Reviews from

in the past


Today everybody seems to remember the CDi, 3DO and maybe Mega-CD as platforms for clumsy attempts to do revolutionary FMV games on CD, but the truth is a lot of the early generation CD-ROM titles in general were either enhancements of the floppy versions or might not hold up very well today with pixelated cutscenes in tiny window boxes.

Lucas Arts had to dump $1.5 million into Full Throttle pushing the envelope on the point'n'click genre they helped to define. Despite the legendary status over here in Europe those games had not exactly been a cash cow, so backing Tim Schafer's pitch for his debut as a leading producer can be seen as a bold move on behalf of graphic adventures.

Unlike today, there wasn't a nostalgic way of referencing classics like Maniac Mansion or The Secret of Monkey Island. Whilst it usually still is the intention of most of the old designers to renew and reinvent the genre, that motto was as much intrinsic as mandatory. But does that excuse what came out as Full Throttle?

It's not like they didn't try. I'm tempted to say Full Throttle came out like Reservoir Dogs, which sure had an impact on movies and impressed many people at the time, but with its limitations looks rather unwieldy compared to True Romance and Natural Born Killers for which Tarantino also didn't have control what happened to his scripts. But when Pulp Fiction was released, that was the big bang.

Obviously Grim Fandango burned too much budget to deny it might have rather killed point'n'click adventures monetary and as I've promised after Broken Age, I will have to catch up on Schafer's 1998 release to decide if I'm on the side of the fans, but there seems to be a generation remembering it benevolently.

It's true that I missed both, Full Throttle and Grim Fandango, because I wasn't owning a PC that was more than a better typewriter at that time. Whilst I enjoyed Discworld and Broken Sword on my PlayStation, I only got to play some genre titles like Day of the Tentacle, Leisure Suit Larry: Love for Sail or The Curse of Monkey Island at friend's places. I might have confused Full Throttle for a racing game anyway because the title is not exactly an adventure trope.

Whilst it might be true the previous Lucas Arts point'n'clicks had been somewhat cartoonish, I wouldn't see them as family friendly as some compare them to a "more grown up" Full Throttle. It just so happened a lot of us played the earlier games as kids, but at least Sam & Max Hit the Road is far away from what I'd call suitable. With Full Throttle being a gritty unique noir blend of The Wild One, Yojimbo, The Road Warrior and Akira it might as well have been part of the Heavy Metal anthology movie and that way stands out as more adult.

That might also give a hint it's short. Now, I've suggested for Detective Gallo that less is more and I actually have nothing to say against the story. Full Throttle has everything that's needed for a gnarly one man show of stumbling into being the innocent suspect for a murder. An interesting point here is that neither whodunnit nor howdunnit are ever in question. The worst thing to happen in this semi-apocalyptic parallel dimension is the production of minivans.

Thematically, I would have loved Full Throttle back in the day, being a movie buff since I'm able to think and digesting an increasing number of genre films as a teenager in the early nineties. At the same time, I transitioned into the more adult side of franco-belgian comics and beyond, especially from the seventies.

Another thing to point out, I think, is that Full Throttle has a rather independent female in mechanic Maureen, though in a short period of time defined by Tank Girl and Barb Wire or girly brats like in Clueless the Eastwood/Bronson type somehow reflected in protagonist Ben feels a little out of time, especially as above mentioned comics often had female leads maybe even out of place.

Full Throttle on one hand forces us to use violence instead of talking sometimes, but on the other hand limits us with what we can actually use our mouth or extremities on via the newly introduced icon based radial interface a lot of us learned to love in point'n'clicks. I'd sure have wreaked much greater havoc if they let me, like in Edna & Harvey: The Breakout, that's pushing the boundaries of nonlinearity in graphic adventures.

Whilst the main engine remains SCUMM, Full Throttle also profits from the INSANE animation engine previously used on Star Wars: Rebel Assault II - The Hidden Empire. Being the first Lucas Arts adventure solely released on CD-ROM, this actually comes at a cost.

