Reviews from

in the past


Mickey Mouse for Game Boy is a simple but endearing platformer. You guide Mickey through charming levels inspired by classic Disney cartoons, jumping on whimsical enemies and collecting stars. Though the controls are a bit stiff and the stages are relatively short, the game's joyful visuals and nostalgic soundtrack make it a breezy bit of fun. It might not be the most challenging experience, but it offers a pleasant dose of classic Disney charm.

This review contains spoilers

[Jerma saying GAS repeatedly]

Monopoly for Game Boy provides a faithful digital adaptation of the classic board game. It offers the core experience of buying properties, building houses and hotels, and ruthlessly bankrupting your opponents. However, the simplistic presentation and lack of features make it a barebones experience compared to its physical counterpart. While suitable for a quick fix of Monopoly gameplay on the go, it lacks the lively social interaction and tactile charm of the board game.

Ms. Pac-Man on the Game Boy is a faithful port of the arcade classic, offering the same addictive maze-clearing and ghost-chomping gameplay. The small screen and monochrome graphics take some getting used to, and the lack of the original's varied mazes is a disappointment. However, for fans of the iconic Ms. Pac-Man formula, this portable version delivers a solid, if slightly barebones, experience.


Chloe Fraser can do things to me. Oh yeah and the rest of the game is masterful.

Pac-Man on the Game Boy delivers the classic arcade experience in portable form. You'll chomp dots, evade iconic ghosts, and munch power pellets across familiar mazes. While the visuals are understandably downgraded compared to the arcade, the core gameplay remains surprisingly intact. However, the lack of color and smaller screen can hinder visibility at times, somewhat impacting the game's strategic elements.

Paperboy for the Game Boy offers a simple yet satisfying adaptation of the arcade classic. You'll pedal your bike down the street, dodging obstacles and attempting to deliver papers to subscribers while avoiding non-paying houses. The controls are responsive, and the challenge of making deliveries while managing hazards adds a layer of frantic fun. However, the visuals are quite basic, and the gameplay loop can grow repetitive over extended sessions.

Prehistorik Man is a surprisingly ambitious Game Boy platformer. You play as a caveman battling dinosaurs and other prehistoric creatures to save your village's food supply. The game impresses with its colorful visuals, varied environments, and surprisingly smooth parallax scrolling effects. While the difficulty can be unforgiving and some levels feel a bit repetitive, Prehistorik Man offers a solid and visually charming challenge for retro enthusiasts.

The Game Boy port of Prince of Persia is an ambitious attempt to bring the classic cinematic platformer to a handheld. While the core gameplay remains surprisingly intact, the graphical limitations and simplified controls hamper the experience. The fluid animations of the original are lost, making the precise platforming more frustrating. Despite these drawbacks, Prince of Persia on Game Boy remains a challenging adventure for fans of the original, offering a condensed version of the iconic experience within the constraints of the hardware.

Qix delivers a simple yet surprisingly addictive puzzle experience. Your goal is to claim portions of the screen by drawing lines, while avoiding the relentless, shape-shifting Qix. The gameplay is satisfyingly tense, requiring both careful planning and quick reflexes. Despite its age, Qix's core concept retains its charm, making it a great choice for short bursts of strategic fun.

RoboCop for the Game Boy is a side-scrolling action platformer that tries to capture the gritty atmosphere of the film. You play as the titular cyborg cop, blasting your way through crime-ridden streets and battling familiar foes. While the graphics are surprisingly detailed for the Game Boy, the gameplay is fairly straightforward and the controls can feel stiff. It's a decent distraction for RoboCop fans, but it lacks the depth and lasting appeal of other action titles on the system.

Small Soldiers for the Game Boy is a messy action-platformer loosely tied to the movie. Players control Archer, a Gorgonite, through uninspired levels filled with generic enemies. The controls feel clunky, the level design is frustratingly maze-like, and the repetitive gameplay gets old fast. While it has some nostalgic charm for fans of the movie, Small Soldiers struggles to offer a genuinely fun or polished gaming experience.

Spanky's Quest is a quirky and surprisingly challenging action-puzzle game. You take control of Spanky the monkey, armed with a magic ball that can bounce, stun enemies, and activate switches. The levels are full of oddball foes and creative platforming obstacles, demanding both reflexes and a bit of puzzle-solving ingenuity. While the graphics are simple and the premise a bit bizarre, Spanky's Quest offers a unique and satisfying experience if you're up for its unusual charm.

Star Trek: 25th Anniversary on the Game Boy is a surprisingly ambitious title for the handheld. It blends point-and-click style adventure segments on away missions with simplified space combat sequences. The rudimentary graphics and repetitive gameplay can be hurdles, but it offers a nostalgic dose of classic Star Trek exploration with a decent story. Fans of the original series might find some enjoyment in its faithful representation despite the technical limitations.

