Reviews from

in the past


the more i peel back of GTA V, the less i like it. i suspect this rule will be consistent and exponential with successive time invested but i dislike a lot of its tone and narrative direction, pastiche you've seen everywhere else stitched together with rockstars trademark cynicism and satire, like a napalm strike that misses every target it should hit. really something that this game might age harder than GTA IV, a game i at least have some interest in returning to. in general red dead remains a better fit for these writing chops, if only for imbuing the world with a touch of humanity despite still being populated by the usual gallery of assholes (the houser brothers seem to have built their fortunes on getting good performers to wring out any kind of charisma from their flaccid scripts)

that said...the 'generous' score here is because im playing this with my gf, whose suggestions are pure id, and therefore im playing exactly the way rockstar intends for me to play. spending a day from dawn til dusk with this itinerary:
- strip club in the morning
- high speed police chase throughout town after some sidewalk shenanigans
- absolutely demolish my dodge challenger in the process
- wind up next to the games mountain trail, punch a dude off a bmx and steal it
- gf suggests making our way to the spire to take the cable car, i fend off several mountain lions in the process
- read emails before taking the cable car from franklins ex-girlfriend insisting their relationship is over
- took a cable car down to earth from my picturesque vantage point, basking in the night sky while the piercing sounds of sirens welcomed my return to the hustle and bustle of the daily grind
...inadvertently told a more quaint story than a short hike

This is gay y’all are just too scared to admit it

Moreso than most games I've written about, it's hard to articulate my experiences with Grand Theft Auto V. As the best-selling action game of all time and subsequently one of the most recognized pieces of entertainment of our time, there's not much new ground to cover. No matter your issues with the game, it's consistently made billions of dollars.

As somebody who likes to write about the games in my free time, a part of me feels like it would be safe to stop there. But honestly, that's an attitude that feels almost antithetical to the points made ad nauseam through this game's narrative. Caught somewhere between an old punk band playing their greatest hits to an aging audience that sees them as part of the establishment they once rioted against and a new punk band taking the opening slot to a welcome applause from the same crowd, Grand Theft Auto V is both beholden to the dirge of the formula that its predecessors helped popularize and bolstered by the effort it makes to move away from what was becoming stale at the time. As a playground for destruction, it provides the requisite tools. It allows players to create goofy scenarios of their own accord without ever fearing that the player might veer off onto a course that isn't related to the narrative or a side quest of some sort. It's no Saints Row 2, but it actually runs at a stable framerate and is more readily available, so it's much easier to play nowadays. The two pillars of its sandbox, driving, and shooting, wouldn't exactly make compelling games on their own. Of the two, the driving is arguably better. But there's enough there that, if a team wanted to take what was there and morph it into something more small-scale, it would hardly be a fool's errand to get it up to snuff. Combined as they are in a massive open-world sandbox, there's enough there to provide hours of entertainment away from the main quest. The driving strikes a perfect balance between weightiness and floatiness, never absolutely embracing either camp but providing enough of the goods from both to create something simultaneously challenging and approachable to someone who's never picked up a controller before. The combat feels like a watered-down version of Max Payne 3 with the weapon wheel and abilities from Read Dead Redemption, which is to say that it mostly works but isn't anything spectacular. Watered-down or not, Max Payne 3 was a really fun game, though, and that shines through here. You won't be diving off of staircases or doing any of the crazy action moves that you did in that game, which I do believe makes this the lesser game. But in exchange for the replayability that hurdling yourself off a ledge in slow-motion while systematically slaughtering everyone around you offers, there's a wonderfully eclectic collection of weapons on offer. Not all of them have as much use as others; outside of the one mission where it's required, using a jerry can and then shooting the gas trail feels jankier than Postal 2, and I mean that with sincerity. Almost everything else, though, is lots of fun to play around with, in and out of story content. Where things do start to falter a little bit is that the open world content is too inconsistently interesting for a 100% completion playthrough to feel like anything but a massive chore. I know this is the kind of opinion that'll get me downvoted off of Reddit within a microsecond, but I honestly think Cyberpunk 2077 plays with its setting in more interesting ways. "Look around the world and collect a ton of things" sounds like a lot of fun until you realize that you have to collect 50 of the fuckers, and that's just one quest. It begs you not to be too goal-oriented while asking you to see if you can complete as many of its arbitrary goals as you can. And none of that would be a serious issue if the things you were collecting felt tangible in any way. A torn piece of a letter is a torn piece of a letter. You don't get to see the letter as you're putting it back together, and the game doesn't use the letter in any mysterious way that might interest you in collecting all fifty shreds. Going back to Cyberpunk, the one piece of its world that did feel like a massive checklist, mini-boss fights, is used to expand its setting. It's not enough that you've killed or incapacitated someone who was bugging out; you have to look around to understand why they went haywire in the first place so the person you're corresponding with can find better ways to help that person if you kept them alive. It's intriguing, builds on top of, and, in some cases, recontextualizes what you know while leaving a fair amount of the event to your imagination. If even one of the exhausting number of spaceship parts this game asks you to collect had something similar, I'd be going under bridges all the time. That's not to say that there isn't anything of the sort that's interesting here. There's a side-mission where the game asks you to find places that look eerily similar to screenshots sent to you so you can track down suspects. If the developers kept it at that level or tried to do something that wasn't just "find all of the stuff!" I wouldn't be complaining. But for fucks sake, you could at least make a murder mystery interesting without asking the player to fetch an endless number of collectibles for it.

