Reviews from

in the past


I speedrun this and have wayyyy too many hours on it
Suffer from a lot of lag spikes on the Xbox Series versions, but found it to be smooth on the Playstation versions.

Jon Mclaren portrays Starlord extremely well, and I love the Guardians Chemistry, I really hope Marvel commission more Single player Games based around their franchise like this, because this is heavily under rated and a super fun time!

Algunos de los sistemas, mecánicas y decisiones de diseño de moda en triples A que componen Guardians of the Galaxy: mesas de crafteo, rampas deslizantes, pasajes estrechos "de carga" entre escenarios, quick time events, huidas mientras todo alrededor explota, doble salto, logs opcionales esparcidos por los niveles, coleccionables (skins) premio a la exploración, y hasta aquí que me venga rápido a la cabeza, pero hay más.

Jugar Guardians of the Galaxy es avanzar en línea recta intercalando combate, plataformeo y puzzles mientras la narración acontece y la espectacularidad hace gala de presencia a la mínima excusa. Escenarios variopintos y asombrosos como decoración de los a menudo insulsos pasillos que navegamos primero buscando con el visor el elemento con el que interactuar para continuar, después saltando un poco entre plataformas y finalmente combatiendo para luego repetir con alguna variante aquí y allá, sin sentir nunca que estamos ahí realmente. Un amasijo de tropos interactivos liviano a los mandos, de esos que no exigen mucho al jugador para no atosigarlo o cansarlo antes del próximo e inminente trocito de historia en forma de cinemática.

Y era obvio desde el vamos. ¿Por qué, entonces, dedicarle tiempo a este juego? La respuesta asomaba ya en el primer tráiler mostrado: la interacción entre personajes y el desparpajo que lo empapa todo. Y, a ese respecto, Guardians of the Galaxy otorga.

¿Se acuerda alguien de esas breves charletas con Ellie en el primer The Last of Us? ¿De cómo los protagonistas y su relación se iban definiendo poco a poco con ellas? En su momento aquel detalle fue elogiado y con razón. No se trataba de algo revolucionario, pero aquellas caminatas, por acumulación y calidad de sus diálogos, consiguieron que nos creyésemos esa mediocre inteligencia artificial de nombre Ellie, que nos encariñásemos con ella incluso. Bien, pues Guardians of the Galaxy es un doble o nada en esta particularidad. Un videojuego no de uno sino cuatro acompañantes, todos de hipercaracterística e hipervitaminada personalidad, cuyas interacciones son constantes dentro y fuera de secuencias cinemáticas, explorando o paseando o combatiendo o relajándose. Los diálogos siempre están en ON, y a fuerza de caracterización y sentido del humor poco tarda en ganarnos la propuesta. A cada dos por tres una riña, un chiste, una conversación intrascendente. Se tarda menos de un tutorial en caer rendido ante los cuatro miembros de la tripulación, y entonces uno se percata: esto va más de las conversaciones mientras se juega que de lo que se hace en sí mismo. Podría decirse que Guardians of the Galaxy es un videojuego sobre esa frase cliché que dice algo así como que el viaje son los amigos que haces por el camino, o al menos un videojuego que la hace sentir verdad. Hasta de la improvisada mascota acaba uno prendado aquí. No es lo que haces, sino con quién lo haces.

Y adoro la cantidad de formas en que se manifiesta ese descaro juvenil del que hace gala el videojuego. Mirarse en el espejo y poner pose de chulo, la lista de reproducción con clásicos de hard-rock, el head banging de Kammy en la nave, el "¡piu piu piu!" que hace el protagonista cuando pulsas el botón de disparo estando desarmado... Más allá del lenguaje (dialéctico y corporal), de lo que solo a base de ejemplos podría llenar un texto el doble de largo que este, hay tantos detalles y buen hacer que la risa viene además acompañada de sorpresa. En este juego, si te va mal en una pelea, reagrupas a tus compañeros, les das un discurso motivador, pulsas play en tu reproductor portátil y lo mismo volvéis a la batalla con bonus de daño y The Final Countdown sonando de fondo. A veces es así de simple hacer funcionar un videojuego.

