Reviews from

in the past


I know this is a little late now but Merry Christmas everyone! I would've put this review out on Christmas but I was busy and also timed my playthrough of this game a bit wrong. Either way, hope everyone had a great holiday! I definitely did and it also ended with a bang since I played Rez.

I kinda don't have a lot to say about this one at all. The main takeaway is this game is an absolute treat visually. That's the main appeal of the game and I'm telling you, it's insane. You really just need to play it and witness it yourself cuz it's amazing and the biggest reason I'm rating it so high.

The OST is very good. I wouldn't listen to it outside of the game personally, but alongside the gameplay it's perfect and very much fits the game I think.

The actual gameplay is pretty simple actually. It's an on rails shooter that has a single powerup you can use when you obtain them and you level up and down depending on if you get hit or not. It's extremely straight-forward so it may be lacking to some people who would want a more complex game mechanically but for an audio-visual delight of a game like this, it's perfectly fine.

The game is also only like two hours long but tbh I think that's an absolute perfect length for a game like this, otherwise the wow factor might wear off if it was longer.

Like I said before, you really need to play the game yourself to see just how damn impressive the visuals are because...man they're absolutely insane. Another Dreamcast banger, this console's on fire so far!

8.5/10

Easily the coolest thing I'll ever see in my entire piece of shit life.

Google, show me this guy's balls.


soooooo cool :)

Between Rez, Sin and Punishment, Killer7 and Panzer Dragoon I think the rail shooter gotta be the most underappreciated game genre

God I wish I was a sexy computer virus humanoid of indeterminate gender that rescued a giant virtual woman from computer hell


You actually have to play the video game to experience and really understand just what makes Rez so cool and flashy. Blasting cyber snakes and UFOs while Fear is the Mind Killer thumps in the background is an experience I will never forget. What a damn cool game.

Well I’m a big fan of music in games, which is probably pretty clear if you look at some of my most listened to music. So to find out that SEGA put out a game which was an on-rails shooter with techno music…I was all for it. Like this sounded wayyy too good to be true!

Let’s just say I wasn’t disappointed

The game has a pretty simple structure, as you the protagonist have to traverse a whole computer system and destroy the viruses within to save the system. So yeah, not the most thrilling plot out there but still a decent one nonetheless!

Now for the gameplay…and oh man. I’ve never been really into on-rail shooters but oh man this one really stands out for me, and that’s clearly because of the music. I’m going to draw your attention to level 4…that is where it kicked in for me. In that level you fight a mini ufo which has used multiple small polygons? To make it look like a running man and whilst that sounds like an interesting boss fight, it’s the music that accompanies it that makes it’s for me. It sounds like one big tense ride to not only defeat it…but to escape it and it just works soooo well.

Wonderful music, gameplay is very easy to pick up and fun, some neat bonus stuff!

literally changed my entire fucking life

i didn't think video games could look and sound this good

Area 5 is one of the greatest game levels ever made.

Reminded me of the ending of 2001: A Space Odyssey in the sense of being an acid trip that features a fetus and also makes you contemplate life (also this game was released in 2001, what a coincidence!).

Nice music, cool aesthetics, creative bosses, it's a great game and a timeless audiovisual experience that, in a way, reminded me that video games are art. If I was more of a fan of rail shooters I would be digging this game a lot more, plus I feel that sometimes there was a little too much happening on screen so I got a little disoriented a few times but I still had fun and I appreciate its qualities a lot. Deserves to be considered a classic.

this game did the "sex update" before ultrakill did and for that we must remember it as an innovator

what a fucking game man

what a fucking game
if you like music that ken ishii/underworld/aphex twin would make you'll thoroughly enjoy this game

there's not much to it, and yet there's so much more to it than you realize. in summary, 1999-2001 cyberpunk rave visuals that you can play and it plays like an on-rails lock on shooter that influences the music you hear, selected for each level and orchestrated to it

see the rest for yourself! it's been ported to VR, consoles, and PC!

In my first review, i havent gave justice to this ovni of a video game, and i will try to do a better job of reviewing it

This game isnt really a game...but more like a visual and music spectacle, in which you control a program infiltrating a virus before killing his core...i know, it sound super simple, and thats because the gameplay is simple: its a railshooter where you hace two kind of weapon: your traditional laser, that will receive upgrade once you hit enough blue orb, and will need you to lock manually on a enemy to hit him, and a overdrive, that Can be activited only if you hit the red orb, and that will lock and shoot at all enemy automaticelly.