And then there's the story.

I honestly don't know how to feel about Grand Theft Auto V's narrative. It's entertaining in a few areas, anti-climatic in others, and a bit too much of one good thing in-between all of the cracks left over by both. If you intend to spend 30 hours with a lighthearted action romp that doesn't take itself too seriously, you probably won't mind this. If you can't stand it when characters in a story are just stand-ins for whatever the writer's beliefs on society are and barely have anything recognizable past that, I don't have very good news to tell you. The three leads do manage to surpass this through the physical and vocal performances of the actors behind them, but I don't believe the rest of the cast fares any better. The best it gets is Trevor's drug buddies, but that's because Trevor is a fun character to play straight off of. Everyone else falls into this slippery slope where if everything is satirical, it starts to lose its bite. The main missions are at least pretty fun, even if it has the Rockstar problem of "every mission needs to have a shootout, and if not a shootout, then a car chase, and if not a car chase, then something monotonous to play off of your expectations of both." I don't blame anyone for never being bothered to see this game to its credits because, fun as that may be, it's a little too obvious in its structure. And that's not even talking about the other massive insecurity Rockstar's singleplayer games have struggled with since GTA III. The most fun moments I've had in Grand Theft Auto V's main stories have been when I've found incredibly arbitrary ways to fail. Planting a bomb on the door of a clueless janitor's home, not seeing him react to it when he gets to said door, and then blowing it up in his face is some Looney Tunes shit, and the game telling you that the obviously dead janitor was just "spooked" is never not hilarious. There are missions in Grand Theft Auto V where the game accounts for what the player is doing in a given situation; none of the fun ones are part of the main quest.

Once you've beaten Grand Theft Auto V and seen all you intend to see, there's not much to do outside of playing the aggressively monetized online mode. Except for using mods to swap all pedestrian models with Goku, replacing the textures of one specific building in the world with the shittiest looking McDonalds you've ever seen, replacing several of the ads in the open world with weeb shit, and then installing a mod menu to make every car start at a thousand miles per hour so you can steal a bus and make Speed 3 a real movie. Is that a run-on sentence? Probably. But I don't care. The modding scene for GTA games has always been out there, and it's no different here—which is why ennui runs through my system when I say you shouldn't buy this game if you intend to support the creators of such projects. In short: Fuck Take-Two Interactive. To elaborate, Take-Two Interactive likes to dick over its fans who dare to modify their game, seeing their contributions as blasphemous if they don't align with their corporate aspirations. It's ironic that I brought up Cyberpunk earlier because these motherfuckers would fit right in with that universe. But most ironic of all, the CEO of Take-Two said that his company would never release a game like that and that they're focused on quality, yadda yadda yadda. Less than a year later, Grand Theft Auto: The Trilogy—The Definitive Edition was pooped onto store shelves. Whoops! It turns out that when you talk out of your ass like that, people are less likely to trust anything you say going forward. Especially when you remove a lot of the wonderful work your fans are creating because you see it as "competition." What a sick joke!