En efecto, es una historia de compañerismo. Un videojuego de camaradería y amistad. También de pérdida (y superarla), lo cual encaja a la perfección, pues qué manera más efectiva de pasar página que encontrando gente a la que querer y que te quiera. En Guardians of the Galaxy asistimos a la formación de una familia, los mal llamados "Gañanes de la Galaxia" (Gardeners of the Galaxy en inglés), no de sangre pero sí de espíritu. Como en Cowboy Bebop, este grupo de chapuceros cazarrecompensas espaciales carga con un pasado traumático sin superar. Cada personaje una pérdida imborrable: Peter con su madre asesinada, Gamora con su hermana, Drax mujer e hijos, Rocket su alma gemela (o interés romántico), y Groot no habla pero es el último de su especie, por lo que su caso apunta a ser tan malo o peor. La trama gira en torno a un culto religioso con el poder de hacer creer a la gente en la posibilidad de traer de vuelta a sus seres queridos y vivir en felicidad eterna junto a ellos, siendo mentalmente anulados y controlados como consecuencia de aceptar esa falsa promesa. La batalla por librar a la galaxia de esta amenaza es a su vez la lucha de los protagonistas por dejar atrás las heridas de la pérdida y pasar página. Una lucha que solo pueden ganar juntos.

Este énfasis en el compañerismo y cómo reluce gracias al humor y el descaro transmitidos a través de personajes memorables son el motivo de que el título no sea otra propuesta mediocre más, a pesar de su ADN de triple A genérico. Y no parece casualidad ni virtud secundaria, sino el objetivo primero de los desarrolladores. Digo esto porque cada acción realizada y sistema de juego pasa por tus compañeros. Aunque los personajes y conversaciones sean lo que más brille, el trabajo en equipo está presente en cada área del diseño de juego. Para abrirse paso a través de los escenarios siempre es necesaria la ayuda de alguno de ellos, ya sea con Groot haciendo de sus raíces un puente o Drax usando su fuerza bruta para romper y mover cosas, por ejemplo. Y en combate emplearemos sus distintas habilidades para incrementar los objetivos atacados y el daño infligido, obteniendo un desempeño superior. Cuando caen nos acercamos para ayudarles a recomponerse y si están cerca a la hora de finiquitar un enemigo nos ayudan a asestar el golpe final. Hasta las mesas de crafteo usan el conocimiento mecánico de Rocket como justificación narrativa a nuestras mejoras. La cosa es que hagamos lo que hagamos, que sea siempre, pero siempre, con los colegas.

En fin, que estaba siendo uno de mis blockbusters favoritos en muchos años, pero hacia la segunda mitad empieza a caerse. La amistad que se gestaba sutilmente y a cuentagotas pasa a explicitarse para poco después volverse insistente, con los personajes repitiendo constantemente el buen equipo que hacen o la suerte que tienen de estar juntos. Los breves acercamientos a la intimidad y el pasado de cada uno de ellos también se acelera y se nos revela mucha información en poco tiempo con varias secuencias de pretendida intensidad emocional que a veces calan y otras no, más a menudo lo segundo que lo primero. Y lo peor recae sobre la narración, que muy a la japonesa comienza como una aventurilla con sus contratiempos con un toque personal y termina con el futuro de la galaxia entera dependiendo de lo que hagamos los cinco gañanes, extra de deus ex machinas a medida que avanza la trama. El videojuego acaba por tornarse cursi, pesado y más ridículo de lo que puedo tolerar antes de perder el interés. Aunque, al menos en mi caso, en la balanza pesa más lo conseguido por sus personajes y las variopintas situaciones en que me he visto envuelto con ellos, y permanece la sensación de haber jugado algo inesperadamente especial.

Guardians of the galaxy was a surprise hit for me. It’s absolutely beautiful and full of wonderfully creative and crazy environments (even though experiencing the highest fidelity means you’ve got to deal with 30fps), it feels cinematic and manages to capture the essence of why the guardians are so popular. It’s packed to the rim with top notch voice acting, the characters basically never stop talking. There is so much good and sometimes funny writing in there too. The basic game loop and setup reminded me of mass effect sometimes (which is the highest compliment I can give): you visit a place, experience stuff and then meet up in your spaceship to talk to your crew and reflect on the mission. There is a nice dynamic in the team, as every character has a lot of background lore and it influences visibly how they treat and interact with each other. I genuinely enjoyed the fighting mechanics too, even though there is not much depth to it. But hitting the hordes of enemies with a super stylish combo after huddling to buff your crew doesn’t get old up until the end.
If you’re into the guardians, this is a must play anyway, but even if you’re not, I’m pretty sure almost anyone (who is fine with linear cinematic games without much else to do) can find something to enjoy here. Don’t skip :)

Walking parts of game are sometimes very long, you only walk 10-15 min without any combat

The gameplay is repetitive and final boss is sucks but the game is still fun because of the friendship between characters is realistic and their conversations are too fun. It has the feeling of a true friendship but i think FFXV is better at this than this game

