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Quality superhero films may be the norm these days, but in hindsight it’s strange how little we’ve gotten in the way of narratively-equivalent video games. Sure, there’s the occasionally great movie tie-in(+), but outside of the Arkham and Spider-Man series, you could count on one hand the number of solid story-driven titles out there.

It’s a shame, then, that Guardians of the Galaxy reportedly underperformed as it’s the kind of game I felt the industry really needed with regards to the comic book genre, and what makes it particularly amazing is how it manages to craft its own path whilst still staying true to the characterizations of the eponymous film. See, compared to Batman and Spider-Man, where their numerous iterations have made audiences open to new versions, Guardians is different in that most people are liable to only knowing the characters from James Gunn’s flick, and so the writers at Eidos-Montréal had a tough task before them: how do we create our own version of the team that concurrently pays homage to the comics without alienating any cinephiles?

Well, I’m not sure what their thought process entailed, but the end result was taking the core personalities personified in the movie and combining it with an original backstory, namely one in which every Guardian was a veteran of a conflict known as the Galactic War. Each member played a different role during the war, and the way such information is divulged over the course of the game goes a long way towards distinguishing its cast from their cinematic interactions. Yes, Quill is still comedic, Drax a literalist, Rocket a loudmouth, etc…etc…, but their experiences have led to them developing varied demeanors towards society as a whole. Gamora, for example, seeks some form of redemption for her support of Thanos; Rocket & Groot are purely about surviving, and Drax hunts for honor over his inability to protect his clan.

Found familyhood was cited as a major inspiration behind the tale, and I can safely say the writers successfully accomplished this task via the sheer amount of dialogue they crafted for the game. Seriously, fans of the Mass Effect or Red Dead series may find themselves in awe at the innumerable conversations typed-up for every chapter; convos that go a long way towards establishing relationships, lore, scenarios, and general camaraderie. Hearing Drax repeatedly call Gamora an assassin, seeing everyone snicker at Quill’s attempts at self-aggrandizement, or catching Rocket’s reactions to Groot’s various statements truly render the Guardians as three-dimensional people who’ve had a lot of laughs & cries along the way. No matter their disagreements, there’s a basic-level of respect amongst each peer, and while you occasionally have the option to interject with a unique response, both choices ultimately contribute to that looming amity.

I’m not exaggerating when I say GOTG has a ton of impromptu chatter -- your main hub of a ship spouts the lion’s share of these, with characters either speaking to each other out of their own volition, or engaging in ones triggered by unique items found during missions. Both moulds give-off a big Mass Effect vibe, and I was constantly amazed whenever I discerned some new interaction, whether it be petty, dramatic, or (in most cases) downright amusing.

None of this is even taking into consideration the outside convos in which characters often shout unique battle cries or make special observations should you be standing in a specific place. One of the best things GOTG does is resolve TLOU Problem I’ve had with certain narrative-driven games wherein your hero is meant to progress forward in stark contrast to the gameplay encouraging dicking around; it breaks the game’s immersion to see your next objective or companion kindly wait on you as you do whatever it is you feel like doing. By having the other Guardians actually remark on Quill’s strays off the beaten path, it goes a long way towards maintaining GOTG’s atmosphere.

In some ways, all the dialogue can get a little overwhelming, particularly for people (like myself) who suffer from FOMO: there’s a solid chance you’ll unintentionally cut-off or outright miss at least 15 percent of the optional scripting here, and that’s just something you’ll have to contend with should you wish to play the game.

Of course, no one would’ve cared about these palavers had the voice acting not been good, and that’s thankfully not the case here. Guardians of the Galaxy is interesting in that it opted for an entirely unknown cast -- I consider myself pretty well-versed in the voice acting industry, and I honestly only recognized a single name here (Andreas Apergis, and even then that was mainly because of his recurrent roles in the Assassin’s Creed franchise). That said, their unknownness doesn’t impede the project in any way as they are all terrific, embodying their characters fully as they wander amidst a full spectrum of emotions. Like I noted with the script, there was a difficult balancing act required in terms of making sure these takes on the Guardians were both similar and dissimilar from their movie counterparts, and all the actors proficiently did-so whilst rendering their characters their own. All cards on the table, I actually preferred most of these takes over the celebrityhood of James Gunn’s enterprise: Jason Cavalier grants Drax far more tragic introspective depth than Bautista ever did; Alex Weiner removes that atrocious Gilbert Gottfried inflection Cooper gave his Rocket (RIP Gottfried, but I was not a fan); and even Robert Montcalm manages to provide Groot a more-variegated personality than the one Diesel was limited to.

Given the strong vocal bounce between the characters (Rocket & Groot standing out as the best), GOTG deserves further acclamation for its robust ADR direction. See, there’s a good chance the actors did not record their lines together, and so their ability to resound like they had good chemistry owes a lot of fealty to the narrative directors for providing the appropriate context for each delivery.

There were only two voices I had issues with, the first being Jon McLaren’s Star-Lord. This may come as a surprise given that Quill is the lead protagonist and only playable character, but I did not like the inherent stoner-esque gravel McLaren provided him. Don’t get me wrong, the performance is otherwise solid; however, more often than not, I found myself thinking of a Seth Green character over a Marvel superhero.

The second is Emmanuelle Lussier-Martinez’s Mantis, though I don’t hold this against her as it’s evident the writers were going for this crazed NPC wrought with constant knowledge: the problem is, rather than do a Dr. Manhattan-type performance, they opted to portray her like Omi in that episode of Xiaolin Showdown where he gets infused with factoids from the Fountain of Hui (and yes, for the uninitiated, that’s a bad thing when done in spades).

Regardless, everyone’s performance was successfully transposed into the game via top-quality facial capture, rendering their squints and frowns through phenomenal animations. When you visibly see pain and happiness on your characters’ faces, it does a lot for the execution of the overarching story.

On that note, the narrative has its pros and cons. As I harped on earlier, the scribes do a phenomenal job developing the relationships between the Guardians: while this version of the team is already well-acquainted, it still takes place in the early part of their formation, meaning this is where you see them go from world-weary associates to the makeshift family we all know-and-love. In terms of the grand adventure you’re set out on (i.e., the campaign those interactions fall under), your mileage is going to vary. The entire game is full of heart, and there are some emotional moments that genuinely touched me to my core, but getting to those moments means engaging in standard superhero schlock wherein you’re charged with saving the universe from despair. Yes, other comic book games like Arkham Asylum and Shattered Dimensions indulged in similar premises, but I’d argue the difference is those titles were carried by their villains and a sense of mystery towards uncovering said villain’s plot. GOTG’s problem is that it’s upfront about its secrets from the get-go and, more importantly, lacks memorable antagonists: the main one, in particular, being a generic evil shroud akin to such classics as the Rising Darkness from Constantine, Galactus from Tim Story’s Fantastic 4, and Smallville’s version of Darkseid (yes, this is sarcasm). A couple of the secondary adversaries like Lady Hellbender fare a bit better, but, as they’re not a constant presence, this is a game you’ll largely be playing for the protagonists.