There's a certain kind of gamebro desire for thee modern open world crime game. One so realstic you can get audited for not doing your taxes, and date in-game e-girls and live the life you feel you're not quite equipped for in the real world. The macho nerd's escapist fantasy.

Playing GTA V for the first time in nine years, I'm more impressed with its recreation of modern Los Angeles than I was at the time of release. It "holds up" remarkably well, still maybe the king of the castle as far as open world games go. The depth of detail is still really impressive. I get lost just walking around looking at the cracks in the footpath, the trash littering the streets, the pedestrian and traffic AI and the way they'll give me the finger if I rev my engine at a stop light. It's in a word, 'impressive'. It's closest gaming has gotten to creating that escapist fantasy. I could feel myself wanting to just live inside the game; drive around a picturesque Los Angeles in a nice car, buy some sick suits, some flashy guns and live the American dream of looking cool and owning destructive property.

And that's ultimately what GTA V is: a game with a pretty setting you're there to destroy (not actually admire or live in); itself a pretty piece of technology made through backbacking labour practices.

It's all kind of a vapid nothing. This is fully emphasised whenever anybody - a main character, side character, or NPC - speaks in this game. Not simply because there's no charming or quietly interesting dialogue (if anything, it is an actively terribly written game - a shame for a game full of long driving-and-talking scenes), or that the voice acting is bad, but because characters are such functioning non-entity cliches. A game written by an AI with the brain of a 14-year-old British boy with only the cultural knowledge of America via Michael Mann movies, The Sopranos and Superbad. It's a pity because I feel like there's a lot of potential with the various intertwining protagonist story structure and the allure of cool action setpieces with all the hesists in the game (most of which are just the same Heat scene told from different angles over and over).

I played this - and only this - for the entire month of August, in a state of depression, while doing a lot of E, listening to Frank Ocean and rewatching Breaking Bad. All in all I found it rather soothing. I'm not going to look back on my time fondly with it but I am kind of sad and at a loss now that it's over. I wish it were a better game. I wish I lived in LA for real.

In spite of me not being a warm weather/climate person for this setting, there's something to be said about how solid of an open world this has. Aimlessly driving around while fumbling with the radio was incredibly satisfying and more or less the most enjoyment I got out of the game as a whole.

Things kinda fell apart elsewhere, especially with the narrative (which has awful pacing in the back half), two of the three protagonists being unlikable, and so forth. More than anything I was struck by how close this still feels to Grand Theft Auto III in terms of the core gameplay. Sure it looks miles ahead graphically but the same clunky mission design (god forbid if you do something in any way but the exact one they want in some cases) and other factors that date back to the PS2 entries exist here. It's not unplayable by any means but there's this weird clash where the aesthetics/settings don't feel like they belong to a game that plays like this.

Hopefully VI sees something of a further refinement on the gameplay and a better protagonist (or set of protagonists). Maybe a rainier/colder location for the map.


É complicado escrever uma review sobre um jogo que todo mundo já conhece muito bem e ainda assim ter um ponto de vista que agregue algo para quem vai ler. No entanto, quero tentar, visto que sempre quis zerar esse jogo desde a minha infância, e por conta disso, vivia criando expectativas sobre ele até este momento.

Quando eu era criança, o mundo aberto desse jogo proporcionava uma imersão muito maior, parecia uma outra vida, como se fosse um jogo infinito repleto de mistérios entrelaçados com a história da campanha, tornando-o quase mágico. Talvez aquela comunidade antiga que vivia caçando mistérios e easter eggs tenha me criado essa impressão estupidamente ambiciosa. Agora que eu zerei, o mundo aberto pareceu ser bem menos atrativo, quase como se as missões fossem as únicas coisas que sustentassem esse jogo, já que não me senti instigado nem mesmo a fazer bagunça pela cidade.

Quanto às missões do modo história, eu achava que elas teriam uma conexão muito maior com os mistérios gigatonicos, mas a trama é bem focada naquele núcleo de furtos e agentes do governo. O máximo que se tem são aquelas missões secundarias curtinhas com os doidos espalhados pelo mapa.