Yeah, the game, despite having rly great boss fight doesnt shine with the gameplay...but with the aesthetic ! You are just navigating in this virtual World, super simple and yet full of detail, and its just...mesmerising. couple with the very atmospheric and incredible music, it immerge you to this world like no other game

Because, despite being more a visual spectacle than a game, it wouldnt be the same if it was just a shortfilm, because the interactivity just add in the immersion and sense of wonder (also i love the fact that the lock on sound effect is a percussion one...its just so good for the atmosphere

Idk men, my review is a mess because...i dont have word to describe this...experience

I already really liked this game before...but now? Its just phenomenal

Btw, i kinda lie for the simple story....i will let you play area 5

From a pure audiovisual standpoint, Rez is one of the coolest games ever made.

A psychedelic rail shooter where you crash through cyberspace while the best music you've ever heard in your entire life is constantly building in the backround. A synesthetic chamber of sights and sounds that jacks itself into your brain and never lets go.

The gameplay is incredibly simple, but the execution of it works perfectly in conjunction with the game's presentation in order to elevate the experience to being trancelike. Shooting down the machinations of Rez caters to this indescribable primal feeling that just feels so natural and compulsive.

While one could view it as being shallow, I ultimately see Rez as a prime example of a game being much more than the sum of its parts. It's a borderline spiritual experience. Not in spite of its simplicity, but because of it.

FEAR IS THE MIND KILLER

"It is only shallow people who do not judge by appearances..." - Oscar Wilde

Rez is, in a word, cool. It's very cool. It looks cool. It sounds cool. Its music is cool. It's a playable screensaver; this is a compliment. Sit back. Relax. Vibe. Let this masterfully crafted psychedelic cyberpunk demo-disc wash over you. It is a beautiful game, but beauty is skin deep. A criticism that will likely be lobbed in the direction of Rez is that its gameplay lacks depth. And this is true. Mechanically, it's a bit shallow. And I would be lying if I said I didn't want a bit more going on in the gameplay department. Maybe some kind of rhythm component.

But to say that Rez is "pretty but shallow" is wrong. Rez does not lack depth in spite of its aesthetics; its aesthetics are its depth. It is visually and sonically a delight in every way. That's not shallowness. That's what beauty is.

Surfing through petabytes of information, a storm of myriad colors clouds my vision, a harmony of sound and visual stimuli overclocking my senses. There's a rhythm to be found in the chaos, a flow to the motion, a song that's built upon a cacophony of sounds, bullets and explosions creating an orchestra in my mind.

Rez is less of a game and more of a transcendent audiovisual experience. The gameplay is hypnotic, putting you into that trance state as you take aim and shoot before your brain can process what you've done, but the real point of Rez is it's aesthetic, a style so thick and permeating it becomes the substance. Shots that fall in time with the music, the soundtrack that gradually builds and builds as you progress through the level, it feels less like a rail-shooter and more like an improv jam session: everyone's feeling out the tempo, the rhythm, the harmony, working out the kinks as you go along until it all falls into place and everything starts to harmonize, the song in your soul finally coming out in full force, an iridescent moment in time where the instruments sing and everything is perfect. Rez is a reminder: Take in the sounds, witness the lights, let it wash over you like the waves of the ocean lapping the coast. That's what it means to be alive.

Cybersecurity if it was an audiovisual psychedelic rail shooter

What an amazing experience. Everything about the presentation and feel is just so cool. Gameplay is mechanically simple but very satisfying, and the variety of encounters is great and paced out perfectly. Everything about it is so elegant that it feels hard to talk about much other than just saying you should play it yourself if you haven't. The main reason I even wanted to write anything is to talk about my experience with trying it previously. I played the first level in the remake a couple of years back (also tried it in VR, which looked cool but did not play very well), and I thought it was neat but it didn't compel me to keep playing. Trying the original Dreamcast version it instantly clicked, it really feels like the way the game is meant to look and feel. Maybe not everyone's experience but I don't see anything about this that needs updating anyways. Anyways, absolute banger of a game, easiest 5 stars in a while.

Played this game for a bit and I have a lot of takeaways:
- This is the best thing to come out of the War on Terror
- This is the best mind control mechanism before or after the War on Terror
- Trillions of dollars of American taxpayer dollars should've been funneled to Rez 2 instead of the War on Terror
- Do not say "unspoken rez"

Wow. It has been a while since I played a game this good. It transitions extremely well from "arthouse synesthesia experience" to "extremely stressful shooter." Even without much of a plot, it succeeds so well as a gameplay and cultural experience that it earns a place in my Hall of Fame.

Also, after playing I used the Grove Dictionary of Art to look up Wassily Kandinsky, which probably shows how much of an art history nerd I am.


Se me sale el semen type game

Somewhat shallow gameplay and brevity does not spoil the experience that's to be had here. Rez has achieved a cult like status because its audio-visual presentation transcends medium. In a word: marvelous.