For the record, I had a good time with the story -- it’s well-told, has minimal pacing issues (save the end++), and would’ve worked well as an officially-published graphic novel. It’s just, post-completion, you won’t recall the majority of the chapters (the interactions within, yes, but not the events).

Thanks to James Gunn, the GOTG franchise is also permanently associated with comedy, and on that front the game works quite well. Whereas Gunn’s films were more about gags and one-liners, Eidos goes for a more situational style-of-humor wherein you’re witnessing how a coterie of charismatic individuals with sharp comportments would behave when placed in an enclosed dwelling. I wouldn’t call it laugh-out-loud, but more-so chuckle humor: you’ll smile and giggle like a schoolgirl, yet rarely twist your stomach out from hooting, and I think the tactic works great. There are times when the game tries to mimic the Gunn route; however, those scenes fall very flat and are thankfully few-and-far between(+++).

Of course, Arkham and Spider-Man didn’t get popular solely from their narratives or witticism: they had phenomenal gameplay systems to back everything up, and on that note, Guardians of the Galaxy is pretty dang good. It’s interesting that I made the comparison to Mass Effect earlier as the similarities between the two even extend to combat: you control Quill while his comrades are AI-guided, each of whom can be called upon to use a special attack against a foe or foes. Quill himself is equipped with his fists, dual blasters (primed with elemental shots obtained during set story beats), and a batch of special moves ranging from electro mines to the iconic jet boots. Much like the original Mass Effect, ammo for every tool has been replaced with a cooldown period, and there is no cover: if you’re not on the run, you’re likely to get swamped quickly (similar to Control).

With the exception of the final slot (garnered through story progression), every Guardian’s super attack has to be unlocked by way of good old-fashioned experience points gathered from combat scenarios, lending the game a bit of a lite-RPG schematic. Supplementing this are a heap of 15 additional perks players can add to Quill’s stockpile via select work benches scattered throughout most chapters, the only catch being that you have to scavenge the requisite components in the world (akin to TLOU).

Overall, fighting is fun if a bit repetitive - not every Guardian attack is practical, and their icons (save the final one) weren’t distinguished enough to avoid confusion between the useful and the useless. It also suffers from being too easy for its own good due to a number of mechanisms present even on the hardest difficulty: the option to do a one-hit KO team combo(++++) once an enemy’s health has been whittled down enough; the Huddle -- a unique feature wherein Quill can pause the skirmish, call over his team, and give everyone (including himself) an attack boost/HP recovery; and a third one I’m going to avoid stating for fear of spoilers(+++++).

Besides brawling, you’ll be conducting basic exploration involving simple puzzles that solely come down to figuring out which Guardian to employ against which obstacle. It’s a shame more wasn’t (or wasn’t able to be) done as the novel abilities specific to each alien could’ve led to some really cool environmental enigmas. In fact, part of me wonders if that was the original plan as there’s an immersive sim aspect here in the form of Quill being able to leap around and ascend most structures, only for it to not lead anywhere.

That said, the minimal scavenging didn’t bother me too much in light of how gorgeous everything is. This is one of those titles where you can tell no expense was spared, and that probably had to do with Square and Eidos’s well-intentioned belief that the GOTG IP was fertile enough for mass profit.

Well, we’ll talk about the reasons why the game faltered later, but for now, let’s at least appreciate the sheer production value on display. Guardians is interesting in that it occupies that same Jim Lee aesthetic Arkham Asylum imbibed apropos to toeing the line between photorealism and comic book poppiness (i.e., the game is liable to aging better than some of its eighth gen brethren). When it comes to the graphics, their beauty originates from three major areas: clothing, character modeling, and texture streaming.

With the first, GOTG arguably has the greatest textile work I have ever seen in a video game -- courtesy of the camera mode, I was able to zoom-in on various suits, and not a single one was shortchanged as far as detail or composition. From the individual stitches on Star-Lord’s jacket to the wear-and-tear knee creases of security guard latex to the overlapping of plate metal & linen on Gamora’s byrnie, there were so many wonderful subtleties in the wardrobe department that to list them all would drag this review out by several pages.

That same effort was continued over into the modeling, where humans and aliens alike boast pores, wrinkles, and follicles upon closer inspection. Ironically, though, it’s Groot and Rocket who deserve the most acclaim if only for the virtuosity of their respective hides: being able to glean splintered bark and singular bristles of fur on each member’s skin respectively was absolutely mind-blowing when you consider just how much easier it would’ve been to draw a single layer (what TellTale did back in 2017).

Environments maintain this quality by matching the diversity with appropriate texturization. Eidos leaned heavily on the comics and their imagination when devising the areas to throw players into, and while some of them are admittedly a bit standard (the red deserts of Lamentis; the frostbitten scape of Maklua IV), the majority do take you to some pretty sweet locales ripe with filled-in gubbins and walling. The golden-lacquered Sacrosanct and magenta-strewn matter of the Quarantine Zone are predisposed to being fan favorites, but for my own tea I personally adored the cyberpunk vibes of Knowhere where sleaze, soft lighting, neon signs, and lite-smog blended together into an evocative site.

My last major bastion of praise goes towards the personalization facets, and not in the usual sense of the term. In the past, I’ve praised devs for crafting unique spaces you could tell were tenanted by a standalone persona -- what GOTG has done is take that template and extrapolate it for the mainline species here. Heading into a Kree ship, for instance, gifts you a shelf of books with Kree rune titles, clean pipes with the Nova Corp insignia, and a general sense of orderliness. Compare this to Lady Hellbender’s gladiatorial planet, chockful of broken glass, spilled beer, and cobbled food. As you explore alien terrain, you really get a sense of prior lives and civilizations that mysteriously vanished over the course of evolution, leaving behind such remnants as hulking monoliths, structures, and carvings. It’s all superbly done.

Other miscellaneous graphical feats include unique lunge animations for each Guardian when jumping gaps, cold air breaths in subzero climates, natural finger movements when rotating examinable objects, Quill putting his hands up when approaching fiery pits, reflective surfaces from puddles, gold tiling, and tiny mirrors; the pose algorithm during 1-on-1 counsels being very organic (compared to Valhalla’s constant arm-crossing), character subtitle names boasting different colors, how Quill turns his head towards the current speaker, and, most vivid of all, the entirety of Kosmo -- this is a psychic dog you’ll infrequently run into during the course of the game, and I have to imagine someone at Eidos either grew up with golden retrievers or put mo-cap dots around a real one as, as any dog owner will tell you, everything about his canine behavior was pitch perfect: the constantly darting stare, twirling of his tale, twitching of his eyebrows, the effervescent panting -- for all his ESP, he may ironically go down as the most accurate dog in video game history.