Because now there's room for professional voice actors like Mark Hamill, a quite decent licensed rock score by The Gone Jackals (they sadly couldn't afford "Kickstand" by Soundgarden) and extensive full motion video sequences with good enough compression to work full screen, there doesn't seem to be much left for an actual genre game within the cinematic presentation.

Despite the success and cult status of Full Throttle, for me, this is a bitter pill to swallow. And I'm not talking out of disappointment over the new artwork of the Full Throttle Remastered edition. I've looked deeply at both versions and as I don't have any nostalgic relation to the original, I like it as much as I think the remaster doesn't only look more up-to-date, it also brings Full Throttle even closer to the above mentioned Heavy Metal style. I could have lived without the shiny 3D modeling, but that seems to be true to the original that might have looked like the remaster had it been state of the art back then.

I can sit back for good cut scenes, that isn't an issue either. But the few puzzles kind of annoyed me entirely. It's ok most of them are more environmental than icon based, but they're all but self-explanatory. Even though that characteristic is typical for Lucas Arts if you're thinking of moon logic and pixel hunting, Full Throttle for instance does nothing to lead you to the idea you might have to hide in a situation or use a fluent sequence of actions.

It's possible the original gave away hints in the manual that doesn't come with the GOG release of Full Throttle Remastered and the idea might have been to mimic Another World/Out of this World, but framed for an actual point'n'click adventure this is almost as irritating as the real action passages, which ruin an otherwise still pleasurable game for me.

I know, this isn't a first in Lucas Arts adventures and I've read at least for the original that you could bypass the bike fights and destruction derby with a code, but then there's not much of a game left to beat, honestly. So I've gone through everything with a mouse, which isn't the best way to control a vehicle.

It's not a license game for Batman '89, where the chases weren't exactly highlights and if I wanted to play Super Cars II, R.C. Pro-Am or at best Rock'n'Roll Racing, then I'd do that. In my impression the designers just wasted space here for very linear minigames that awkwardly rely on you to find that one path to get past them.

And I get they canceled a planned peyote trip scene for glorification reasons, whilst I might have liked a complete bike gang subplot that seems to have been dropped as well. I would have preferred that over any of the agility parts I neither expect nor miss in a graphic adventure, just like the chance to try again doesn't compensate for the time limits during the final scenes that will make you die and watch the same FMVs over and over.

So with the credits rolling after two sessions cut even shorter with a guide when I was absolutely clueless what Full Throttle wanted me to do, I was still kind of relieved it's over. And that's probably an issue with the game being made when it was made. A CD-ROM of course has new limits again if you pack it with data and the fancy presentation can only get you that far if besides cinematics the game is rather weak.

It has to come with an expiration date when you alienate your puzzle geeks that aren't satisfied with a few items to look for, even though two things had been hard to spot, in trade for an underdeveloped upgrade that appears like a few unfocused ideas cobbled together. Full Throttle Remastered doesn't fix that, which would have been a chance, actually, but an extended director's cut would have needed more budget and the support of the fans.

In conclusion Full Throttle Remastered is the refreshed look of a game that is more style than substance anyway. It can't have the same impact, because it doesn't come with the same unique selling points it had when it was first released. It would have been a nice base to work from nonetheless, but two game sequels had been canceled during production and pitches at MTV and Disney+ seem to have failed.

With the death of Ben's voice actor Roy L. Conrad in 2002 any real follow up is out of the question and so we might take this as an actual reason Full Throttle Remastered wasn't expanded. The question though is, who really needed this then, besides people like me wanting an available version to close another gap?

Too hung up on trying something else Full Throttle just lacks the charme and challenge of the early Monkey Island games for example, that are written so well they work in any version, from Amiga to Special Edition.

I truly appreciate remasters that allow you to switch between the original and more modernised versions, as well as ones that take the time to provide insightful and often amusing developer commentaries.

