Reviews from

in the past


O jogo é bem gostosinho de jogar, gostei bastante de me sentir um Radialista, e tomar conta das músicas e de todo o equipamento que o jogo disponibiliza para nós. A história do game é bem legal e passa para o jogador uma angústia e uma preocupação com os ouvintes que estão em perigo. A parte de investigação eu particularmente achei interessante, e a nossa interação com Penny também achei massa.

Só achei que o final foi um pouco abaixo das minhas expectativas que criei ao longo do jogo. Todas às vezes que eu tinha que sair da minha sala principal para explorar o exterior era um cagaço diferente.

Recomendo aí para quem ta em dúvida em jogar esse jogo, vai na fé que ele é bem feitinho. Só acho que deveríamos ter pernas

This is a great game, but you know what else is great? PONTYS PIZZA THE BEST AND ONLY PIZZA PLACE IN GALLOWS CREEK!! NOW WITH A 2 FOR 1 PIZZA SPECIAL KILLER PROMOTION

Recentemente experimentei o jogo Killer Frequency, que estava na minha lista de lançamentos deste mês de junho. Ele me atraiu não por ser um simulador de andar, mas sim pela sua estética, que me chamou muita a atenção.

Falando nisso, Killer Frequency é uma maravilhosa evolução do gênero de simuladores, oferecendo um cenário dos anos 80 bem semelhante com a estetica Stranger Things. A trilha sonora é incrível e o jogo se inspira nos antigos filmes de terror, desafiando os jogadores com puzzles que literalmente são uma questão de vida ou morte. É uma experiência bastante linear e tranquila, e levei cerca de 12 horas para aproveitar o jogo, mas apesar de parecer muito simples à primeira vista, ele é muito bom no que se propõe a ser.

Quando comecei a jogar, sinceramente não esperava muito dele. Fui atraído principalmente pela estética visual. O jogo tem uma vibe única, onde os jogadores precisam explorar, resolver quebra-cabeças e descobrir pontos da história à medida que avançam. No entanto, Killer Frequency adiciona uma abordagem slasher dos anos 80, exigindo que o jogador tome decisões no calor do momento, muitas vezes de forma dramática.

A estética é simples e incrível. Além disso, a história é um verdadeiro slasher, lembrando muito os filmes da década de 80, culminando em uma história maravilhosa. Um ponto que acho que vale a pena mencionar, principalmente em jogos desse gênero, é que o jogo pode se tornar um tanto monótono, especialmente se você jogar novamente. Os mesmos quebra-cabeças e cenas se tornam previsíveis, então, quando terminei, senti pouco desejo de jogá-lo novamente. Talvez a busca pelas conquistas/platina possa ser um incentivo para jogar novamente já que o jogo é bem tranquilo de conseguir, mas como não me importo muito com isso, deixei de lado. Foi uma experiência única para mim.

No geral, Killer Frequency é uma experiência muito legal e diferente. Certamente, se você jogou jogos como Until Dawn ou The Quarry, principalmente em termos de narrativa, vai curtir esse jogo com certeza. E se você adora filmes de terror dos anos 80 com uma pegada meio trash ou até mesmo cômica em certos momentos, certamente vai adorar esse jogo tambem.

Prós:
- Incrível ambientação dos anos 80.
- Os quebra-cabeças são muito divertidos.

Contras:
- O ritmo do jogo é um pouco lento.
- É linear demais.

Ótimo em questões técnicas porém repetitivo e irritantemente simples com os "puzzles". Faz boas referencias ao horror de 80, que agradam quem percebe que até o nome de uma rua é uma citação a Halloween. É divertido mas o nucleo de gameplay certamente não merece 5 horas tendo em vista que o que é apresentado no começo não é inovado/alterado até o final. O jogo te da opções com tempo, mas elas parecem mais só pra te irritar quando você esta explorando o escritorio ao inves de ficar na mesa principal, tendo em vista que raramente importa se você as escolhe ou não, e geralmente elas nem requerem muita atenção ou decisão.

A fun "reverse adventure" game where you're telling the person doing the puzzles how to do them over the phone with fairly easy puzzles and if you're that worried about it you can save whenever.

I enjoyed it a whole lot mainly due to the interactions with the cast and the general idea of it. Would love to see a different take on the same idea/sequel in the future.

The story doesn't quite live up to what I was expecting, the ending just sort of happens suddenly and I had kind of pieced together what was going on earlier from a few small things you can find laying around that you can't bring up in dialogue. Really besides a few more puzzles, this game is missing a Fallout esque epilogue slideshow or something to that effect to see what happened to everyone afterwards.

Oh also big plus, no jump scares besides a very telegraphed one at the very beginning and a few small, cans knocked over, parts.