I did have some complaints, but they concerned relatively minor stuff like the lack of footprints on powdery exteriors, Groots root bridges clipping the ground, and Quill occasionally acting jittery during dialogues.

SFX, unfortunately, was the sole area undercompensated by the devs in that it’s inconsistent to a trained ear. For starters, not much went in the way of footstep differentiation, with ice & metallic platforms, and beds & tile floors bearing the same din as their paired twin. There were times where I’d hear the crunch of snow pellets on surfaces they were minimally scattered on, while the bulk of each Guardian’s abilities (save Quill’s) were sonorously indistinguishable. Effort did go into individuating every team member’s movements, and jumps did come programmed with that distinctiveness I sought; however, it was otherwise rather basic for a game of this caliber. Don’t get me wrong, nothing’s distracting, you just won’t be immersed in any planet’s auralscape.

Finally, the OST by Richard Jacques (which, by the way, was much harder to find than it should have been courtesy of Eidos opting to promote the licensed mixtape instead) is solid, if a little derivative. Let me explain so I don’t come off as pretentious or condescending: ever since Alan Silvestri pioneered that massive symphonic sound in The Avengers, a lot of Marvel-based composers have incorporated aspects of that into their scores. It’s certainly a wise decision with regards to maintaining a familiarity to audiences, but it does come at the cost of that uniqueness we used to get in superhero music pre-Avengers. As a result, you’ll hear a lot of recognizable motifs despite the soundtrack being its own set of arrangements -- I’m talking electric guitar riffs, Greek-inspired choral harmonies, pounding brass, and crescendos galore. Thankfully, Jacques does give us one of the best comic book themes to come out in a while; however, in respect to the rest of his compositions, they’re good at the expense of not rising to that same level of memorability.

Per my earlier remark, Eidos spent a lot of money licensing popular 80s hits that you can either manually play on the ship or randomly hear during those aforestated Huddles. I know there have been, and will be, a lot of people who enjoy the substance, but part of me wonders whether or not it was a good idea. As I keep harping on, GOTG was clearly an expensive game to make, and considering how little you’ll hear the music (being off-ship/infrequently using Huddles), it begs the question of how much money could’ve been saved instead by hiring a band to create 80s-inspired tunes.

Then again, maybe it wouldn’t have helped much considering most critics blame the poor reception of the Avengers game for GOTG’s financial disappointment. It’s a tragically valid connection, and combined with the game not releasing adjacent to any of the mainline movies, it sadly wasn’t able to stand on its own. Zack Snyder got a lot of sh!t for his flavor of the week comment years ago, but the fact of the matter is he was right to an extent: certain characters only achieved profitability because they were specific versions crafted in the Marvel Cinematic Universe. Outside of that ecosystem, it was always going to be a struggle for any hero not named Batman, Spider-Man, or Wolverine to succeed.

It’s been almost three years since GOTG released, and with no signs of a sequel, we have to accept the game for the unique specimen it was. It’s rare we get superhero games of this quality, and will be even rarer as the MCU goes through a post-Bubble period, but let it be known that, for all my complaints, this was an exquisite product well-worth your money.



NOTES
-Before addressing anything else, I should mention that there is a choice system in the game, but it’s more akin to the first Witcher or Deus Ex wherein it impacts the flow of events rather than causing multiple endings. When it involved hard gameplay, I was fine with it; however, there was an instance in one of the story climaxes where it ruined the moment (you’ll know it when you see it).

+Spider-Man 2, X-Men Origins: Wolverine, Batman Begins, and, heck, I actually liked the Iron Man one.

++Without spoiling, basically it indulges in the cliche fake-out tactic that’s been overdone by this point. You don’t even get a proper end boss, though not that it would’ve mattered as the boss fights here are mediocre: not Arkham Asylum bad, but arguably lower than Insomniac’s first Spider-Man.

+++The worst involves a scene where Quill has to do improvised karaoke (trust me, you’ll know it when you see it).

++++The finishers themselves aren’t that exciting, being a series of hard cuts of each Guardian doing an attack on the target. A little strange considering standard melee combos often result in your Alien brethren actually conducting a coordinated strike alongside Quill.

+++++All I’ll say is it involves Groot’s final unlockable power, its essence simultaneously diminishing a certain “emotional” story beat.

-Similar to Metroid Prime, Quill’s visor enables him to examine enemies and environs for pieces of supplemental data, but the game unfortunately doesn’t pause background conversations for the latter, meaning you’re forced to read them quickly lest you get interrupted.

-The writers created their own profanity for the characters to gleefully indulge in.

-Why does Mantis have Hela’s garb?

-Tell me Gamora’s VA doesn’t sound like Leela from Futurama?

-There’s a glowing red digital billboard in Knowhere that displays ads for a McDonald’s rip-off. I bring this up because I actually saw a similar hoarding in Shinjuku albeit for a Wendy’s, making me wonder if it was inspired by that?

um bom jogo repleto de problemas, é a terceira vez que eu rejogo e sempre fica o sentimento de que o jogo poderia ser bem mais, ele se sustenta puramente em uma história legal e simples, mas divertida apesar de ter algumas barrigas aqui e ali. de resto o jogo não oferece muito como jogo, a gameplay é extremamente simplória e repetitiva com inimigos que se tornam esponjas de balas o tempo inteiro, a maior variação nos inimigos são os chefes que mesmo sendo legais são pouquíssimos, então o maior charme do jogo acaba sendo os diálogos muito bons, as interações entre os personagens são incríveis e raramente as falas se repetem, eles não calam a boca o jogo inteiro e nunca cansa, tudo isso acoplado a uma trilha sonora incrível, com diversas músicas famosas e perfeitamente encaixadas. o problema é que além da gameplay fraca, o jogo é muito mal polido, principalmente no pc, com diversos bugs e glitches, eu reiniciei o checkpoint diversas vezes e ainda tive tela azul no pc, além dele ser mal otimizado em questão de performance, se esse jogo não reaproveitasse a base do jogo dos vingadores ele poderia ser muito melhor do que já é

It's pretty good. It's everything I loved about the characters, but in a video game. Only criticisms I'll make is that it's a little unpolished mechanically and the combat is just okay.

100% recommend this if you're a fan of the movies. It's cheesy when it needs to be cheesy. Funny when it needs to be funny. And heartfelt when it needs to be heartfelt. It's got so much soul in it. Props to the VAs and motion capture artists who probably worked their asses off for this.

Guardians of the Galaxy has to be one of the most dynamic and awesome IP's in the Marvel catalog, but something's been nagging me about the franchise:
Both the movies and this game have jam-tastic 80's music that ties the atmosphere together, but how does that translate to comic form? Are we supposed to imagine 80's music when reading the comics, or are the comics entirely different than the animated mediums? This question was brought to you by a guy who's never read a comic before.