A história em si é boa. Os três personagens principais possuem um certo nível de complexidade, ao mesmo tempo em que suas motivações são fáceis de entender. Apesar do Trevor ter sido o meu favorito, o Michael dentre os três é o que me pareceu mais bem trabalhado. Muitas das ações de Michael me fizeram duvidar se Trevor é realmente o personagem mais moralmente errado do jogo, dado o tanto que Michael manipula as pessoas e se faz de coitado.

As missões conseguem ser bem variadas, sendo as de roubo de bancos as melhores e mais épicas, o que me fez ficar bastante decepcionado com a última missão do jogo, que é bem fraca e entrega um final anticlimático para a campanha. Literalmente, matei o que deveria ser um "boss" do jogo atropelando ele e passando reto como se fosse apenas um NPC qualquer na calçada (não teve nem mesmo cutscene).

GTA games excel at world-building and action sequences. Not much else, in my opinion. The characters hardly ever break out from their two-dimensional stereotypes, and when they do it's only briefly. The voice acting is phenomenal btw

I never had the "pleasure" of playing GTAV in its prime back in 2013/2014. I eventually got to play it a bit on my Xbox 360 for a bit but the loading times and the torture mission completely put me off of it as a 13/14 year old. Years later after it was given away for free on Epic, I finally started a new playthrough without having played any other Rockstar game except Max Payne 3, so my judgment on the game isn't clouded by its predecessors.

The 2013 cynicism that fills this game is one of the most poorly aged facets of the overall experience. Nearly every single character in the game hates the world and everyone in it which makes meeting new characters completely uninteresting. On the other hand this makes the few positive or opportunistic characters a breath of fresh air, like the old couple Trevor meets, the daredevil Franklin hangs out with, Solomon the movie director, and Franklin himself. Other than when those characters are present, it feels like most dialog exchanges are simply characters espousing how much the world sucks and how everyone in it should die, them included. The trope is so played out at this point that it makes the main plot nearly unbearable to me. Characters in the side content are overall more bearable due to their eccentricities but they have another issue going for them.

Most of the content in this game just involves you driving for several minutes to sit and watch a cutscene for a few more minutes, to then drive for a few more minutes until something might happen, or maybe you'll just end up seeing another cutscene and driving some more. This is the one reservation I have towards the side content, as the lengthy drives combined with lack of rewards don't make going out of your way to do them fulfilling. I didn't find any of the minigames particularly enjoyable either which I feel is mildly inexcusable due to other contemporaries such as the Yakuza series having such engaging side content despite their tiny budget when compared to GTAV. There is one thing this game does quite well though.

The sandbox that is the open world has some of the highest potential for chaos and comedy. This is where the 1.5 stars for my rating comes from. I have had such a good time just causing chaos while driving around, my personal favorite thing to do being hitting motorcyclists as fast as I can. Just being able to cause mayhem at a moment's notice is one of GTAV's biggest strengths. Honestly I don't really have anything to say about this facet other than it's just fun compared to everything else in the game.

It feels odd to not have enjoyed the second highest selling game of all time. You'd think it'd be near flawless with the fact it's still making as much profit for Rockstar as it is, but when it comes to the singleplayer content there's very little I can give praise toward. Maybe there's something about the multiplayer that makes up for the missing 3.5 stars in my rating but I feel I'm about eight years too late to play it and I'm not willing to drop the real world money required to get fully invested into the game. I'm glad I played this game though, as an adult it's interesting to me since it's a time capsule of 2013 culture in terms of how vapid and worthless celebrity culture and media could be. I can't recommend it if you're looking for an interesting story or fun characters due to both being simplistic and cynical, but if you just wanna smack a car going 110MPH into an innocent person on a moped, I can't think of many better options.

If I wanted to watch a bunch of shitty animations stare soulessly at each other while occasionally barking some bare allusion to something that might mean anything I'd just wait a few years until marvel movies are made fully by AI. GTA games really want you to care so badly about the characters, and to look beyond the uncanny valley of their eerie lifelessness.