8/10


One of the best voice acting I´ve seen in a videogame. The premise is original and the story is engaging enough to keep you playing till the end. The only things that I didn't like:
- Lacks replayability: Yes, you can save them or let them die, but it does not really change a lot, just a couple of dialogues and that's it.
- It could be more interactable, I mean, it's a small game, but it's very short mechanically speaking, the only things you can do is interact with some objects, get information from those objects, and take some decisions on the dialogues, that's it.

Anyways, this game is fantastic, and if you like the 80s, twin peaks, slasher films, and good voice acting, this is definitely worth a try.

A fun little horror romp. It has a fun premise and environment, although it's not as deep as it first appears to be. I was expecting something like Five Nights at Freddy's meets Not For Broadcast but in reality it was more like a series of environmental puzzles. The puzzles that are there are pretty neat, and I really like the premise and most of the execution. I'll have to play through it again but in my first playthrough I saved everyone but one person. I wish it was more dad gamey and there was more to do in the game as well. The biggest strengths of the game are the environment and for the most part, the writing. It is a little cliche but it is funny at times and kept me guessing. One thing it fails to do completely though is be scary; don't worry if you were expecting jumpscares, even though there's a very telegraphed one at the start. Worth a couple more playthroughs, but I don't see myself picking it up again after that.

Killer Frequency places you in the shoes of radio host Forrest Nash. You've been exiled from your job in Chicago, going from broadcasting to tens of millions of people to maybe ten people in the backwater town of Gallows Creek. It's a dark, neon-lit night in September of 1987, there's a killer on the loose, and all 911 calls have been rerouted to you. Try not to get anyone killed.

Killer Frequency is a game I had far higher expectations for, but was still a fun experience. The puzzles aren't too deep, they're usually only guiding people where to go with a map or very simple logic puzzles where you recall a basic set of instructions. It was exciting at first, but since the game lets you save and reload at any time, you don't have to live with your mistakes and can easily go back if you fail. It probably would've been better if I didn't savescum.

Despite being a radio host, the music that the game lets you put on is usually instrumental loops about 2 minutes long, heavy with synths and electric guitars to match the 80s vibe. The main story is what you might expect from any 80s themed horror media, a small town holds a dark secret in an incident from years ago, and some nutjob is out for revenge. The one thing I have only good things to say about is the voice acting. Forrest and Peggy are excellent, and while the voice acting is campy at worst, this is an 80s themed piece of horror media we're talking about. This thing lives and breathes campy.

Also, despite being released on the Oculus Quest 2, the Steam version has no VR support, which kinda sucks because this game probably would have been a bit more enjoyable had I been able to play it in VR.

I would recommend waiting until it goes on a fairly steep discount, but if you need something to kill an afternoon, Killer Frequency isn't the worst you could do.

You’re a local graveyard shift radio DJ, live on the air and dealing with a serial killer terrorizing the town during the 80’s. Somewhat short, but a total blast playing, taking calls and spinning records while trying to keep folks from dying. Wished it was longer and could have used better shortcuts for manning the phones and the turntable instead of point and click. Definitely worthy of multiple play throughs. My first run ended quite horribly.

Esperava mais
o jogo me pegou por conta da temática de radio e assassinato, mas fica oscilando entre um humor pastelão e um suspense. Não senti que o sistema de escolha tem tanta profundidade, no final de tudo, parece que todas as escolhas levam ao mesmo caminho (talvez tenha que fazer uma nova run, pra ter certeza disso), mas no geral tem bons gráficos, gameplay nada de mais, historia ok, curti o sound design

I was expecting wayyy more (and more challenging) puzzles. Unfortunately for a game so dialogue-driven, some of the supporting characters were grating, and the writing and pacing weren't good enough to hold my interest throughout.

A fresh perspective on campy 80's slasher movies.

Being in first person for some of the sections where you're behind the mic felt like they may be better served as a visual novel of some sort, but when you get to freely explore the station - never feeling quite safe - it's a true thrill!

The story is strong, the acting is exceptional, and the puzzles are exciting races against the clock to save lives.

I’m a radio host now. But ALSO a detective.

Got an old lady electrocuted to death live on air and then played a "womp womp" sound effect

Killer Frequency: Short yet I wish it was shorter, Killer Frequency is a game that I think sounds a lot better on paper than it plays in reality. Perhaps, as others have pointed out, the biggest problem is the game's indecisiveness of its tone.