I love the world of Full Throttle - the music is still great, and the characters are given so much life by a fantastic voice cast (it's great to hear Roy Conrad sound so crisp). The humour mostly manages to stick the landing 25+ years later as well. Full Throttle diverges from other Lucasarts (and even Schafer) titles in that it's less 'obviously' funny, with more instances of dry wit and deadpan responses but it works well in this setting thanks to the imposing presence but gentle gruff voice of Ben in a world seemingly out to get him

However, the new art style really doesn't work for me. It's way too clean and seems to remove some of the grimeyness that was present in the original pixel art, while there are a few scenes that are noticeably brighter and less atmospheric as a result.

It's also a shame then that quite a few parts don't hold up too well, and for once it's for the opposite reason that point and click adventure games usually get dinged. There just isn't any challenge, and there's way too few characters that you get to interact with that are able show off the game's writing and humour.

The action sequences on bike are also pretty bland requiring long waits between destinations and rivals, and the battles you do have with other hog riders are simultaneously frustrating and too easy. You need to wait for the right rider, something that can take multiple loops of the road you're on, and then also make sure you have the right weapon which works for the specific foe (which doesn't make a load of sense half the time), but then the battle is over almost instantaneously.

I still enjoyed my playtime, drawn in by the writing, interesting characters and subtle worldbuilding but I can't help but feel a bit disappointed by how it actually plays these days, even if the remastered package is pretty good (as long as the more bold cartoon look works for you)

Not the biggest fan of point and click genre but overall I enjoyed Full Throttle. I played it with classic visuals but remastered audio, which I recommend.

-The visuals of the remastered version is ok but nothing special about it. I prefer the classic; maybe it's because I like pixelated arts or maybe I feel like it has a soul. Overall it depends on you and which you prefer to play with; both are well done.

-Audio and voice actings are amazing; although I chose the remastered version for this one. As I read, the classic version of the audio is really bad; but they did an amazing job in the remastered. The music is also really good, I only wish there was more of it in the game.

- Gameplay is your basic point-and-click; but sometimes the game tries other things, like when your are on the highway or the stadium mission. The stadium mission is actually the reason I stopped playing the game; I FUCKING HATED IT. Maybe it's because I am too dumb to understand what the fuck I should do, or maybe it's because it's really outdated; at this point my brain can hardly comprehend what is old and what is new.

-The story is alright; that's about it. It gets the job done and the biker theme is really interesting since there aren't many games about them. But you shouldn't expect anything mind blowing from it.

-One thing I loved about this game is that you can chose between the classic version and the remastered one. So you can basically play the original game on a new platform .As I said I chose classic visuals and remastered audio.

Rest in Peace Ben's VA. Brilliant performance.

I didn't play this back in the day so I don't have the nostalgia for it that I do for Grim Fandango and the Monkey Island games, It's still pretty entertaining though.

I'll confess, I relied heavily on a guide.

I feel these types of point and click adventures with obscure puzzle solutions don't really work these days. With so many games readily available it feels like a waste of time randomly trying to use objects on different ones to figure out which works for you for no real logical reason. It was fine when I was a kid and getting a new game meant it was the only thing I could play for weeks/months. Not so much today.


Mais um remaster EXCELENTE trazendo esse jogaço da década de 90 para o ambiente moderno de jogos.

A quantidade de melhorias não se limita ao visual, mas alcança a parte sonora, em especial a qualidade das trilha sonora e das vozes, sem deixar de lado alguns efeitos sonoros.

E também há aprimoramentos relacionados a realce dos itens interativos no cenário. O design mantém toda sua dificuldade original, e o espírito da versão de 95 se transporta em sua totalidade para este novo corpo.

Full Throttle è un "bene ma non benissimo", perché gli enigmi non sono proprio intuitivi e il doppiaggio italiano ha qualche problema tecnico, poi le animazioni nella remastered non sono sempre piacevoli alla vista.

I played the original many times in the past, but not the remastered version. I think I would recommend this version as it's just modest polishing up graphics just like Grim Fandango. Didn't mess with anything else. (With Monkey Island 1+2 I still prefer the original graphics)

Full Throttle is a great biker related point & clickgame with a great story and great voiceacting and great characters and great most things. It's a little short perhaps, and perhaps the action sequences isn't everyone's cup of tea, but I personally like them. Another classic from Tim Schafer and LucasArts.