Surprise of the past year!
This game is insanely fun, the combat system & the ability to control my party members were amazing, especially when you unlock a new upgrades and powers. One of the things that I liked the most is solving puzzles to find a way using each member’s ability, This adds some gameplay variation and strategy, making it even more enjoyable.
I didn’t expect much from the story since it’s a superhero game, but it was surprisingly good & all the flashbacks were just on time.
the dialogues are well-written, I spent lots of time doing nothing just to listen to their lovely conversations.
Characters development & relationships were very charming especially when they argue :p .. they disagree & conflicts each other all the time yet sacrifice a lot. Which made me laugh, sympathize and feel emotional many times <3
The soundtracks fit very well & It Absolutely deserves the “best-narrative” award.
Lastly, I’m glad for this experience. It reminds me of the super-hero games I used to play in the PS2 era :’) I highly recommend it & It’s definitely a must play for any marvel fan.


One of the things that makes Guardians of the Galaxy interesting as a comic property is that there isn't really decades of source material the way that even obscure characters often get in shared universe superhero comics. Sure, there's a version of the team from the 70's (with an entirely different roster) and the characters in the current iteration started cropping up in the 60's, but it's the 2008 Dan Abnett and Andy Lanning run that built their modern identity with a radical departure from what came before. What this means is that creators working on the franchise have the opportunity to create ideas that wind up becoming an essential part of their mythos, much in the same way that Fleisher’s Superman's cartoon introduced flight as a part of his toolkit. It’s too early to say if Eidos Montreal’s take will have any lasting impact on the legacy of the team but its chosen medium does offer synthesis of the more detailed lore facilitated by the serialized storytelling of the comics alongside the tighter emotional focus of the James Gunn films. The titular galaxy flourishes with texture and history because it pulls from the decades of cosmic Marvel stories that the Guardians were born into, and much like how Arkham Asylum’s encyclopedia entries drew me into comics to begin with, the ones on offer here shows how the hypertextual nature of video games is well suited to contextualizing and capitalizing on the fascinating unwieldy behemoth that comes with shared storytelling projects. However, I must admit that I have a strained relationship with superhero fiction these days, for a myriad of reasons, but especially in the medium of comics, due to their unwillingness to ever end. This forms the second part of the appeal of the Guardians video game, telling a long but definitively finite story with these characters.

To that end the game delivers the broad storytelling, colossal stakes and sincere goofiness that superhero comics are known for. Plus you get extra video game goofiness as well! If Rocket being able to use a gun five times bigger than him, assembled with the barrels of a dozen oversized weapons, because he overcame his trauma isn’t using the game using its medium to its advantage, I don’t know what is. The broader narrative writ large tackles the consumptive nature of grief, which is hardly new territory but it’s a natural fit for Guardians and the game distinguishes itself by exploring and refuting the seductive but unachievable appeal of living a life free from it. Of course, the gameplay itself is also part of how the game tells its story, and this is where we must confront the fact that Peter isn’t that fun to control, without much to do but hover around on floaty jet boots and to chisel away at enemies with anemic pistols. The game offsets this by allowing you to give orders for your teammates to set off power combinations, but I would have preferred switching between characters mid-combat, but I do appreciate the focus on leadership, and it works well enough. While it’s most likely destined to be lost in the veritable flood of superhero media that our era has produced, Eidos Montreal’s take deserves to be remembered for its cohesive assembly of what makes the Guardians team fresh and interesting; its rich and dynamic characters.

This is without a doubt one of the best games ever done by Eidos Montreal.
The sheer content and exploration of things in this is just so good. (Knowhere chapter where you go around to find Cosmo is the best 3 hours I spent on just exploration).
The Huddle dialogue choice is a bit tricky tbh, sometimes it backfires on a very good fight but it's a very minimal thing (I got Rick Astley during the Fin Fang Foom boss, BEST SHIT EVER to play during a boss fight XD).
The dialogue choices and narrative of this blow the skyline of other games like wow.
10/10 this is my Game of the Year.