The game opens with a brief tutorial of how to pick stuff up before you're murdered! A spooky lil' jumpscare and then you're in the studio as Forrest Nash, a has-been radio DJ now shouting over the airwaves of Bumfuck, Nowhere. Peggy (producer/sidekick) and Forrest will now be the world's most useless 911 team as the town has no police, no ambulance, and no firefighters able to respond to anything. If this was the real world, you've has just been given the duty of listening to people die, accompanying them briefly as they leave their mortal coil behind to see the Great Unknown.
But it's a game! There's a serial killer on the loose and you're going to miraculously help people out of sticky jamz, freeing them outta death's grasp before tossing on a new vinyl record for their listening pleasure. Give people the right advice and they live, mess up even slightly and somebody's dying, babydoll. Better pay attention and actually read your notes.

There's just never a lot of fun, here. You pick prompts and if you're a savescumming bastard like me, nobody is going to die, though if you pay attention this won't be that tough. You also shoot paper basketballs from your desk into a trashcan across the room and the game tracks this. I had about 400 by the time the game ended a few hours later: that's how little is happening.

Peggy and Forrest have a good relationship and their actors are believable, but it's weird how the game flip-flops between poking fun of its inspirations and being deadly serious. The story of the town's killer, The Whistling Man, is very childish and during the final climax when all is being revealed, you won't care as that last phone call drags on. The name sucks, the outfit is uninspired, and even his whistling stops being “scary” and starts to just make you sigh when you hear it through the phone.
Maybe keep the murders visceral but just go over the top with everything else? Forrest getting all slow and therapist-y with the killer at the end is so painful to hear, I'd call it undeservedly sentimental. And that last twist: wow, it's nothing!
Your soundbound effects change nothing as callers won't care if you make fun of them on the air (while a serial killer hunts them, mind you). I guess I didn't care, either.

I drunkenly started watching “Pontypool” one night years ago and never finished it. I imagine that movie is better than this game. If you want that vibe, or whatever vibe you think you'll get when you're checking out the Steam screenshots, just watch “Pontypool”, I guess.

I do not recommend Killer Frequency.

Com certeza foi uma experiência além de muito agradável, também foi muito surpreendente, quero dizer esse jogo além de possuir um mistério que de certa forma começa meio lento no começo mas com o tempo vai passando, ele consegue engatar e fluir de uma forma extremamente envolvente e natural.

Talvez existam coisas que eu faria questão de mudar, acho o final um pouco "antí-climax" tendo em vista que a motivação do Assassino é um pouco superficial, tendo em vista que a trama aparentava estar construindo algo muito maior com o decorrer da gameplay, falando em gameplay, apesar de certa forma ser "monotona" pelo fato de ser somente no estúdio, ela consegue não ficar tão massante, também pelo fato do jogo não ser tão longo mas sim pelas ocorrências de certa forma serem até interessantes, discordo de algumas resoluções delas pois as vezes a opção que era nitidamente a mais plausível para salvar a pessoa, acabava matando ela de uma forma totalmente sem sentido, o que resultou que na minha run eu acabei matando mais da metade das pessoas kk... Inclusive ainda seguindo na parte da gameplay mas focando mais na parte do terror, a atmosfera do jogo é incrivel e o fato de você nunca saber se o assassino está por perto é muito divertida, pois em nenhum momento o jogo apela pra jumpscares baratos, além do que tem no tutorial.

Mais do que recomendado e eu gostaria que mais pessoas conhecessem esse jogo, pois ele me cativou e a minha experiência com ele foi muito boa.

Killer Frequency's concept is unique and honestly, a lot of fun. Dialogue and choices make up most of the game play and offer a pretty intriguing narrative. I loved the campiness of it all - it truly reminded me of 80s slasher movies, an aesthetic that I enjoy a lot.

Yet, the game kinda overstays its welcome. It's clear that the devs were going for more of a comedic tone , silly and comical. After a while, the writing gets a bit annoying, especially because it accepts glaring plot holes in favour of mediocre jokes. People like to call this a horror game, however, there's not a lot of horror in it. Every "scary" moment seems inconsequential and none of the characters have enough charisma to make up for the lack of lack of tension.

Also, the ending was atrocious. It manages to make zero sense, while being highly predictable at the same time. This is the kind of game that's fun for a few hours and then promptly forgotten about.

This game felt great at first but the VR roots started showing quickly and then you realize you’re mostly just pressing play on a lot of pre recorded and WONDERFULLY acted voiceovers. I almost feel like this would have been better served as an audio only experience or podcast. Sometimes I’d have to find something to do with my hands like check my phone while listening to yet more exposition without gameplay. Very polished though… a nice experiment.

The puzzles were fun, but much of the dialogue was painful.

What I REALLY liked about the game, was how the finale weaved all the clues together to give us the full connected story, it made a lot of sense considering the setting is in a small town so it felt very natural to do that. However, there was a twist that I completely forgot was possible because it was briefly passed by, so while it was on the nose to shove it in there last second I guess it made sense. All of these things the game did well within the genre of mystery puzzler, so I think it was fun overall to play through.