Thinking that anything this game is funny, entertaining, sad, or impactful in any way is like writing home to your poor mom about how that mechanical rat concert you saw at the Chuck E. Cheese was damn near the best you ever saw; that the singing automaton deeply touched your heartfelt woes and secrets and made you think maybe there's still some hope in this dark world; that you felt like you had never heard Turkey In The Straw until it came out of that dingy old robot's mouth, as you pounded your fourth fifth in that dingy kids arcade...

i could rate this lower because, i mean, it's a huge and vibrant world utterly polluted with horrible humor and garbage edgelord nonsense (though i understand they've removed a lot of that shit), on top of some seriously messed up stuff like torture you have to partake in to progress the story. (i put it down for some time after that section.) but it's also a game that gives you heaps of freedom in a vast setting constructed with immense care. one of my favorite memories of the game is going out to the beach at sunset, stealing a boat and riding the waves into oblivion until the boat sank and a shark devoured me in the moonlight.

Finally got around to playing GTA5 again cause I don't I beat it back around when it came out. Uh yeah, its good. I think the story runs kind of long in the tooth, but the characters are still really enjoyable. The world is very impressive, but I do think its kind of empty, or at least, I felt no reason to do anything outside the missions. The music selection is crazy, but I did often feel I was getting the same shit all the time.

I like the voice acting cause it feels very different from other video games. Good casting and direction. I often feel like Trevor talks like the Joker to people, like how he speaks to others and bounces off them is how The Joker does when he is like toying with them.

the story mode is fantastic, online is ok if you forget about all the modders and trollers and griefers,

Has it's moments, but nothing beats San Andreas.

driving with the radio on in like ai simulation los aneles with Fronklin is better than xenoblade 3

Grand Theft Auto V's map is big and highly detailed. The sky is really beautiful and the world is gorgeous. When playing, I could feel how massive the game is, it always felt like there was always something to do or a new place to go to, I still feel like I haven't even seen the full map yet. These feelings are something only a company with no hesitation to crunch the dev team like Rockstar could achieve, but the façade falls off when you try to look into what the world really has to offer. The open-world is split in three:

-Driving around and murdering people

-Side missions and activities

-Scripted events

This is what's there to do in Los Santos and the surrounding areas. Driving around and running over people is fun when it's the mean to an end, the end usually being starting a mission or going to some place. If your whole purpose is to recklessly drive around town you'll get bored in a few minutes as the driving is “realistic”, although it's not actually realistic driving. Cars don't crash in real life as they do here, realism is the excuse they give for having cumbersome driving. Look, no matter how hard the guys over at Rockstar try, a true realistic driving simulation simply does not work when realistic driving is not the core of the experience, and it definitely isn't for a GTA game. After all, Auto is just ⅓ of Grand Theft Auto. The other stuff is minor content which might lead to some interesting or even funny situations, but just exist to have the world bloated with side missions that feel like filler episodes of a larger TV show and side activities that feel like they don't belong here. I mean, when someone says the words Grand Theft Auto, tennis and golf aren't the things that come to mind, right?

The scripted events usually happen while driving somewhere in the middle of the way so it's up to you if you want to go over and get yourself into whatever is going on, which most likely is someone getting robbed or in some cases you might get a unique event depending on the character you're playing as. I remember driving around the north coast and finding a couple of guys who were pulling a Goodfellas on the daughter of some mafia boss who later paid me some great cash for saving her. I wouldn't mind playing this game again some time in the future just to see what new stuff I can find, but as I've been saying, apart from small situations like these, I don't think there's really much else that is rewarding enough.

The world is empty, is what I'm trying to get to. Quite pretty and impressive when looked from afar, but empty when looked closely. The city serves the one and only purpose of giving context to the main story, and everything else is a distraction to make the player feel like the game is huge when in reality there's not much to it. One thing I'll give it is that, even if it's not something meaningful in the long run, navigating its architecture is quite good, maybe even just a little bit fun. Running away from the cops on rooftops, driving a bike downhill in Mountain Chiliad and parachuting from above the clouds to fall on the pool of a mansion are just examples of what can be done with such freedom of movement. I really like doing this sort of stuff, getting lost in the world and messing around is pretty fun. The world is big and there's like a shit ton of mechanics for the player to express itself, even more on the online, so it's easy to understand why a game like this has so many online roleplaying servers.