Anyway, this game is pretty great! It took a while to get accustomed and effective to the combat system, but it eventually reaches a point of perfectly balanced difficulty. The music was perfect, obviously, and the story really surprised me as well! I always enjoy these characters, and they are very well acted this time around, and have some truly hilarious banter. We probably could've used some more character development for Gamora and Groot, but considering that anyone who's played this game has also probably seen the movie trilogy (tetralogy?), you can have so much fun with these characters without the need of extensive background info. Also, I think it would be really nice to leave this game without any sort of sequel or tie-in. It's a really good experience that shouldn't be tainted by a larger story.

Playtime: 20 Hours
Score: 9/10

An excellent superhero game with great writing and characters! When they first announced the Guardians of the Galaxy movie, I like many others was like "Who?". Then the movies came out, and I absolutely love the trilogy by James Gunn and this game captures much of that. Obviously this came just after Avengers which Square Enix completely screwed up (I myself couldn't get passed the first hour of it), and it hurt this games momentum that I feel like it deserved. But what's this game all about?

The main reason to play this game really is its story and characters. While this game is NOT set in the MCU, they took the personalties of the characters from the films and told their own unique story with it! There is ALOT of dialogue in this game as the team is constantly bantering with each other while you play through the levels. While some will find this annoying, it didn't bother me since the dialogue is so well written and voice acted, and they so such a good job capturing the characters personalities. It did get a little annoying during combat mainly because I was trying to focus on shooting and they tend to just repeat the same lines over and over, but outside of combat, they always had something new to say to each other which I appreciated. You can also make choices during conversations which I thought was a nice touch and they will even give you notifications about how characters feel about your decisions like in a TellTale game. While I didn't mind these prompts in conversations, they do have QTEs in cutscenes which I definitely do mind. I thought we were past this in the games industry, as they don't require skill and are just there to make sure your paying attention. And if you fail these, you often have to rewatch the whole cutscene again until the prompt shows up for you to retry it which is very annoying.

Lastly the ending I thought was pretty good but they do drag it out a bit too much. Like you have: a credit scene; then surprise, another chapter; then credits; then another dialogue scene where you have to make choices; then credits; then end slides and then a book retelling of the games events. Like Eidos, I loved your game but you need to learn when its time to end!

Next up we have the combat which can feel clunky in the beginning but as you unlock more abilities it does get a lot better. Obviously some players will feel cheated that they can't play as the different guardians but I found the combat loop got better once I got the hang of it. Your meant to pretty much hang back and shoot as Starlord and command the Guardians to come in with their abillities. It can also be a little stragetic once you know the role each of them serves. Gamora and Drax are great damage dealers, where as Rocket and Groot are good for AOE abilities, such as Groot holding enemies down and Rocket using his grenades for group kills. The enemies can be bullet spongy, but towards the end it became less of an issue once I got fully into the games combat synenergy.

My one big issue though is the level design. Visually the levels look amazing and I love the artstyle they went with. But mechanically the levels are very linear and basically just one long corridor. There are side paths you can take, but these just lead to dead ends with collectables, and they don't offer any alternate routes through a level. I talked about this in my review of Control, but in that I talked about Arkanes level design (pre-Deathloop and Redfall) and how they were really good at making even the most linear levels feel fun to explore as there was always a side path to take or different ways to approach a mission. I get that this is more of an action adventure game, but even games in that genre like God Of War 2018, offered a little bit more freedom in the levels or those more open levels where you could explore at your lesiure. Here its a much more strict pathway where you will be walking through gaps in walls or sliding down slipperly slopes. The kind of thing thats very abundant in the newer Tomb Raider games, which Eidos obviously helped work on.

Lastly there are skins in the game that you can find hidden throughout the levels and not in some money grabbing cash shop, which lets take a moment to praise that! I also thought it was cool that you can get the costumes from the first movie for each of the guardians which is pretty much what I wore throughout my playthrouh. The other skins didn't look that appealing to me and aside from a couple of others, I would never play with any of them on.

Overall though, this is a great superhero game with its engaging story that I will say is on the level with the Batman Arkham trilogy in terms of the quality of writing and characters. I don't know if we will ever get a sequel but I really hope we do as I would love to play that!

All Games I have Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/


HOLY SHIT this game was so much better compared to that Avengers.

Super interesting gameplay style where you control your groups to combine a unique blend of attacks when confronting enemies. As you progress further in the story, the game puts your through riveting flashbacks to remember and learn new powers/features for your gun which add even more variety to the different combinations of attacks and makes the gameplay so dynamic.

The game does a good job of capturing the essence of these characters, and fully delineates them in a way that has you reminiscent of why you love them so much. Much of the world is seriously stunning, the visual fidelity (especially that dog model) just devours your eyes and adds to the immersion of the game.

Such a good experience and I couldn't recommend it more.

One of the things that makes Guardians of the Galaxy interesting as a comic property is that there isn't really decades of source material the way that even obscure characters often get in shared universe superhero comics. Sure, there's a version of the team from the 70's (with an entirely different roster) and the characters in the current iteration started cropping up in the 60's, but it's the 2008 Dan Abnett and Andy Lanning run that built their modern identity with a radical departure from what came before. What this means is that creators working on the franchise have the opportunity to create ideas that wind up becoming an essential part of their mythos, much in the same way that Fleisher’s Superman's cartoon introduced flight as a part of his toolkit. It’s too early to say if Eidos Montreal’s take will have any lasting impact on the legacy of the team but its chosen medium does offer synthesis of the more detailed lore facilitated by the serialized storytelling of the comics alongside the tighter emotional focus of the James Gunn films. The titular galaxy flourishes with texture and history because it pulls from the decades of cosmic Marvel stories that the Guardians were born into, and much like how Arkham Asylum’s encyclopedia entries drew me into comics to begin with, the ones on offer here shows how the hypertextual nature of video games is well suited to contextualizing and capitalizing on the fascinating unwieldy behemoth that comes with shared storytelling projects. However, I must admit that I have a strained relationship with superhero fiction these days, for a myriad of reasons, but especially in the medium of comics, due to their unwillingness to ever end. This forms the second part of the appeal of the Guardians video game, telling a long but definitively finite story with these characters.

To that end the game delivers the broad storytelling, colossal stakes and sincere goofiness that superhero comics are known for. Plus you get extra video game goofiness as well! If Rocket being able to use a gun five times bigger than him, assembled with the barrels of a dozen oversized weapons, because he overcame his trauma isn’t using the game using its medium to its advantage, I don’t know what is. The broader narrative writ large tackles the consumptive nature of grief, which is hardly new territory but it’s a natural fit for Guardians and the game distinguishes itself by exploring and refuting the seductive but unachievable appeal of living a life free from it. Of course, the gameplay itself is also part of how the game tells its story, and this is where we must confront the fact that Peter isn’t that fun to control, without much to do but hover around on floaty jet boots and to chisel away at enemies with anemic pistols. The game offsets this by allowing you to give orders for your teammates to set off power combinations, but I would have preferred switching between characters mid-combat, but I do appreciate the focus on leadership, and it works well enough. While it’s most likely destined to be lost in the veritable flood of superhero media that our era has produced, Eidos Montreal’s take deserves to be remembered for its cohesive assembly of what makes the Guardians team fresh and interesting; its rich and dynamic characters.