i don't really have anything too intelligent to say but I've never read any superhero comics and detest the marvel films but I really enjoyed this! the writing is generally quite nice, except for adam warlock who is intentionally written like he was written by a 14 year old who just discovered alliteration (ive been there) as a joke (?), there's some fun jokes with that but it was somewhat grating to me overall. also the flashbacks to Peter's childhood reads like a non-proofread first draft in a very careless way. set sometime in the 80s but at one point Peter whines about his mother having seen the exorcist (1973) when she was younger than he is (13), which is absolute nonsense unless she was pregnant with a half-alien child at like 14/15. anyway that tangent aside

really enjoyed how seemingly divergent the story is, obvs there's only one main plot but i really felt like all my choices mattered, the lineage of eidos's deus ex experience is somewhat present in the narrative aspects i guess? I've never played them. if more of these mainstream big blockbuster 'action-adventure' games felt as actual works of interactive fiction like this i would def play more of them. combat system might be a mixed bag, i really enjoyed it but also the best way i can describe it is like a turn based rpg series adapting to an action system for the first time, except the turn based system never existed obviously. it's not the most technically/mechanically deep thing ever, but def involved and fun enough that i loved battles.
big complaint is the licenced music choices, they're good but predictable, if this gets a sequel i hope they go out of the box a bit on that front.
loved this enough that i may start reading comic books :0

Got about 8 hours into this and honestly was not grabbing me and I think I gave it a fair shot. Maybe its a combination of being so burned out from how much Comic Book properties reign supreme in todays modern media but also feel like I've played a game like this before too many times now, and this one doesn't do anything different from the AAA gaming status quo of blockbuster narrative experiences, that while it looks nice, and has some charm here and there in the writing and voice work, ultimately feels devoid of any personality, its pretty average and lacks anything unique or distinct then what everyone else has done in games right now. Might come back to it at some point in the future just for the completion but not sure.

HOLY SHIT this game was so much better compared to that Avengers.

Super interesting gameplay style where you control your groups to combine a unique blend of attacks when confronting enemies. As you progress further in the story, the game puts your through riveting flashbacks to remember and learn new powers/features for your gun which add even more variety to the different combinations of attacks and makes the gameplay so dynamic.

The game does a good job of capturing the essence of these characters, and fully delineates them in a way that has you reminiscent of why you love them so much. Much of the world is seriously stunning, the visual fidelity (especially that dog model) just devours your eyes and adds to the immersion of the game.

Such a good experience and I couldn't recommend it more.

There’s a chasm between being an effective leader and being a good one. While a lifetime can be spent thinking “number goes up quickly” is an accomplishment, acknowledging and endearing oneself to the people who make it possible is the true reward. Good leadership is accepting that the skills of individuals make the whole stronger, understanding nobody should ever be considered “replaceable.”

And in that sense, Peter Quill is trying to be good.

One tragic backstory later and Peter is going by “Star-Lord” while daydreaming of being celebrated and feared throughout the cosmos in equal measure. He’s emotionally stunted, a thirteen year old boy trying to live vicariously through his own thirty-something body. Though charming enough to assemble a crew of would-be-heroes, he doesn’t quite have the chops to command them. Even if he did, deciding to call the group “The Guardians of the Galaxy” is in itself a sign of fantastical thinking, totally detached from the reality that all five members are outcasts in a society that spans countless star systems. As the player we begin our time in Peter’s rocket-propelled shoes making decisions and issuing commands to the Guardians in combat, but the dialogue frequently betrays the man he’s striving to be. His teammates clearly don’t respect him, and his own insecurities about this bleed out as rash decisions and laughably futile motivational speeches.

The next roughly fifteen hours tell the story of a group coming together, falling apart, and coming back even stronger. It dives into the mind of trauma and proves love is a more powerful force than revenge, camaraderie and individuality defeat subjugation any day. Mechanically we find ourselves getting better at commanding the team alongside Peter, who somehow earns the right to be called “Star-Lord” by the time credits roll.

Being “the one in charge” is never an easy task, and those who desire it most tend to be those least deserving. Although Peter begins his story trying to be effective as the captain of his crew and force himself into an idealized version of leadership, truly accepting himself and his circumstances paves a path towards being someone better. Someone good.

Crazy how one shit game can overshadow a great one. I have no doubt Avengers killed any hype for Guardians of the Galaxy. Its genuily amazing how story, gameplay and narrativ choices come together. Its the best adaptation the Guardians to date, including the movies.

Marvel's Guardians of the Galaxy offers a fun and visually impressive adventure that captures the essence of the beloved characters. While the story is engaging, the gameplay can feel repetitive at times, but the humor and camaraderie of the Guardians shine through, making it a solid addition to the Marvel gaming universe.

Um bom jogo injustiçado pelo momento que saiu, tinha feito 1 ano do desastroso lançamento de Avengers, um novo jogo pela mesma publicadora de uma grande decepção e um game de um grupo, tudo poderia dar errado, eu mesmo na época tava sem esperança nenhuma e quando ouvi que o game estava bom foi uma grande surpresa e após zerar ele é triste ver um potencial que provavelmente não vai ser levado pra frente.
Guardiões da Galáxia é um bom jogo, ele tem seus problemas, rolaram bugs, glitches, o combate é bom mas fica enjoativo porém o gráfico e os personagens são ótimos e a história é bem legal de acompanhar, fez jus ao que eu espero desses personagens, até me surpreendeu em vários momentos, dá pra ver que teve esforço e carinho da equipe, acho que vale a pena numa promoção.