Still, all of this is just a mere distraction from the main content, and I found more enjoyment in doing all of this with a friend on a private online game. But enough talk already, let's talk about more interesting stuff.

The side content, the open-world and the main story aren't that disconnected at all. All three are about doing whatever you want without giving a fuck about anything. Grand Theft Auto V pictures a world where everyone is an egotistical douchebag who only looks after themselves and life and death are treated like they hold no meaning. Early in the game there's a mission where you torture someone and potentially ruin their life, only to later turn out this wasn't the right guy, and nobody gives a crap about this whole situation. This thing that I just described is basically the whole game. You can watch someone get crushed into pieces in an airplane turbine and all Michael has to say is “whoops”. I've read around people say GTA V is sexist, in that every woman is portrayed as a disgusting and pathetic person, but this isn't exclusive to women as every person you ever meet in this game is either that, a crazy psycho, a selfish idiot or anything in-between.

Out of the main trio, Michael is the real main character of the game I'd say, as he's the only one who has any kind of actual development. Franklin is a dude who has no direction and has no greater goals in mind, who exists to help the other two in whatever they're doing, and whatever Franklin achieves is by pure chance. A bit later after starting the game he's gifted a mansion from Hollywood Hills for whatever reason. Trevor is a guy whose only personality trait is that he's bat-shit insane. That's it. The game disguises its poorly-written characters under minutes-long conversations while driving to make them look like they have more going on and, more specifically, to make them look cool. GTA V wants to look cool. Why is there a mission where you assault an actor to take their costume and steal a 007-esque car from a movie set? Because it looks cool. Why does Trevor torture some random worker in the most horrible way possible? Because it looks cool. Why does Michael beats the fuck out of the contract negotiator of an underpaid actor and threatens the same actor? Because it looks cool. It wants to make the player feel like they're cool. This is the most straight-out-of-2013 game made, probably ever.

GTA V believes the world is full of freaks and has no salvation, so all you can do is have fun while the world is rotting all around you. Nobody has good intentions because why would anyone even care about anything in this God-forsaken world? GTA V is the embodiment in videogame form of THIS image. The writing is childish, it feels like it was written by a group of depressed teenagers who skimmed over the Wikipedia articles about nihilism and cynicism. But you guys wanna know what GTA V is actually about? Grand Theft Auto V is about finding meaning to your life. This is the level we're at. And of course the characters find the meaning to their lives in crime. Heists and murder more specifically. I always believed GTA, since San Andreas, treated the criminal life as something that is never good to aspire to and that these games weren't just a glorification of crime as a way of life. Although I'll admit my favourite GTA is Vice City, a game that thinks Scarface is just cool looking mafia guy Antonio Fontono gets da big money. In Vice City, Tommy Vercetti wants to rise to the top, no matter how many people he needs to take out in the way, with not many moral conflicts and little to no hesitation to pull the trigger.

But Grand Theft Auto V on the other hand has Michael conflicted on if he should leave this life of crime and start taking care of his family while he does a lot of missions where they kill an absurd amount of cops, private military forces and street thugs just for money or whatever selfish reasons. A moral conflict as deep as a puddle. Later on in the game he gets the opportunity to be a movie producer, something he's really enthusiastic about since he keeps saying he's “a movie guy”, but still doesn't give up on robbing the biggest bank in L.A. And by the way, now that I mention heists and movies, GTA V is an homage to heist films. In a way it's a really, really dumbed down reinterpretation of Heat. And I mean that literally, they even straight up recreate Heat’s first robbery in one mission. It's similar to Vice City in that they both are inspired by crime movies in premise but not in spirit. Scarface and Heat end with a message about how criminal life is never a good thing, but VC and GTA V have the exact opposite message. However, GTA V differs from VC in that it tries to give Michael, the only character with something resembling an arc, some sort of moral conflict about his family, although he doesn't care or think about how the things he does affect his family, he doesn't really care about anyone, he just says everything’s going to be okay and go on with the mass murders. This conflict is ultimately pointless.

After losing his family and later having them come back, after being at the verge of death more than twice, after almost getting his family killed, all he does is putting the bad guy inside of a car trunk and throwing the car off a cliff to blow it up. If problems come to you, all you have to do is to kill the problems, no need to try and be a better person. Extra points if it looks cool when you do it. The game ends and nobody has learned a single lesson from all this.

