of the game and its lifeless depths of a long abandoned facility incredibly depressing as hell. Just thinking of all the lives that went into constructing each area, placing each sign; each terrified and victimised test subject; all the souls that once occupied this site, now forgotten. All that's left are rusted remnants of an industrial scientific horror-house.

I don't know. I can't help but think it's one of the best games about regret and death.

finally - a contemporary star wars property that understands the coolest, most appealing aspect of the saga are the various cult-like weirdos with sword skills, force powers and dope ass robes.

the game kind of fails to deliver a really stand out memorable gameplay experience with its sekiro-like combat (bosses are all underwhelming). and it couldn't have hurt to have some hard puzzles. but it's a satisfying, polished single-player only metroid-like with some okay traversal aspects. really my kind of jam when i am in a lazy mood. and i dug the star wars of it more than i thought i would.

good enough.

like an indie bayonetta stuffed to the point of overflowing with a synthpop aesthetic.

haven't experienced a game that makes such empathic work of rhythm and colour since i played tetris effect earlier this year

cool game

sweet and simple and utterly beautiful. just a game about finding happiness.

the first pre-Origins AC game I've played in four years (sorry black flag) and the first I've finished in eight (that being iii).

after 250 (or 400 according to sony) hours of odyssey and valalla in the last eight months, this was a bit scary to go return to because i'd sort of put the old school assassin's creed gameplay out of my mind and in a mental compartment under the filename 'dated'.

but i was pleasantly surprised with this. lighting was good. some nice crowds. good feeling to be back in a big city again. they really knocked old london out of the park. tons of women in big dresses, dudes in suits with hats and mutton chops, tons of child labourers working the factories and begging for change, smoke stacks as far as the eye can see. carriages in lieu of horses (or cars). a simulated city from 2015 that feels as alive and bustling as anything made since (something so spectacular about all the boats on the thames going up and down and having to manoeuvre yourself across the river by leaping from one in motion to another).

i've come to accept assassin's creed games as a tourist trap. i had long since given up on the series but now that it has its hooks back in me i remember the joy of wondering what beautifully recreated piece of history i'll get to stab dudes in next.

Pretty much Portal. Sweet, short and punchy.