Não sou muito fã da franquia de cinema do Guardiões da Galáxia e portanto, não esperava muito desse jogo.

E o resultado disso foi ótimo, me surpreendi bastante com o jogo. Ele não é perfeito, na verdade sofre muito com bugs (nada que atrapalhe tanto assim) e tem um combate bem mediano (comparando outro jogo de ação com uma pegada de combate "semelhante", eu coloco o combate de Scarlet Nexus muuuuito à frente desse).

Mas é na sua história e personagens que o jogo marca muitos pontos. Estava amando ouvir os diálogos e acompanhar essa história que é melhor que a dos filmes.

Não esqueci da trilha sonora, tanto a licenciada quanto a original, são maravilhosas. Inclusive eu já tenho Starlord (banda criada para o jogo) nas minhas playlists de música...

Os visuais e direção de arte também deixam sua marca aqui.

When Mantis is not on screen, every other characters should be asking "Where's Mantis?"

A perfect Guardians of the Galaxy game; feels like a "best of both worlds" scenario as it combines the dark wit, rock soundtracks, and emotional sincerity of the Gunn films while embracing more comic accurate roots in regards to characterization, art design, and general story. This is a treasure trove of references and deep cuts but also never forgets to tell it's own story, and said story explores death, grief, and alienation in a way that's refreshing and poignant.

It helps it's rock solid from a gameplay perspective too. Fluid as hell, and the other Guardians don't feel like added weight but instead have their own unique contributions (NONE of them are useless). Runs out of steam a little bit towards the end once you've unlocked everything (which is exceptionally easy) and combat becomes mostly perfunctory - the only real failing of the game - but otherwise this is a nigh-perfect superhero game. Adored this!

superhero games are often difficult to make thus all the praise this one received is well deserved. it doesn't do anything amazing but it's interesting enough and captures the essence of the guardians so well. story is fine and surprisingly emotional at times, i had one of those moments when you drop the controller and just think about what's happening, but i would have loved for some more gameplay variety in later chapters, it gets pretty repetitive.

Humor can be hit or miss but, at its core, Guardians of the Galaxy remains true to the spirit of the ragtag team of misfits by injecting them with a flarkload of heart and passion, replete with many quiet moments of empathy and growth amidst a sea of laughably easy combat encounters.

Eidos Montreal may have been toiling away in the Square Enix IP mines for a while but it's clear that they still have a team of talented creators at the helm. Would love for Square to let them finish Deus Ex now. Or any time. Please, I need more... I'm asking for it. It's been too long. Please, Square.

Playtime: 20 Hours
Score: 9/10

An excellent superhero game with great writing and characters! When they first announced the Guardians of the Galaxy movie, I like many others was like "Who?". Then the movies came out, and I absolutely love the trilogy by James Gunn and this game captures much of that. Obviously this came just after Avengers which Square Enix completely screwed up (I myself couldn't get passed the first hour of it), and it hurt this games momentum that I feel like it deserved. But what's this game all about?

The main reason to play this game really is its story and characters. While this game is NOT set in the MCU, they took the personalties of the characters from the films and told their own unique story with it! There is ALOT of dialogue in this game as the team is constantly bantering with each other while you play through the levels. While some will find this annoying, it didn't bother me since the dialogue is so well written and voice acted, and they so such a good job capturing the characters personalities. It did get a little annoying during combat mainly because I was trying to focus on shooting and they tend to just repeat the same lines over and over, but outside of combat, they always had something new to say to each other which I appreciated. You can also make choices during conversations which I thought was a nice touch and they will even give you notifications about how characters feel about your decisions like in a TellTale game. While I didn't mind these prompts in conversations, they do have QTEs in cutscenes which I definitely do mind. I thought we were past this in the games industry, as they don't require skill and are just there to make sure your paying attention. And if you fail these, you often have to rewatch the whole cutscene again until the prompt shows up for you to retry it which is very annoying.

Lastly the ending I thought was pretty good but they do drag it out a bit too much. Like you have: a credit scene; then surprise, another chapter; then credits; then another dialogue scene where you have to make choices; then credits; then end slides and then a book retelling of the games events. Like Eidos, I loved your game but you need to learn when its time to end!