NOTE- The Steam version of Full Throttle Remastered will NOT run on modern PCs unless you do the following: input “--DisableFMODDSP” in the launch options tab of the settings menu + change your speaker’s Windows Audio Bitrate to 48khz 24bit

Full Throttle Remastered is an updated port of the famed 90s graphic adventure of the same name by LucasArts, and just like with Grim Fandango and Day of the Tentacle’s facelifts, it was handled by Double Fine, who have done a phenomenal job as usual- backgrounds have been reworked from their blurry pixel foundations to clean murals, animations made discernible, and the aspect ratio bumped up from 4:3 to 16:10. Most impressive, however, are the character models, whose glossy sheen and right/left shadow casting seem straight out of Adobe Illustrator. No longer are you gazing at radically-different effigies between the cutscenes and in-game graphics; it’s all consistent, clear, and stylish. That same level of thought has been put into the audio remixing, which is crisper and, more importantly, actually hearable, both of which go a long way towards relishing the action beats with a biker-appropriate gusto. Overall, this is another fantastic remaster from Double Fine that showcases their extraordinary talent. If I had to nitpick some flaws, it would be that the gait animations tend to resemble South Park’s pudgy steps over the rotational movement of legs, and the inconsistent lip syncing for non-cinematic dialogue. Regardless, for those of you purists who’d rather stick to the OG release, the tap of a button allows you instantaneously swap back-and-forth between vanilla and new.

Unfortunately, by avoiding the remake route, Double Fine has preserved the original story, which is not particularly great, involving a motorcycle gang leader named Ben being framed for a crime he must clear his name of. The premise itself is solid, but where the game falters is in its execution; it’s very short and very bland. Characters are technically more than their archetypes, yet the writing never fleshes them out beyond the occasional hint, and the situations they find themselves in aren’t particularly memorable. At the time of its release, I don’t doubt Full Throttle’s appeal came from being rad over narrative-driven, from the neo-western drawls of its cast to the pumping of licensed rock music. However, in this day-and-age, that comes across as more of a cookie-cutter schematic than enticing journey. Don’t get me wrong -- it is nice to play a PnC adventure with an adult audience in-mind, and I did appreciate the instances of dry humor, but those only go so far, and even when they’re going well, things are over before you know it.

Tl;dr- I was bored for most of my playthrough; a crime, considering how few outlaw biker games there are in the industry, as well as the talent they’ve assembled here. Seriously, Full Throttle has one of the best casts I have ever heard in a video game, with veterans like Mark Hamill and Kate Soucie performing alongside lesser known artists like Roy Conrad and Pat Musick. Even when the script falters in giving them something interesting to say, I can’t deny they do the best with what they got.

The music is pretty good. As I mentioned earlier, there are a number of hard rock songs from a band called The Gone Jackals whose mileage will vary depending on your appreciation of the genre, but even Peter McConnell’s score is worth a listen. While I wouldn’t put it anywhere near his Grim Fandango OST, it serves its purpose of accentuating the mood around you. My sole qualm in this department is the menu theme- a redneck melody that literally brought to mind that awful solo Jan’s former assistant sang in the Dinner Party episode of The Office.

The soundscape is level-headed, if repetitive. PnCs aren’t known for their extravagant sonority, and LucasArts put together a decent package that’s well-harmonized, yet I couldn’t help but be distracted by the overuse of the rev din; even a couple of variations would’ve done wonders for the motorcade sections.

On that note, let’s talk about the gameplay. Full Throttle is a pristine example of what happens when a game tries too hard to stand out from the crowd- it becomes needlessly complicated. The vast majority of PnCs boast an easy mouse interface-- left click to use, right click to examine-- because it works; in an attempt to be unique, however, Full Throttle has thrown that out the window in favor of left click pulling up a mini-menu which includes examine + three different options that are effectively variants of the same basic action prompt: talk/lick, grab, and kick. It is beyond dumb, and makes simple maneuvers pointlessly annoying because trying to tap one may result in you accidentally initiating another in the midst of your quickness.