Quick someone make a mod that replaces all the cops with union workers and we'll sell it to Elon Musk. We'll be millionaires by the end of the month trust me.

Its 2024 and Im still trying to finish GTA V. What is it with this Game ? The driving sucks, the shooting feels like ass and the characters all blow chunks. Franklin is just a boring version of CJ, Trevor is an unlikable homeless crackhead and Micheal is a winy fkn bitch. Do I really wann play as these guys for the next 30 hours ? The answer is clearly No. I really like GTA, I have finishd all the previous games but V just makes me question the absolute state of humanity. Im super pumped for VI and hopefully I will not be gaslight anymore into thinking this is in any shape or form a good game until then.

O jogo com um dos melhores modo online de mundo aberto.
A história de GTA V não fede nem cheira bem na minha opinião, mas a jogabilidade continua muito divertida até hoje, pelo menos até um certo tempo.
Seus gráficos e visuais se mantém excelentes após mais de dez anos desde seu lançamento, com uma atenção incrível aos detalhes.
As missões secundárias são meio chatinhas e repetitivas, principalmente as do modo online.
A maior diversão em GTA V é sair descendo bala em geral fugindo da policia e explorar o vasto mundo aberto num carrão fodástico roubado, coisa que os cariocas chamariam de "quarta-feira", mas para mim, que moro no interior de São Paulo, é bem excitante a correria.
Tempo de jogo: 30+ horas

I originally gave this game a 7 but after thinking about it, this game is lame as shit.
5/10

Rockstar loves designing highly intricate open worlds and then just trashing them with the worst missions to ever grace a high production value videogame

Deixa eu atropelar uma pessoa aqui rapidinho

Não tem nada muito novo para escrever sobre esse jogo que as pessoas já não tenham lido por aí, mas agora que ele vai sair do Game Pass eu peguei pra zerar mais uma vez e me lembro como se fosse ontem do Gabriel, ainda com seu xbox 360 lá em 2013, descobrindo um novo GTA que não era fake igual os GTA Rio de Janeiro e derivados que só usavam skins no mesmo San Andreas da vida.

Eu acho que já zerei esse jogo umas 3 ou 4 vezes e de fato ele é bom, mas como eu to aqui pra falar sobre algum ponto diferente do que todo mundo já leu ou falou, vamos decretar que a fama dele é pelo modo online e não pela campanha, certo? Que se ele não tivesse o online que tem, estaria bem "apagado" tal qual o seu antecessor com Niko Belic dando rolê para o boliche.

GTA V é bom, tem bons protagonistas, ótimos antagonistas, mas rejogando agora mais uma vez, veio a perspectiva de que ele poderia ser melhor aprofundado se não desse tanta ênfase em dividir a história em 3, que por mais que ela seja dividida, funcionou muito bem e isso não é uma crítica ferrenha. Mas basta vc olhar para o Franklin por exemplo que já no começo parece que trará um contexto bem atrelado as gangues, mas isso fica beeeem esquecido no decorrer do game. O Michael e o Trevor que tem suas história e background mais desenvolvidos, mas mesmo assim é notório o espaço de que caberia mais desenvolvimento ali. Outro exemplo: o envolvimento do Michael com o Madrazo poderia ser mais explorado e não só voltar do modo como volta com o Trevor sequestrando a mulher dele (isso é mt bom inclusive, mas poderia ter mais além disso). As missões para o FIB não são tãaaao legais, pelo contrário, elas são mais enfadonhas do que qualquer outra coisa.

Por falar em missão chata, outras várias tanto das principais quanto das secundárias estão presentes no jogo, como as de caça, salto e a marcha da maconha são exemplos. Por fim, acho que é isso que eu poderia trazer de "novo" por hora. Não lembro dos GTA 3, Vice City, Libert City e por aí vai, mas no retrospecto dos 3 últimos que estão mais frescos na minha memória, San Andreas e o 4 estão BEM a frente do V em questão de história e desenvolvimento dos personagens. Aqui muito coisa parece superficial e sem um maior aprofundamento, o que torna uma pena por 3 personagens que mereciam um jogo completo e não uma divisão como foi feita.