Next up we have the combat which can feel clunky in the beginning but as you unlock more abilities it does get a lot better. Obviously some players will feel cheated that they can't play as the different guardians but I found the combat loop got better once I got the hang of it. Your meant to pretty much hang back and shoot as Starlord and command the Guardians to come in with their abillities. It can also be a little stragetic once you know the role each of them serves. Gamora and Drax are great damage dealers, where as Rocket and Groot are good for AOE abilities, such as Groot holding enemies down and Rocket using his grenades for group kills. The enemies can be bullet spongy, but towards the end it became less of an issue once I got fully into the games combat synenergy.

My one big issue though is the level design. Visually the levels look amazing and I love the artstyle they went with. But mechanically the levels are very linear and basically just one long corridor. There are side paths you can take, but these just lead to dead ends with collectables, and they don't offer any alternate routes through a level. I talked about this in my review of Control, but in that I talked about Arkanes level design (pre-Deathloop and Redfall) and how they were really good at making even the most linear levels feel fun to explore as there was always a side path to take or different ways to approach a mission. I get that this is more of an action adventure game, but even games in that genre like God Of War 2018, offered a little bit more freedom in the levels or those more open levels where you could explore at your lesiure. Here its a much more strict pathway where you will be walking through gaps in walls or sliding down slipperly slopes. The kind of thing thats very abundant in the newer Tomb Raider games, which Eidos obviously helped work on.

Lastly there are skins in the game that you can find hidden throughout the levels and not in some money grabbing cash shop, which lets take a moment to praise that! I also thought it was cool that you can get the costumes from the first movie for each of the guardians which is pretty much what I wore throughout my playthrouh. The other skins didn't look that appealing to me and aside from a couple of others, I would never play with any of them on.

Overall though, this is a great superhero game with its engaging story that I will say is on the level with the Batman Arkham trilogy in terms of the quality of writing and characters. I don't know if we will ever get a sequel but I really hope we do as I would love to play that!

All Games I have Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/

I had no intention of buying this game when it was revealed back at E3. The showing was genuinely terrible and I immediately wrote it off. And then I saw a gameplay demo a few weeks before it came out, and I was surprised to see that it didn't look half bad. After I finished it, I'm happy to say that this is easily one of the best games I've played all year. And I've played a LOT of games.

I can't look at many games these days and confidently say that they're made with a lot of passion and heart. The 20 hours I spent with the Guardians easily put the game in that category. The game itself has a lot of problems. From a pure design standpoint it's nothing special. Lots of walking and talking sections, especially at the beginning, followed by battles from big room to big room. Commanding teammates in and out of combat for really easy puzzle solving. On the surface, it actually sounds pretty boring. But once you throw in the staples of this series, like it's excellent characters, dialogue, locales, classic rock soundtrack, and everything else that Guardians is known and loved for, you get a formula that doesn't get old throughout the entire run of the game.

Guardians of The Galaxy is one of the prettiest games I've ever looked at. You travel to so many places in such a short time and every single one of them is jaw dropping. Character models have so much detail on every inch of them, and the effect work is really well done too. Animations can be a bit wonky sometimes, especially outside of custcenes, but the hand animated cutscenes that play during important story beats are really impressive.

Like I said before, from a pure game design perspective, the game can be kinda boring, but the banter between the Guardians that is constantly happening makes everything worth it. The only character I didn't think was up to par was Star-Lord himself, but he wasn't bad at all, and he really shines in the last couple chapters. Anyways, when the game hits it's stride, everything flows so well. Combat sequences are especially fun when the guardians are working together and yelling shit at the enemies and each other while they fight. It's really endearing.

The plot itself is really good, and it takes it's time setting up stakes that you can really find yourself personally invested in. I won't say much about it because spoilers, but I really loved seeing the villain give the story a way to delve into each guardian's trauma and problems. I've never read the comics, but the game did a much better job of communicating how fucked up this ragtag group of criminals is than the MCU ever could, given the opportunities of this medium. Addressing each character's trauma and past mistakes with a unique villain that opened the door to a TON of good storytelling opportunities that the dev team took advantage of. They could've gone further with it, but I think this was a great first attempt.

It's a little clunky, and it's no masterpiece, but it's easy to tell that Guardians was had a lot of talent behind it, and that the people who worked on it love this series and wanted to do it justice. Highly recommend.

I loved everything about this game. I was honestly surprised as to how much I loved it, but to call it a masterpiece is not an exaggeration. Best cinematic movie game I've ever played even surpassing my old favorite in this style which was Uncharted 4.