Sadly, we’re not done with the gimmicks. There are a couple of sequences wherein Ben will have to chase down and beat other cyclists on his hog (beat as in whip, not out-compete in a race), and these are as mundane as they are technically-deficient, forcing you to button mash whilst your frame rate takes a hit. I don’t want to imagine how bad it must’ve been on older rigs.

There are a number of other minor annoyances in the design that won’t break your experience, but will impede it over the course of your playtime due to them being theoretically easy fixes: one, when you’re on your chopper, clicking a red arrow instead of a yellow one will result in you getting off the bike to approach it even though Ben is UNABLE TO GO THROUGH THEM without his bike (why not turn all the red markers into yellow ones when riding?); two, pressing escape takes you to the main screen instead of exiting out of whatever menu you’re in; three, your (small) inventory screen won’t disappear after selecting an item unless you move your cursor all the way off it; and four, the subtitles sometimes cover up a good portion of the screen.

In terms of the puzzles, this is definitely an easier LucasArts game (especially in comparison to Grim Fandango), though I still found myself having difficulty with a couple of the stages, largely due to interactable objects not standing out from the non-interactable ones. Double Fine tried to alleviate this in the remaster by adding a highlight function, which is fine when the entire bastion is your target. The problem, unfortunately, comes when specific parts of said body need to be contacted- there is no way of distinguishing unless you hover your pointer over the exact place, and I consequently found myself constantly consulting a walkthrough to complete the game.

Even if I didn’t though, I doubt I would’ve enjoyed Full Throttle Remastered due to the aforementioned kinks in the narrative and gameplay. If you’re a hardcore LucasArts fan, then you should probably check this out, but for all other gamers, best steer away to different ventures.

Poderia ser um 10, mas é preciso ver videos de como passar em algumas partes, ou tu fica 3x o tempo do jogo tentando todas as possibilidades.

For some reason I never played this, confusing it with Beneath a Steel Sky and thinking I'd already started but never finished it.

The story is interesting, though I'm a little confused on the setting, it seems almost post apocalyptic but there are still corporations, so clearly not everything has gone to do the dogs.

I didn't feel like there were too many moon logic puzzles, but some were more frustrating than they needed to be. There were a few where I was doing the right thing at the wrong time or didn't realise a gameplay aspect.

But I think I really have two bug bears and both are about the ending where it (a) goes too quickly and (b) has fail states. It really felt like it kind of plods along and then the finale goes wooooosh.

But at the same time you've got this whole section where there are multiple things that you have to do which are mostly on a timer and it kind of felt like I was in a game of Dragon's Lair. It's nice that the game doesn't overly set you back when you fail during this section, but it was kind of frustrating to hear the same lines multiple times.

Anyway, it was a good time, though shorter than I expected and I don't think I'll be back again. Glad it was on Game Pass and it finally pushed me to play it.

Pra um adventure é até ok, mas não é um bom jogo hoje em dia

It's so easy to understand why these old adventure games are well-regarded. The look, the sound, the scripts, the voice acting - all perfect. Full Throttle is such an energetic joyous thing to behold, pumping with passion and care. Look at how many exhaust pipes are on Ben's bike, the lavish animation, the empty spaces and unremarked-upon technology that suggest that this is some weird biker-centric alternate reality to our own world. I miss when a mass-market game could have this much personality!

But man it is so hard to get on its level when I have to actually play it. The moment-to-moment "take item x and put it on object y" puzzles in this aren't even particularly difficult and are actually quite logical, but there are so many times where I couldn't figure out a puzzle and the solution was just that there was a whole other screen I had no way of knowing about, or an object that blended in with the background to make it virtually invisible. Or having this happen when the puzzle is on a timer. Or having to deal with slippery action gameplay where you can't tell whether the reason you keep wiping out is because of not playing it properly or not picking the right item to use (I really hated the Route 9 section). I get frustrated so easily with these games and their slapdash interaction design and I don't know if it's a me problem or a them problem but every time I think I want to check out more I sit down to play one and get totally turned off after grinning so much at the opening cutscene.