Marvel's Guardians of the Galaxy offers a fun and visually impressive adventure that captures the essence of the beloved characters. While the story is engaging, the gameplay can feel repetitive at times, but the humor and camaraderie of the Guardians shine through, making it a solid addition to the Marvel gaming universe.

Crazy how one shit game can overshadow a great one. I have no doubt Avengers killed any hype for Guardians of the Galaxy. Its genuily amazing how story, gameplay and narrativ choices come together. Its the best adaptation the Guardians to date, including the movies.

Um bom jogo injustiçado pelo momento que saiu, tinha feito 1 ano do desastroso lançamento de Avengers, um novo jogo pela mesma publicadora de uma grande decepção e um game de um grupo, tudo poderia dar errado, eu mesmo na época tava sem esperança nenhuma e quando ouvi que o game estava bom foi uma grande surpresa e após zerar ele é triste ver um potencial que provavelmente não vai ser levado pra frente.
Guardiões da Galáxia é um bom jogo, ele tem seus problemas, rolaram bugs, glitches, o combate é bom mas fica enjoativo porém o gráfico e os personagens são ótimos e a história é bem legal de acompanhar, fez jus ao que eu espero desses personagens, até me surpreendeu em vários momentos, dá pra ver que teve esforço e carinho da equipe, acho que vale a pena numa promoção.

Not only was Marvel's Guardians of the Galaxy a blast, but it was also nuanced—yes, the silliness was expected, but it didn’t shy away from character development and showing vulnerability in its characters. Speaking of its characters, the team dynamics were really great, especially their interactions with each other. Instead of having silent husks for companions, the sass and banter never stopped.

There was so much that excited me as I got further into it, from the little details of the story, to each new planet that offered weird yet wonderful flora and fauna. It’s hard not to consider it a prime example of a stellar single-player adventure.

terminei minha primeira jogada no ano de lançamento e voltei ontem pra buscar a platina pq faltou só 6 troféus. Consegui refazendo a história e aproveitei pra testar outros caminhos. Ótimo jogo gostei demais, a dublagem é FENOMENAL.

Guardians of the galaxy - One of the few comics based games which really turned out surprisingly great. I enjoyed playing this flarkin' game very much.

The amount of effort put into the characters and story is amazing. I kinda feel like they surpassed the movie versions of characters and I prefer these versions more nonetheless the movie versions are also great. Each guardian has depth in their characters and the interactions between them was flarking funny as scut. I really laughed at most of the dialogues, gotta hand it over to the production and script team, and also the voice actors nailed the delivery of those dialogues.

The HUDDLE up game mechanic felt satisfyingly good as scut when I first encountered it and when music plays amidst battles felt funny and quirky. However the combat could've been improved further. The only annoying scutstinker thing in this game is the spaceship controls and thank god there is only 2 or 3 spaceship missions. I hope they fix this in the next sequel. This game FLARKING deserves one.

The choices you take in this game affects how you play the story but not the story itself changes. And these choices are really funny sometimes serious and well-placed in the story and the alternatives are funny and sometimes serious. In short, the choices you take does matter.

Overall the story is well written with feel-good emotions and comedy and this game is underrated as hell.

Um jogo muito injustiçado por causa do fracasso do jogo dos vingadores, mas sério esse aqui e fantástico, história e personagens incríveis, gameplay extremamente divertida, cenários e direção de arte lindos e trilha extremamente boa
Os erros são a repetição de inimigos e algumas missões, além da história de alongar demais

Acredito que a maioria dos jogadores que você questionar sobre o que acharam de Guardiões da Galáxia irá responder algo como "Uma grande surpresa". E não é por menos, o game chegou deixando muita gente com um pé atrás depois da experiência desastrosa de Avengers, mas que acaba fazendo valer todo o tempo dedicado com a equipe do Senhor das Estrelas.

Para aqueles já habituados com os filmes encontraram no jogo uma atmosfera muito próxima da do cinema, com diálogos afiados e personagens até mesmo muito semelhantes fisicamente com os atores principais. As conversas que permeiam a jornada são um espetáculo, por vezes eu esperava para conseguir acompanhar com calma as interações. A história por si só é o ponto alto da obra, e me fez pensar muito sobre como esse vilão é maldoso fazendo aquilo que para muitos seria uma dádiva: te fazer viver aquilo que você sempre sonhou. Esse sonho dentro do sonho que por fora é apenas uma manipulação rende cenas muito marcantes te obrigando, às vezes, a cometer atos dolorosos para avançar na narrativa (são pedaços bem pontuais principalmente na reta final mas que me marcaram muito).
A jogabilidade não é das melhores, na maior parte do tempo você irá encarar NPC`s que são esponjas de bala. A dinâmica de comandar o resto da equipe mandando ordens acaba ficando enjoativo com o tempo, pelo menos eles fizeram um sistema de progressão que nos permite ganhar novas habilidades que torna o jogo um pouco menos repetitivo. A própria "chamada de equipe" que buffa o time acaba se tornando meio sem graça depois de usada por muitas vezes.

Os cenários são muito bem feitos com lugares que encantam os olhos. A equipe se dedicou mesmo na criação de uma viagem espacial por planetas e cidades muito fora do comum, principalmente pelo contraste de elementos, luzes e texturas. Vale a pena ficar um tempo observando cada detalhe.

Por fim posso dizer que mesmo com certos problemas referentes a jogabilidade o game compensa com um universo visual riquíssimo, diálogos muito bem escritos e uma história fascinante.

An underrated gem. I honestly have never heard anybody say anything about this game, but I tried it because it's free with PS+, and I'm glad I did. It captures the irreverent spirit of the Guardians films, but the characters are more true to their comic book counterparts. Listening to the team banter between missions is as much fun as Dragon Age: Origins, and the story is actually really good. I was not expecting as much emotional pathos and chuckle-worthy wittiness. The cast they got is also great and delivers outstanding performances.
The only downsides I can think of is the combat gets repetitive and there are some nasty bugs. Nothing game-breaking, but some sequences did have my PS4 lagging a little too much. There's also a glitch with collectables that is very irritating, but I managed to work my way around that for the platinum.
Overall, I had an actual blast with this one. It's a great experience that I doubt we'll ever get again. It's not as standout amazing as Marvel's Spider-Man, but it's a definite sleeper hit. A lesser masterpiece.