It's one massive intergalactic adventure that has Star-Lord and the gang traverse multiple planets and exotic locations. All the scenery and set-pieces were amazing and part of that is due to the incredible graphics as well. I have to mention I adore how at certain moments throughout the story you have to make choices and for once in a game they legitimately do matter and can change a lot of different things from playthrough to playthrough! The plot, themes about finding family and coming to terms with grief, general dialogue and character development (Each individual character has a fleshed out arc) was honestly so much better than I ever expected from a comic book game (It's a lot more faithful to the comics than the movies as well), I only wish the MCU had the kind of quality writing this game has.

I also loved all the banter between each character and their interactions as well and unlike in Marvel movies where the comedy is often cringe-worthy, the comedy in this game is actually super funny and endearing, I was laughing so much while playing. The OST kicked ass too, everything from the licensed classic rock and pop tunes of the 80s to the original in game heavy metal band Star-Lord and even the whimsical, bombastic, heroic Marvel style orchestral score, it all fit the style and theme of the game and every moment was scored perfectly.

Speaking of style, the actual gameplay of the game has you only taking control of Star-Lord himself, but it's very fast paced and fluid and as you unlock new powers and abilities you can chain together DMC style (The game even has a DMC-like style meter, there's no way it wasn't influenced by DMC) combos alongside giving orders to the other Guardians via an abilities menu you pop open during battle. When outside of battle there's some platforming and puzzle solving ala Uncharted, but the puzzles are pretty cool and creative as each Guardian has a unique overworld ability that you can command them to do in order to solve the puzzles.

All in all Marvel's Guardians of the Galaxy is a perfect mix of the over-the-top gameplay style of DMC and the cinematic movie-like experience of Uncharted topped off with impeccable writing, fun and memorable dialogue and character interactions, a killer OST and beautiful graphics. If you're someone who plays games and is even remotely interested in Marvel you'd be crazy to skip this adventure and even if you don't like comics I'd still say give the game a shot because it might end up surprising you with how impressive it is and how much better than the movies it is.

this game is so good i hate square enix

Esse jogo me surpreendeu bastante, tem uma boa história, personagens interessantes, trilha sonora pika e uma direção de arte sensacional.

O jogo peca um pouco na gameplay, que é simples até demais, mas no fim das contas acaba cumprindo seu papel.

O que me incomodou mesmo foi a falta de polimento, tive vários momentos que precisei dar loading em save por que os bonecos simplesmente bugavam e paravam de me seguir.

No geral é isso, bom jogo.

Completing the game in 18 hours is honestly sadly boring. The story is played safe and you can't go back to explore unless you start the game from the beginning. They nailed the personalities of the characters from the movies well enough.

Adorei muito. Quero abraçar todos os guardiões e falar que ele são ótimos


Even if you aren't a fan of the movies I want to say right now that the game is based more off of the comics and original takes on the characters. I'm actually glad Eidos Montreal went this route. The game features a new story and even if you don't like Guardians of the Galaxy you should enjoy this game as just a pure action-adventure romp. The game is chock-full of humor, clever writing, a great story, and fantastic visuals.

You play solely as Star-Lord the leader of the Guardians. The game's length is something I want to mention first as it's fairly long. Running at least 15 hours and there's honestly not much in terms of venturing off with side quests or anything. This is a very linear game with small side paths that lead to components for upgrades or extra skins, but that's about it. You start off the game with a story-heavy intro. Tons of licensed 80's rock music, and right away you can see there's a lot of care and detail put into this game. Fantastic voice work, great sound effects, and tons of great artwork. The game consists of two main parts. Exploring planets on a linear path that includes light puzzle elements - barely that to be honest - and some platforming. Then there's the combat which this game relies heavily upon and uses as filler.

Let's just get the combat out of the way here. As I stated earlier, you only play as Star-Lord and you can order your other three teammates around. When you start out you slowly acquire up to four different abilities for each member including yourself and these are acquired with ability points earned through combat. I feel this is meaningless in the end and felt tacked on as there's not much strategy involved in combat. You can shoot your pistols until your heat meter fills up and then time the gauge in the green to offload the heat for a burst shot. Then you can mash a melee button as well. Honestly. Star-Lord is fairly weak by himself and I heavily relied on spamming the abilities of my teammates. Even my own abilities were fairly weak in comparison. Drax is a heavy tank while Gemora is like a ninja and can jump around slicing enemies. Groot is eventually upgraded as a healer towards the end of the game, but in the meantime, he can hold enemies in place. Rocket uses explosives and focuses on AoE damage.