Thankfully Maureen is cool enough that it barely matters. There's always Let's Plays, anyways.


Great story and characters but the gameplay is shit

(This is the 109th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

Full Throttle was LucasArts' 11th adventure game and originally released in May, 1995. In 2017, the Remastered version released. It's got updated visuals, sound and QoL improvements, and in typical LucasArts Remaster fashion, you can switch to original visuals with the click of a button whenever you want. It's got dev commentary as well, which makes this remaster a nice little package for a game that you'd be hard-pressed to run on modern computers otherwise. Having beaten the game for the first time, I can say that it's definitely a worthy purchase for adventure game fans. That said, I'd be shocked if adventure game fans haven't played it already anyway. For those curious about the genre and who got enticed by the biker gang theme of the game, is it equally worth it?

Well, apart from the theme and some of the game's distinct features, it's mainly a typical LucasArts adventure. It's shorter than some at a 4-5 hour run time if you watch all cutscenes but what you do in this game follows the formula pretty much. You engage in puzzles that become more and more difficult over time, talk to NPCs and try to progress forward by combining these two parts of the game. These games are notorious for having unintuitive / illogical solutions to puzzles at least once in each of them, and Full Throttle is no exception unfortunately, but it's certainly one of the least egregious examples in LucasArts' catalogue I think. Still, there is one part where you have to ride around in your bike and engage in bike combat, which is a unique feature for this game, and figure out how to defeat each biker by beating one first, getting their weapon and then using that to defeat another. One biker for example is only susceptible to fertilizer, and another to a 2x4, and each failed attempt means waiting for 15+ seconds until the next biker shows up. Another part has you figuring out how to get past a minefield. The solution involves bunnies and it's pretty odd. Finally there is also a part where you find yourself on fire. I won't add much more to it other than what you have to do there is oddly specific and you'll figure the solution out by accident rather than logical deduction.

Still, I thought most solutions were easy enough to figure out and progression overall was much smoother for me than in Monkey Island, Day of the Tentacle or their Indiana Jones game. This alongside its runtime work in favor of the story, which feels much better paced and includes less filler than usual. This comes at the expense of fewer characters that you meet than in other adventures of theirs, and I didn't find them to be as memorable.

The plot itself is also pretty simple. You play as the main character Ben, who is the leader of a biker gang called "Polecats" and who plans to stop the evil plan of one Adrian Ripburger, who plans to take over a motorcycle manufacturer and make them manufacture mini-vans, which is obviously a disgusting suggesting as far as Ben is concerned. Ripburger's actions are much more evil than his means however, and he frames Ben for his terrible acts to boot, so Ben has no choice but to put an end to Ripburger's plot. It's rather cliché and simple, as I said, but if you're into bikes and biker gang culture or just appreciate a story about a alpha, badass, funny one-liner spouting character, Full Throttle should scratch an itch for a couple afternoons.

OVERALL | 69/100

There isn't really much else to say about a game like this. If you know LucasArts games, you know them all kind of, at least from this time period. They have different themes but follow a very similar formula and it worked at the time. In modern times, with so many more games to choose from than in the 90s, where your gaming library probably consisted of just a couple games, it might be hard for you to stick to a game that will undoubtedly have you stuck at times trying to find a weird solution. If you didn't like it in other LucasArts games, you won't like it here, but if you did, then Full Throttle is more of the same with a different theme put on. It's a theme that works, which makes this a enjoyable game to play in my opinion.

A história é melhor que a gameplay em si.

Pra mim, o jogo é "atual" e datado ao mesmo tempo. Em termos de história e ambientação o jogo é INCRÍVEL, tendo personagens carismáticos e uma construção de mundo fantástica.

Acho que o jogo fica datado em alguns momentos de sua gameplay, com puzzles não muito difíceis e comandos datados por si só (como por exemplo as brigas em cima da moto, onde a taxa de frames do jogo caí drasticamente).