I got this hidden gem from GameStop for 15 bucks. I took it home, and I was blown away. Some people seem to dislike the gameplay, but I don’t really see that problem. The strategy of trying to command a team in the heat of battle is a fun loop, and I was never really bored with it. The story holds on, And never let you go. This is one of three games that got me to cry. But the game isn’t perfect. Some of the platforming could’ve been shortened. Luckily, that takes up such a small portion, that it doesn’t really affect the score.

Uma grata surpresa e recomendação que acabei deixando de lado até agora por não sentir tanto interesse nos personagens, mas após assistir os três filmes, pude pegar um gás para jogar o título.

Rocket, desejo te levar pra um lugar onde você não sofra, você merece o mundo s2.

A estória do jogo é incrível, e ela se sobressaí por conta do elenco carismático e maluco.
Os Guardiões da Galáxia, neste jogo, é um grupo muito novo, ou seja, eles não se dão tão bem uns com os outros e não estão em tanta sintonia, porém são excelentes em combate.
Acontecimentos ruins e bons aparecem durante o decorrer da jornada, e graças a isso podemos vislumbrar uma família se formando aos poucos e sendo muito bem adorada por nós telespectadores... e uma parte da galáxia.
O amadurecimento dos personagens é feita de uma maneira muito orgânica, não deixa aquela sensação amarga de que eles acabaram se entendendo de uma hora para outra, existem etapas e elas foram bem administradas com cada um dos Guardiões e suas histórias.

A gameplay do jogo se baseia no gênero "shooter", ou seja, atire em tudo que se mover pela tela, e isso não é de todo mal, contudo, entendo que para aqueles que joguem direto possam achar muito repetitivo e até mesmo enjoativo, mas na minha experiência de quem não jogou direto pude me sentir satisfeito com o combate do jogo. Além é claro de poder apertar qualquer botão para fazer algum "combo".
A mecânica de escolhas está presente neste título, porém ela não carrega uma mudança drástica narrativa igual aos jogos da Telltale Games, mas são mudança que você fica "Uou... Uou!"
Uma coisa na qual não gostei foram as quantidades e durações dos capítulos, sério, 16 capítulos achei um pouco exagerado e uma "encheção de linguiça", poderiam ter otimizado isso.

Minha experiência geral com o jogo foi muito positiva, ele conseguiu me entreter do início ao fim, apesar de eu ter me deparado com muitos bugs.
Nunca pensei que um jogo baseado em uma equipe quase desconhecida pela mídia, poderia esconder um diamante em sua essência, comentado isto, não teria medo em afirmar que "Marvel's Guardians of the Galaxy" é um dos melhores jogos de heróis lançados até hoje.

Despite growing up as a lifelong fan of Marvel Comics, I knew next to nothing about the Guardians of the Galaxy until their self-titled Marvel Cinematic Universe film in 2014. All of the Guardians films are some of the best to come out of the MCU. They’re a fun and surprisingly emotional trilogy of films featuring a really enjoyable cast of ragtag mercenaries turned found family. 2021’s Marvel’s Guardians of the Galaxy video game mostly manages to capture what makes those movies a good time. Unfortunately, for almost everything this game does right, there’s a caveat that brings it down.

You would think that the game being named after the whole team means that you’d eventually end up playing as each one of the Guardians, but that isn’t the case. In this game, you only play as their leader, Star-Lord. The entire game revolves around his capability as a leader. It focuses on testing his ability to lead the Guardians and making the best use out of all of their unique powers and talents, as well as maintaining morale throughout the entire team. This concept extends to every facet of gameplay, and I really like it. I think it's a great way to approach a video game about the Guardians.

The story is definitely its strongest point. The game has its own spin on the common themes and ideas that are explored in the movies- learning how to lead, deal with loss, the positives and negatives of a found family, and opening up to those around you. It takes place in its own separate continuity from the MCU, but you can tell that it draws almost all of its inspiration from James Gunn’s interpretation in terms of portraying the characters. It manages to be just as enjoyable and funny as the films, to the point where it's almost indistinguishable from them aside from certain plot details. It surprised me with one of its plot twists, and the story as a whole actually exceeded my expectations.

Levels involve you exploring all sorts of different alien worlds and getting into skirmishes with either the local wildlife or various factions seeking to stop you from saving the universe. Exploration is fairly linear and straightforward. You generally follow a path with some light platforming until you come across a roadblock that will require one or several of the Guardians’ abilities to remove or overcome it. Platforming can feel very stiff. Star-Lord’s jumps have almost no momentum and it can lead to some embarrassing falls at times. The roadblocks always require the same Guardian ability to get past them, so you never really have to think too long about what you need to do to progress. There were times when the way forward is through a tight crevice whose entrance can be hard to see, so I was left very confused on where to go several times when exploring. It was really frustrating when this happened.

Combat is essentially that of a third person shooter. You’ll be shooting enemies while issuing commands to the Guardians. Each Guardian has unique attacks and abilities that can be used to damage or incapacitate enemies in a variety of ways, and they each have their own situational uses. It takes a little getting used to at first. I didn’t realize how much the game wanted me to utilize the Guardians’ abilities initially so combat was really difficult for a while. You’re meant to constantly be using them, otherwise you won’t do that much damage to a majority of enemies in the game. Their abilities do have a cool down, but that cool down isn’t very long, so you have to constantly be watching for when they are available again. Star-Lord also has his own unique abilities with their own cooldown periods. It can get chaotic tracking everything on screen at once. You not only have to keep track of the large amounts of enemies you’ll be facing in a fight, but you also need to constantly keep an eye on your teammates, make sure they’re not incapacitated or downed, and watch for when they can use one of their special abilities again, while also being aware of when Star-Lord’s own abilities are available. It can be overwhelming, but you eventually get used to it.

When your backs are against the wall, you can Huddle Up, which is this game’s version of a power up mechanic. When activated, the Guardians will come together and make some comments regarding how the fight is going. You’ll then have dialogue options for a short speech that’s meant to rally and empower your team, and you have to pick the correct option based on their comments. If you pick the correct option, the entire team’s health is restored and they’re all temporarily buffed, but if you pick the wrong one, only Star-Lord gets buffed. I really love this mechanic, it’s one of the most creative power ups I’ve ever seen in video games, and really captures the theme of leadership the game is trying to convey.

In-between exploring worlds, you’ll also have an opportunity to just chill in the Guardians’ ship: The Milano. Here, you can bond with your teammates and speak with them to learn more about them, as well as discuss the unfolding events of the story. This game has a lot of dialogue, and I suspect that this might get on certain people’s nerves. Personally, I found the dialogue to be entertaining, funny, and endearing most of the time. However, something you notice over the course of the game is that the Guardians yell at each other a lot. They have to yell at each other during combat since fighting is loud, but they’re also yelling and arguing amongst each other frequently during the first half of the game. While overall I enjoyed the dialogue, I won’t lie, it can get grating at times.