This all sounds fine on paper, but in the heat of combat, the different abilities don't do enough that is different to mean much. I usually just relied on a couple of abilities from each member, mostly AoE-type abilities for maximum damage, and stuck with those through the entire game. I only really used my own pistol barrage ability as well as it was the most useful. Enemies come in usually only three varieties. Easy to kill, medium damage and health, and larger enemies with multiple health bars. The enemies mostly repeat on their respective planets, and then there are the same Promise enemies over and over again. There are a few boss fights thrown in, but they aren't anything unique or special.

It's sad that the combat because a dance of spamming the same abilities from your teammates and running around to stay alive. The fact that you yourself do so little damage is really odd. There are a few other contexts thrown in like a bar under larger enemies' health bar that determines when they are weak. If you spam enough attacks in a row you can then do an instant kill. There are also a few environmental items that you can order teammates to toss around, but it's very underdeveloped and relies too heavily on these fundamentally useless abilities. The fact that there is so much combat in the game can make it feel like it's dragging on far too long and is just there for filler. I much preferred the story elements and more exploration areas than the combat.

The exploration is mostly just running around and listening to the banter of the Guardians but also light puzzles in which you must match the correct teammate's ability with the right obstacle. Gemora can slice things open, Drax can punch through walls, Groot can create bridges, and Rocket can hack panels. There are four weapon elements you acquire such as lightning, ice, fire, and a grapple ability that are used here as well, but it's not rocket science. Again, another idea that is undercooked and felt like filler. I mostly enjoyed the choices you have to make during the story which determines which allies help you during the final events of the game, and the overall voice work and writing are clever, sharp, and really funny. I just wish the rest of the game had the same care attached to it.

That's not to say it's downright bad. The controls are responsive, the animations are smooth and look great, and the combat does work. It's not clunky or a chore to use it's just full of underwhelming features. The various planets you explore are fantastic looking and really draw you in and make you feel like you're in the comics. There are intermissions in between in which you are on the Milano ship and can walk around and explore. There are also easter eggs and lore scattered throughout the game for hardcore fans too. However, the biggest element of all is this enough to warrant sitting through 15-17 hours? If you aren't a huge Marvel, Guardians of the Galaxy, or comic book hero fan then no. I feel like almost 5 hours could have been cut with less combat thrown in and the story does go on and on. It's supposed to as you get a solid beginning middle and end. There's enough run time here to really get you to connect with each character. I didn't finish the game and have no clue about anyone or care about anything like most video game stories these days. It was daring for Eidos Montreal to really push the story run time and allow you to grow with these characters and it paid off.

Overall, with weak and repetitive combat, mostly useless abilities that don't allow for any type of strategy, and a weak attempt at environmental puzzle-solving the only saving grace here are the visuals, story, characters, and voice acting. I played this game all the way through because I wanted to see and hear more. It was highly entertaining, but every time I went through a chapter full of nothing but combat I grumbled and just wanted these parts over with. I then enjoyed exploring various planets but got annoyed with the poor attempt at puzzles. If the combat was cut way down and the puzzles were cut out we would have had a perfect run time of maybe 10 hours and the weakest parts less apparent.

A história desse jogo é TÃO BOA, tão bem construída e bem escrita que se tornou não só um dos meus jogos favoritos, como uma das minhas histórias favoritas num geral, englobando todas mídias.

Eu já amava os personagens dos filmes, mas aqui é a melhor versão deles. O jeito com que você interage com todos é sensacional. Eu me senti gerenciando uma equipe mesmo. Me senti parte da equipe.

A jogabilidade e combate podem não ser dos melhores? É, meio que não são mesmo. Mas eu achei competente, não me irritou e sinceramente o que o jogo faz bem ele faz tão bem que isso foi apenas um detalhe.

Queria mais uns 5 jogos dos Guardiões e me destroça o coração saber que 90% de certeza que não teremos mais nenhum.

This, as a game, is a complete garbage.

I love their interaction, but besides this and the soundtrack, it's the only thing this game has to offer. Combat and story are so boring that many times i wish i could just press "skip" combat sessions and stop the story to stay hearing they talk inside the Milano. Again, i liked the soundtrack, but because i already liked the songs IRL. I know the streamer mode have a original soundtrack, but the real guardians of the galaxy experience is with 80s music.

The game is so bad technically speaking. So bad polished, made like almost every AAA/Ubisoft is today. It's terrible to have frame drops and falling into oblivion inside the map in a CUTSCENE...

Like i said, game is carried by the guardians themselves, and a surprisingly good amount of choice/consequences. I hate games that try to be movies, but truly i wish this one was just a interactive movie.

Thank god, Avengers was a failure, if not, this could be far worse than already is.

O melhor produto que a Marvel criou nos últimos 10 anos.