O auge do jogo pra mim é trabalho de som. Músicas incríveis que casam perfeitamente com o jogo e com o protagonista, uma dublagem EXCELENTE e efeitos sonoros que sobreviveram bem ao tempo.

Mesmo não jogando o game original é fácil enxergar a grandiosidade dele (principalmente para 1995).

Full Throttle foi meu primeiro adventure da vida. Uma tia minha me deu ele de presente quando eu tinha uns 6 ou 7 anos. Joguei muitas vezes quando criança e ainda devo ter o CD original perdido em alguma caixa por aqui.

É um dos meus jogos favoritos da LucasArts mas admito que seja muito mais por nostalgia que qualquer coisa. Tem uma apresentação muito boa mas o jogo em sí é meio limitado (não em tecnologia, veja bem, tem umas coisas bem impressionantes que não vi em outros jogos deles) comparado com outros feitos pelo mesmo pessoal. Essa minha rejogada durou cerca de 3 horas, muito porque eu lembrava alguns dos puzzles mais crípticos, mas ainda fica muita sensação de que em alguns momentos eles esperam que você tenha uns saltos lógicos meio bizarros.

Como padrão pros remasters desses jogos, você pode alterar entre a arte original e a arte remasterizada rapidamente com um atalho. E putz, apesar de a arte aqui ser muito fiel, eu detesto como a nova arte é super chapada. Muitas vezes perde detalhes e texturas da original e fica uma cara de só "passaram o corel draw por cima de tudo". A arte original tem muita essa "sujeira" que eu acho que combina demais com a temática enquanto a remasterizada entrega algo muito mais limpo. Da pra ver muito bem o que eu quero dizer logo na introdução enquanto o jogo foca no Ben pilotando a moto.

No mais, gosto muito da vibe e dos personagens malucos. A história entrega o necessário e no fim é um jogo bacana, acho que vale a pena jogar mesmo sem esse meu filtro de nostalgia.

Fun fact: sim, joguei no Vita. O remaster lançou para PS4/Vita com cross-buy, então quando eu comprei ele, baixei no Vita pra ver qualé e acabei jogando inteiro por ele, já que ele permite usar tanto os controles novos pra console quanto o touch. Aproveitei pra rejogar no Vita de novo dessa vez.

The only game I’ve ever played with an automatic screen burn-in prevention system, so credit for that alone. Very much a Lucas Arts™Game™, both to its detriment and advantage. In a game so concerned with atmospheric establishment, perhaps its most interesting facet is the score’s fluctuations between creeping film noir sounds and original rippers by a group called The Gone Jackals, who sound like a paper-thin Rollins Band ripoff. Roy Conrad’s VA work carries the game on Ben Throttle’s wide shoulders, because, shit, something’s gotta be remotely compelling about these characters in this breadcrumbed setting. You can find Scrappy-Crew-Bands-Together-and-Fights-Evil-CEO in many other, better places. Funny enough to be solid, I guess.

This was great. I had missed this one and it's so charming with a lot of personality and a killer soundtrack. I didn't even know Mark Hamill was in this until I fired up the game.

Um bom point in click, mas datou demais, principalmente nas partes de controlar carros e motos, ele não chega no mesmo nível de grim fandango, ele ainda é o melhor. Oque mais me frustrou foram os puzzles, alguns são bons e outros são ruins, além disso o jogos não dá nenhuma dica, é totalmente achismo.
A história é legal, os personagens são carismáticos, sem contar a temática que é bem maneira.

Great game! Extremely cinematic, even in its original form. I love the scope it has, very story-focused and to the point; and while some puzzles are a bit obtuse, that’s to be expected for an adventure game of that time.

Welp, Grim Fandango this ain't.