Just again a lot of what the characters said was just so cringe and would take you out of the experience a bit. I also think a lot of the tension with the game was fine, it wasn't exactly great in horror but it did make for some great moments where you were uncertain if the whistling man was closer than you thought.


Killer Frequency
#13
PC - Steam
Beaten June 11th, 2023


A puzzle/walking-sim/visual novel disguised as a horror game (or wearing the mask of one...?) Killer Frequency is about a washed up, blacklisted DJ from the Big City being forced into rural overnight radio... as he's constantly demeaning his new home, a local legend reappears and starts knifing the townsfolk! Can our 'hero' and his plucky producer slash sidekick help out Gallows Creek, or will there be no one left to see the dawn??


The Good -
-Vibeeeeeesssssss man! Set in 1987 we've got the usual Neon 80's vibe, but also the small-town setting, washed up DJ trying to put a fun spin on the local murders (especially if you choose the right dialogue options) really comes together to make something special.
-Shooting hoops during long dialogue scenes, excellent choice by the devs
Playing your own vinyls! Just the amount of buttons really is cool - playing tapes, taking calls, etc. The board feels properly interactive to play with, it would've been easy to just "press A for next section" but they went that extra mile with all the interactivity.
-Voice acting is pretty perfectly cheesy for the B-movie PG-13 horror movie they're going for. Nash and Peggy esp
-Cast of characters is SOLID - well meaning but a bit ditzy producer, Pizza shop who won't stop calling to advertise their deals, RollerRink Guy and his dog, teenagers being dumb, creepy killer... Nailed it, team!
-The main story and its mystery are a bit by the numbers but executed well. Misdirects a-plenty and there's a point where you've got enough clues to legit get one over on the killer if you're paying attention and not just clicking options. 


The Meh - 
-Some of the actual 'gameplay' segments of exploration definitely needed a little more to them. I feel like there should have been some puzzles or something?
-The 'puzzles' for helping people on the phone calls could have been a bit clearer, in a few cases I legit didn't understand why I couldn't save some of the people! I didn't really play around with it though as I wanted the story to progress as naturally as possible.
-Ending is definitely a setup for a sequel but in some ways feels a bit undercooked. I feel like Forest and Peggy (or just the station in general) needed one more scene or something at the end. 



The Bad - 
-Pacing is off - not sure if the game should've been a bit shorter (I finished in 5.5hrs, maybe an hour less?) or maybe the office experiences should've been more involved that may have kept my interest a bit better.

The Hmm - 
-We can see Peggy's monochrome model (great perm btw) through the window for most of the game but no reveal at the end???
-Expanding on that last point, definitely felt a lowwwwww budget on this one. Basically no working models at all other than the killer, station is pretty small and underused... It's not bad, just noticeable. 


Killer Frequency is a damn solid B-movie horror presented as an interesting but not mind-blowing puzzler with great vibes and even greater hair. 


Final Grade, very appropriately: B 

If you're familiar with the movie Pontypool, this may be up your ally since it draws inspiration even having a reference to it in the game. Otherwise I really enjoyed the concept and format in which the puzzles were presented.

Damn who would know this basketball throwing minigame had a sick horror game attached to it

Although not perfect, I still think this game is very good — it was nice to have my friends watch me play this in the evening, and that it wasn’t so gameplay driven where they had to pay attention to their screen the whole time, they could go and do their own thing and just listen to what was being said. Very fun :)


Gráficos, história e apresentação muito boas. Os puzzles são muito bem feitos, porem em 1/2 senti que estava muito dependente da sorte. A incapacidade de voltar a ouvir diálogos tanto pode atrapalhar como pode deixar-nos mais atentos e imersos no seu universo. Uma boa experiencia de 5 horas e meia, recomendo

It's a game for those who wants to chill for a couple of evenings and loves the 80s that never existed. You know like purple neon and retro wave kind of stuff. I liked the idea of interactions with the world from the studio but it has some unrealized potential imo. The story itself is a mediocre trashy horror, so don't expect too much. Puzzles are pretty easy to solve if you pay attention. I don't like the controls, for example, the dialog window appears in a specific area and when I looked in another direction, I missed a QTE. Which is not good. I liked the references to classic horror movies. Buy it on sale, and you won't regret. It's 3.5/5 from me.

I really enjoyed the premise of this game. I don’t know how they make a sequel, but I hope that they do. Lots of fun, well executed.

Novel take on a horror game. Puzzles are cool and the atmosphere can be quite spooky. The talking is incredibly slow though, sometimes makes it feel like a slog.