Modo online, que embora eu quase não tenha jogado, não terá minha atenção e não influênciara na minha nota. Aqui é única e exclusivamente atrelada a campanha que é boa, mas cheia de nuances que faz inclusive uma revisita se tornar bem cansativa.

- Enredo medíocre, parece de um filme paródia ou algo pior

- Tirando o Trevor, todos os outros personagens são muito entediantes

- Se tu reparar bem, o ritmo de gameplay desse jogo tinha muito potencial, e acabou sendo A MAIS CHATA DE TODOS OS JOGOS 3D de GTA, era SEMPRE A MESMA COISA DE NOVO E DE NOVO.

- Conversa com um cara que o jogo nem tenta fazer com que você dê a mínima importância > entra no carro > diriga até ponto X > Vá até ponto Y > Agora faça o mesmo com 3 personagens diferentes.

- PIOR RÁDIO DE TODOS OS GTA 3D, empatado com a de Liberty City Stories

- PIOR COMBATE de qualquer GTA 3D empatado com o do 3; tuas opções são: dar um soco fraco em um NPC aleatório pra ele cair morto como se tivesse levado um tiro de sniper na cabeça

- Não compensa ficar jogando a história dos 3 personagens só pra chegar na parte do Trevor, que é a única interessante do jogo todo

- O mapa é virtualmente igual independente de onde tu esteja no jogo, todo lugar tem a sensação de ser a mesma coisa.

- O motivo desse jogo estar vivo até hoje é por conta do online, que é horrível também

Nothing makes my cock more rigid than the Second Amendment!

"Satire requires a clarity of purpose and target, lest it be mistaken for and contribute to that which it intends to criticize."

Se lançam versões até hoje tem motivo. Um dos melhores e mais vendidos jogos da história.

Haters gonna hate


My hottest take in the gaming world is that I've never understood the hype around Rockstar games. To be fair, it's a small piece of my grander opinion of "Some open worlds are just too open for me." Games like Grand Theft Auto, Skyrim, etc. throw you out into a world where there's endless possibilities, but that means I'm endlessly distracted from the content they want you to partake. I never unlocked any of the map in GTA IV when I was kid because I just kept driving around and killing people. Decades later, Red Dead Redemption 2 sweeps the nation. People praise the story so I sat myself down and forced myself to not get distracted, but when I go in I find the plot gratingly repetitive despite a great ending. Now GTA VI is on the horizon with people freaking out, so I've downloaded GTA V to see if something will finally click.

...It didn't.

Even less so than Red Dead Redemption, because there's so much I can do but is any of it really entertaining? Do I really want to figure out investing in the stock market, playing tennis, or doing yoga in my backyard? And then the plot is even less intriguing than Red Dead 2. I hardly care about what's going on past Trevor being a hilarious weirdo and wanting to see what he does next.

Aside from that I also just absolutely hate anything to do with planes or more specifically helicopters in GTA. The controls are awful, and while yes they may be difficult to control in game because they're difficult to control in real life, I ask again is it fun? And on top of that they ask for near pinpoint accuracy with this jank. One mission tasked me with picking up train cars via helicopter. It probably took me 6 minutes to properly align my helicopter with each pickup. Just fucking streamline it. Literally any other open world helicopter is more fun. Just Cause or Saints Row do this so much better.

Is there any good here? Yes. I really enjoy the heists. It is fun to plan out and prepare for these high stakes adventures. Also a lot of the side characters/missions are hilarious. Past that though I'm still indifferent about Rockstar, and most likely will not be getting GTA VI.

good game but it really needs to fuck off

i totally get the appeal and understand why so many people love this, however there’s a lot of “rockstarisms” that prevent me from loving this as much as others. the constant hand-holding, restrictive controls, mission structure. but i had a good time with it! i thought the characters, while not the most in depth, were entertaining and gave me enough reason to see the story all the way through.

i can’t wait for gta vi.

the worldview of GTAV is that the world's too cruel and terrible for even the possibility of goodness, and the only way to succeed is to embrace that and become the absolute worst person possible, but rest assured even that won't make you happy.

it makes my fuckin' skin crawl