A serviceable but entirely inconsequential point & click adventure game from a team who were usually quite reliable when it came to this sort of thing. This remaster is my first time playing Full Throttle and I can see why the game's reputation is so muted compared to more celebrated LucasArts fare like Monkey Island, Day of the Tentacle and Grim Fandango. FT fails to make a strong impression in any department other than maybe its soundtrack. Its protagonist is a stoic, no-nonsense biker of few words. That means there's little in the way of pithy dialogue or a well-placed zinger; the dialogue in general is just very dry. You'd expect much better from the likes of Tim Schafer and David Grossman. It's a very short game, and the story is told in such a hurried, ramshackle way that you can practically see the cut content and overworked game developers sleeping under their office desks while playing. There's an ill-conceived minigame about halfway through that involves fighting numerous enemy bikers in order to obtain new weapons that is ill-conceived at best and torturous at worst. So on and so forth.

It's not a dreadful game by any means, but it's one that's hard to compliment and absolutely won't linger on in the mind after completion.

This is the most "action-y" LucasArts adventure game I've played yet. While I understand the developers must have thought they did everything they could with just pointing and clicking and wanted to try something new, the experiment did not quite work for me. I'd take a duel of insult over a bike battle or bumping car minigame with awkward control. The protagonist has the "he moves slow only because he doesn't to move for anybody" energy, which is pretty badass, and also stretches the game's not so impressive run time. I'm usually not one to complain about games being too short, but Full Throttle can definitely use some more dialogue, especially with the excellent voice acting.

It sure would be a shame if the devs decided to throw some brain wormy combat into the middle of an otherwise pleasant point and click adventure experience. :(

Pretty solid otherwise but it was definitely my least favorite of the LucasArts adventure games I've played so far.


Okay, fine, a half-star for the shitty puzzles. We all know which ones they are. Otherwise, fantastically upscaled art (it looks like what I forced my imagination to make the Smoothing option look back in the '90s!) and audio along with typically interesting commentary from Tim Schafer and Co. do justice to one of the greatest adventure games ever made.

Short enough it can be finished in an evening, full of quick wit writing, incredible style and an all-time lineup of voice performances from Roy Conrad, Mark Hamill, Hamilton Camp, Maurice LaMarche and all the the rest - what more could you ask for from a point-and-click, especially so far removed from its heyday when more foundational games like Day of the Tentacle or more ambitious games like Grim Fandango are meeting players without the mental fortitude and muscle memory required to deduce solutions to their absurdly obtuse puzzle designs.

Unfortunately, and I can't guarantee this is true, but something about playing this on a Dual Shock 4 rather than mouse and keyboard made it impossible to pull the trigger on the chainsaw fast enough to steal the bike from the Cavefish and I'm definitely sad about that. But I also played this game about once a month for, oh, my entire childhood so I didn't need the third act to get what I needed out of this.


English | Español

A good adaptation of one of the most charismatic LucasArts point 'n click adventures. It still is as enjoyable today as it was 27 years ago. Funny and irreverent, it has a lot of personality.

Una adaptación más que decente de una de las aventuras gráficas de LucasArts más carismáticas. Sigue siendo tan disfrutable hoy como en su estreno hace 27 años. Divertida e irreverente con mucha personalidad.

A fun point and click adventure game brought into the current century. It's always a treat to switch between new and old graphics, as well as activate the Director Commentary.

My only real gripe with the game is that it feels too short. I understand that most Point & Clicks aren't particularly long, but it's more egregious here because of the lack of NPC's. In other adventure games there are multiple characters that help flesh out the world with engaging dialogue. In this game you're lucky to get more than one NPC per town.

Fortunately, the overall story is charming enough to make up the short length. Every character is well acted and everything feels purposeful.

Acho que se meu avô jogasse jogos esse seria o favorito dele.
Eu não consigo desgostar de nada que a Lucasfilm fez, pra mim todos os jogos tem seu charme único incluindo esse, que eu tenho noção que é um dos mais fracos que eles fizeram, os puzzles realmente são a pior parte com alguns sendo bem sem sentido, principalmente aquele da passagem secreta na parede, mas toda a estética e história conseguem carregar a experiência.

Adventure curto e simples com apresentação fenomenal.