The game is rather long, to the point where it really overstays its welcome. Levels tend to stretch on for quite a while, enemies can take a long time to put down which drags out combat, and you revisit the same locations multiple times. The experience gets rather repetitive the longer it goes on for. By the time I reached the end, I was very ready for it to be over. There is definitely a lot of fat that could’ve been trimmed.

Graphically, the game looks absolutely gorgeous, with a really colorful artstyle that I found very pleasing to look at. However, the game itself really lacks polish, with constant visual and audio glitches. A lot of animations won’t play correctly and cause certain characters to stutter wildly at times. Drax often won’t sheathe his knives when he’s supposed to, so when he crosses his arms, it looks like he’s impaling himself with them. Dialogue in cutscenes will frequently skip or just straight up not play at all. I will say that it runs super smoothly on PC, I never had any frame drops despite all of the chaos on the screen, but the other glitches were constant and distracting, especially the audio ones.

Aesthetically, the game emulates the films’ 1980s vibes, and they do a great job doing so. There are a ton of licensed rock, metal, and pop tracks from that time period that play either after you Huddle Up in combat, or on board the Milano, and they’re all mostly great picks. Though I do have to heckle the devs for their choice of an Iron Maiden song. Seriously, you had access to the entire Iron Maiden catalog and you chose Where Eagles Dare??? Not Run to the Hills, 2 Minutes to Midnight, Aces High, or The Trooper… you chose Eagles. It’s such a disappointing and mid choice. This has no real bearing on my overall opinion, I just really like Iron Maiden’s music and was a little sad at the song they chose to be in the game. They get bonus props for creating a fictional metal band with an entire album just for this game.

It’s hard to recommend this game unless you really love the Guardians of the Galaxy films. Overall, it’s a good time, but I wouldn’t say it's a great one. It’s not the best superhero game I’ve ever played, but it's far from the worst. It has a lot of heart and a unique approach to adapting these characters into a video game fashion. I’d love a sequel that trims the repetitive fat that made the game drag, and that polishes the numerous presentation bugs. If you’re not already a fan of the Guardians, I don’t think that this game will do too much to change your mind. If you are a fan, I think you’ll find that this game offers quite a bit to enjoy, enough to make it easier to overlook its flaws. It’s definitely not a game I’d pick up for full price though.

I speedrun this and have wayyyy too many hours on it
Suffer from a lot of lag spikes on the Xbox Series versions, but found it to be smooth on the Playstation versions.

Jon Mclaren portrays Starlord extremely well, and I love the Guardians Chemistry, I really hope Marvel commission more Single player Games based around their franchise like this, because this is heavily under rated and a super fun time!

Completing the game in 18 hours is honestly sadly boring. The story is played safe and you can't go back to explore unless you start the game from the beginning. They nailed the personalities of the characters from the movies well enough.

"Gardeners" of the Galaxy é um jogo divertido, cheio de humor e um combate até que legal.

Não me considero fã da franquia, sempre achei esquisito mas ao mesmo tempo não consigo não gostar deles, não sei por que.

O humor assim como nos filmes acho que é o ponto mais forte do jogo, muuitos diálogos e piadas e coisas engraçadas num todo.

A gameplay é bem aceitável, vc comandando a equipe, gerenciando os cooldowns e o sistema do "Huddle Up", é divertido. O sistema de escolhas também faz vc se sentir no controle.

Agora o ponto mais incrível na minha opinião foram as músicas.
Uma coletânea foda de músicas, além deles terem criado uma BANDA, uma fu*king BANDA com álbum e tudo, que eu até baixei todas as músicas de tanto que eu curti. Sensacional.

A história desse jogo é TÃO BOA, tão bem construída e bem escrita que se tornou não só um dos meus jogos favoritos, como uma das minhas histórias favoritas num geral, englobando todas mídias.

Eu já amava os personagens dos filmes, mas aqui é a melhor versão deles. O jeito com que você interage com todos é sensacional. Eu me senti gerenciando uma equipe mesmo. Me senti parte da equipe.

A jogabilidade e combate podem não ser dos melhores? É, meio que não são mesmo. Mas eu achei competente, não me irritou e sinceramente o que o jogo faz bem ele faz tão bem que isso foi apenas um detalhe.

Queria mais uns 5 jogos dos Guardiões e me destroça o coração saber que 90% de certeza que não teremos mais nenhum.

tirando a gameplay tudo nesse jogo é quase perfeito, eu espero que a eidos faça uma sequência que melhore o combate e ai vai ser 10/10.

Marvel's Guardians Of The Galaxy - 9/10

tl;dr: Tá vendo, Square? É assim que deve se usar a IP Marvel e não como aquele GaaS podre dos Avengers.


Eu odeio siglas mas o nome desse jogo é muito grande então vou chamar de GOTG. GOTG é um jogo que, anunciado pela Square após o lançamento do sofrível Marvel's Avengers, eu não esperava muita coisa. Não demorou muito para anunciarem que seria inteiro single player e sem microtransações, o que deu uma leve animada mas nunca acreditei que fariam isso. Mas sem saber que era impossível, foram lá e fizeram. E fizeram bem.

O núcleo de gameplay de GOTG é bem simplístico e funcional para o que o jogo propõe. Você é guiado pela história semi-linear e tudo se resume a combater ondas de inimigos, resolver uns pequenos e simples puzzles e explorar a área na qual você estiver. Não existe backtracking, não existe mapa aberto ou hud - a hsitória que te leva para onde deve ir e pronto. Sabe o que isso me lembra, incluindo parcialmente o combate? Final Fantasy 7 Remake, jogo que dropei. Mas GOTG é um jogo direto ao ponto, sem "quests secundárias" que são jogadas artificialmente em algum ponto do jogo só para fingir que o jogo é maior.

Mencionei ali que a história é semi-linear e explico: começo e fim serão sempre os mesmos independente do que você fizer durante o jogo. Porém, o seu "miolo" pode ter umas diferenças sutis ou até drásticas dependendo de escolhas de diálogos diferentes e até ações que mudam o rumo de algumas coisas. Um capítulo pode ser inteiramente diferente dependendo de uma escolha e eu joguei as duas possibilidades para ver o que rolaria. Não esperava ser tão diferente apesar do desfecho do capítulo ser praticamente o mesmo. Para complementar a sobre a história: é bem boa até para quem não conhece o universo Marvel (eu) e tem até alguns nomes e menções que talvez chamem atenção de quem conhece esse universo como Mantis, Adam Warlock, Lady Hellbender e por aí vai.

GOTG tem um combate divertido o suficiente. Não é muito variado e pode-se até dizer que inimigos são "esponja de bala" mas com um pouquinho de estratégia aplicada e controle de campo, todo bichão pode cair rápido o suficiente para não ser tedioso. A movimentação é fluída, até convincente na maioria das partes, porém, não seja fresco, seu PS4 não vai aguentar rodar tudo de boa então alguns stuttering e inimigos que parecem jpeg de baixa qualidade se movendo como se tivessem se teleportando será até frequente mas o a performance nunca me incomodou.