McDonaldland on the Game Boy is a stripped-down platformer based on the McDonald's mascots. It features recognizable characters like Ronald McDonald and Hamburglar, with simple level designs focusing on collecting items. While the colorful visuals have a nostalgic charm, the gameplay is basic and repetitive. It offers a very short experience, and the tie-in to McDonald's feels more like a commercial than a fully developed game.

Micro Machines for the Game Boy translates the fast-paced, toy-car racing of the mainline series into a surprisingly addictive handheld experience. You'll race around tracks designed like kitchen tables and breakfast counters, dodging obstacles and outmaneuvering your opponents. While the limited visuals lack the vibrancy of later console entries, the core gameplay is tight, responsive, and provides a lot of fun challenge in a portable format.

Mortal Kombat on Game Boy is a valiant effort that falls drastically short. While it attempts to capture the essence of the arcade classic, the handheld's limitations result in stiff controls, sluggish gameplay, and drastically simplified visuals. Fatalities are present but lack their iconic gory impact. Ultimately, the experience feels frustrating rather than fierce, and die-hard Mortal Kombat fans will find little to satisfy their craving for kombo-fueled brutality.

Pac-Attack delivers a satisfying twist on the classic puzzle formula. Instead of chomping dots, you'll strategically stack blocks to create lines, allowing Pac-Man to devour the mischievous ghosts that litter the screen. Its blend of Tetris-like mechanics with Pac-Man charm is surprisingly addictive. While the presentation is simple for the Game Boy era, the core gameplay holds up, offering a fun and increasingly challenging brain teaser perfect for quick pick-up-and-play sessions.

Pac-In-Time is a quirky departure for the Pac-Man franchise, swapping maze-like levels for side-scrolling platforming. While the concept has potential, the execution is flawed. The controls feel slippery and imprecise, the level designs are often uninspired, and the constant need to backtrack becomes frustrating. Pac-In-Time has moments of charm, particularly for retro fans, but ends up being a largely forgettable platformer.

Popeye for Game Boy is a simple and surprisingly faithful arcade-style experience. You'll guide Popeye through levels inspired by the classic cartoons, dodging Bluto's attacks and collecting spinach to gain the muscle-bound strength to fight back. The black and white visuals have a retro charm, and the gameplay, though basic, offers a quick and satisfying challenge for fans of old-school platformers. However, the lack of variety and limited mechanics hold Popeye back from being a truly memorable Game Boy title.

Very mid. The music is much worse than the base game, and while some of the setpieces are kinda neat, the levels are ultimately pretty forgettable. I do like the laser gun and some of the new enemies.

Qbert for Game Boy offers a decent translation of the arcade classic's core gameplay. You'll hop around isometric pyramids, changing cube colors while avoiding enemies like Coily and Ugg. While the limited grayscale visuals and controls take some adjustment compared to the original, it's a functional way to experience Qbert's puzzle-action on the go. However, it lacks the vibrant visual charm and some of the complexity of later titles in the series.

Road Rash for Game Boy is a stripped-down rendition of the adrenaline-fueled motorcycle combat franchise. While it retains the core concept of racing and brawling with rival bikers, the Game Boy's limitations significantly hinder the experience. The visuals are basic, the controls feel stiff, and the sense of speed is lacking compared to console versions. It offers a brief dose of nostalgic fun for fans of the series, but it cannot truly capture the chaotic essence of Road Rash.


This review contains spoilers

Funny story. I was playing a section where you're in the sinking ship. You jump down and a cutscene is supposed to appear. Yeah well the cutscene didn't trigger and I was basically soft locked. So I didn't touch the game in 3 years until I decide to boot it up to try and beat it again. Not until I decide to give the level another shot and somehow, the cutscene now works all of a sudden. So I beat the game and it's very good.

Space Invaders on the Game Boy delivers a faithful adaptation of the arcade classic. You'll fend off waves of descending aliens with your trusty laser cannon, strategically timing shots and maneuvering to avoid their fire. The simple yet addictive core gameplay remains intact, though the black and white visuals and limited sound effects do feel somewhat dated. For retro enthusiasts and fans of the original, Space Invaders on Game Boy offers a nostalgic dose of pixelated alien invasion.

Spartan X on Game Boy is a stripped-down port of the classic arcade beat 'em up. While it keeps the core gameplay of punching and kicking your way through hordes of enemies, it suffers from simplified level design and choppy animation. The platforming elements feel imprecise, and the lack of variety can make it repetitive. Spartan X delivers a brief dose of nostalgia for fans of the original, but its limitations make it a lackluster adaptation overall.

CINEMA, INCRÍVEL, CINEMA MDS DO CEU, OBRA PRIMA