A trilha sonora é linda. Tanto músicas compostas para o game quanto uma seleção de clássicos que tocam em momentos determinados. Meter bala em naves inimigas ao som de Where Eagles Dare do Iron Maiden é tão satisfatório que até me esqueci que estava numa parte "chata" de navinha.

Única coisa que estou me lembrando de ter me incomodado um pouco é que trata-se de um jogo não focado no público adulto então não incluíram palavrão... E os guardiões (principalmente o Guaxinim) falam muitos palavrões... Onde "fuck" foi substituído por "flark". E eles dizem isso toda hora. Podia ser "fuck" mesmo pow.

Fica aí minha recomendação.

dropei no começo, o jogo não é ruim mas ele tbm não é lá essas coisas

meio meh não sei talvez se eu tivesse jogado mais eu teria zerado e gostado bastante mas não foi o caso


After the Avengers game, many people were not interested in this game, which was honestly understandable, BUT oh boy we're they pleasantly mistaken!

Marvel's Guardians of the Galaxy was intensively loud, amazingly colorful and masterfully done, quite linear, sci-fi adventure game that combined sarcastic, raunchy humor with deep emotions in spectacular vortex of awesomness, rock'n'roll and badassery!

The game was full of little details that made it even more pleasant. When you explored your way around as Star-Lord the other guardians always commented on your exploration, always wondering why is he going the other way!

The collectibles and outfits were pretty dope, the soundtrack was absolutely fantastic, especially when you were battling an intense fight, you huddled your team together and started to kick some ass, and then "don't worry be happy" starts playing, like, WHO COMES UP WITH THESE!? It was so hilarious and amazing at the same time.

The battles could get a little repetitive, which was maybe the only minus to this game that I could honestly find. Everything else was a major plus and I enjoyed the game thoroughly!

Final thing, which might be a slight spoiler, the actual gall of these devs to rickroll everyone at the end was just so great, literally did not see that coming honestly.

Last but certainly not the least, Dog Report Item: We Need More.

"We'll all fly away together..... one last time, into the forever and beautiful sky"

Primeiro jogo ZERADO de 2024 e não podia ser nenhum além desse. Um dos jogos que eu estava mais ansioso e mais enrolei pra jogar até então e finalmente tive acesso.

Aqui vai uma curiosidade sobre mim: Os Guardiões da Galáxia, desde o seu segundo filme pra ser mais específico, se tornaram o meu grupo favorito de heróis até então (ou seja, fodase Liga da Justiça, Vingadores, X-Men e etc.), então eu tenho uma relação muito especial com esse grupo maluco e desordenado e nunca imaginei que veria um jogo dessa magnitude pra esse grupo e ser de tanta qualidade.

Muitos falam que a história do jogo é melhor coisa que ele tem e eu discordo. A história não é ruim, longe disso, a história é maravilhosa. A narrativa desenvolve um tema de tentar superar e seguir em frente diante da morte de alguém importante pra eles, e admito que esse tema combina muito com os Guardiões, além de ser uma história que caberia fácil em um filme do grupo e ficaria muito bom (seria até diferente do que a gente ta acostumado hoje em dia pro padrão de heróis). Mas, voltando pro inicio do tópico, pra mim a melhor coisa do jogo inteiro, é as interações que os personagens tem (e também os personagens em si).

No jogo, eles são um grupo meio que recém formados, então eles não tem tanto respeito, intimidade ou até mesmo confiança uns com os outros ainda. O jogo faz questão de mostrar colocando diversos diálogos deles conversando entre si, sendo desde xingamentos até ideias de deixar outro membro pra trás ou expulsar alguém do grupo, até chegar o momento que eles realmente começam a se tratar como uma família, confiando e respeitando a importância que cada um tem naquele lugar, e é tudo desenvolvido de maneira bem orgânica, tem uma construção de desenvolvimento em suas relações sendo feita e é nitidamente visível. Então vê essas interações com o passar do jogo e a evolução de cada um pra mim foi a melhor coisa disparado. O que deixa melhor essas interações é a atuação, que por sinal achei que iria estranhar por estar acostumado demais com o elenco e as vozes originais dos filmes, mas não.... a escolha de elenco pra esse jogo ficou tão bom quanto.

Falando em diálogos, puta merda, que negócio bem escrito. E são bem escritos tanto em gameplay quanto em parte de cutscene/história mesmo. O jogo ainda possui uma funcionalidade com esses diálogos de influenciar certos rumos da história e que funciona muito bem. Não é nível de mudar a história totalmente que nem os jogos da Quantic Dream, mas também não é no nível dos jogos da Telltale. Dependendo de diálogos específicos ou até mesmo escolhas, ele muda os cenários que você passa em algum capítulo, faz certo personagem te ajudar ou não, muda a cena pós-crédito, adiciona ou remove personagens que era pra aparecer no final e etc... Enfim, essa função é bem executado e de certa forma é legal ver que a experiência vai ser diferente pra cada um que for jogar.

O combate não curti tanto, não que seja ruim, mas que de certa forma quando vai chegando na metade do jogo ele começa a ficar bem repetitivo e enjoativo, mesmo sendo um combate que funciona muito bem, só não fica tão divertido quanto nas primeiras vezes. Eu joguei no difícil e não é tão desafiador (devo ter morrido duas vezes o jogo todo).

Outra coisa que não curti foi o quão longo os capítulos vão ficando, e de novo começando da metade do jogo até o final. Parece que os capítulos começam a dar voltas e voltas pra te fazer chegar em um destino e com sessões de combate até demais e que duram muito tempo, então meio que a duração dos capítulos fez pra mim, o combate ter se desgastado um pouco.

Minha experiência com o jogo até o final ainda foi muito positivo, tive alguns bugs aqui e ali, mas eu amei cada segundo e nunca achei que um jogo dos Guardiões da Galáxia ficaria tão bom. Eu amo os filmes (o que eu chorei no terceiro não é brincadeira), ainda vou começar a ler os quadrinhos, mas do pouco que já vi parece sensacional, e o jogo ainda consegue ser um dos melhores jogos de heróis dos últimos anos (talvez até mesmo top10 ou top5).

Espero muito por uma sequência, o próprio jogo deixa muitos temas que podem ser explorados em um próximo (quem jogou e assistiu o segundo filme sabe o que eles podem fazer), com um combate melhorado, um bom refinamento pra não ter tanto bug e etc....

TURN UP THE RADIOOOOOO

I WANNA FEEL IT

GIVE ME SOME MOREEEEEEEE

this was pretty good solid combat decent story I am bit tired of these types of games though so i really didn't care for walk for a while fight a bit walk some more fight some more the passing just was not there for me but 100% if this came out during the uncharted era of games people would be awarding it left and right