Reviews from

in the past


It's been a while since I've had nights like this.

As an adult with a busy life, it gets much harder to find the time to spend with friends. Thankfully, things have been changing for me in that regard, and now I'm getting to spend more time with the group of people I've known for the past 10 years or so. Tonight, three of us gathered at a friend's place, looking forward to a night of fun and conversation. After thinking about what we wanted to do, we settled on doing a playthrough of Star Wars: Battlefront II on the original Xbox. Now, I had heard plenty of praise for this game in the past, but I haven't had enough interest to give it a shot. Now, I had no excuse to not try it out, especially since you could play the campaign in 4-player co-op.

This game, with friends, certainly is an experience.

One minute you'll be on the battlefield on foot, mowing down enemy troops, occasionally shooting a blast or throwing a grenade in the path of one of your friends, and working as best as you can together to complete objectives. Another minute, you're soaring through space, shooting out fleets of enemies while trying not to crash your ships just trying to land (or yelling in agony as you careen into a wall due to our lack of flight experience, which always gets a laugh out of the group.) You may also find yourself gaining the ability to play as a key character from the movies, such as Yoda or Darth Vader. You may also find yourself accidentally wiping out half of your friend's health as they're playing as this character because you started firing at a grunt just as they swooped in to do a lightsaber attack on the same foe. You'll take control of vehicles, even getting to pilot AT-ATs, feeling powerful as you fire strong blasts into enemy troops and turrets, as well as your friend who was just trying to capture the objective.

I guess with all that I'm trying to say that Star Wars: Battlefront II is messy, chaotic fun in the goofiest of ways. You'll laugh and bicker playfully with your friends as you explore stages and try to progress. You'll laugh every time the game sharply cuts to a screen that just says "VICTORY" when you complete a mission. You'll scoff as the framerate drops to like 15 fps because they crammed you all in a hallway with like 20 other NPCs all shooting at each other, and you'll all laugh again as one of you fires a blast in said hallway that kills at least 10 people on both sides, including themselves and the rest of your group.

Star Wars: Battlefront II gave me an experience that feels seldom rare in the modern era: a fast-paced objective-based shooter that can be enjoyed on a couch with a group of friends that isn't looking to nickle-and-dime you in some weird way. Outside of the framerate issues, you'll easily have a wonderful and hilarious time if you can get three friends together to sit down and just blast through stage after stage. The game overall is pretty short, maybe like 2-3 hours max for the campaign, but doing it in a group will make it feel like an adventure.

If you ever find yourself in a situation where you can experience this game in 4-player co-op, go for it. I can't speak for how this game plays as a single-player experience, but as a multiplayer one, I can guarantee that you'll have a great time!

no one:
me, slicing tanks outside Polis Massa to asphyxiate those Clones, or leading scrimblo bears through Endor's undergrowth to stab some fascists: "yeah I prefer Lapti Nek, but Jedi Rocks kinda bops too"

2005, a year of great changeover in the mainstream console gaming world. HD systems are just arriving, many developers are adopting extensive middleware (think Source or Unreal Engine), and giants like Ubisoft and Electronic Arts are beginning an acquisition spree. Two victims of EA's consolidation plan were first DICE, the Swedish group behind Battlefield 1942, and then Pandemic Studios of Destroy All Monsters fame, who themselves had been absorbed a couple times already. Separate from all this was LucasArts, the game software division of Lucasfilm which had juggled both Star Wars and original properties for decades. Star Wars: Battlefront and its immediate sequels sprang in some way from the influence of these companies, but its legacy has since been defined by a fanbase eager to redefine and reclaim the series' best aspects.

Battlefront II isn't quite the masterpiece my 4.5/5 rating suggests. The game loop, usually based around command point control or capture the flag, can get repetitive. Neither infantry nor vehicle controls are as polished or responsive as in the best multi-mode multiplayer military massacres. I've got more than a few nitpicks about some level and class designs, plus the instability of Pandemic's Zero Engine on modern PCs. And truth be told, its marquee single-player options, the story campaign and Galactic Conquest, aren't as in-depth as they should be. Yet this remains one of my all-time favorites not just in the genre and source franchise, but simply in general.

Pandemic found a practically perfect balance between accessible controls, involved objectives, addictive gunplay and vehicular combat...the list of "great enough" things goes on. These fundamentals which largely worked in the original Battlefront only improved after a couple more years, alongside the usual audiovisual garnishes. No longer are players stuck ambling across overly-large battlezones, also lacking in secondary items/weapons or class-based techniques with risks and rewards. This sequel delivers on the promises of its predecessor while demonstrating how ambitious a licensed take on Battlefield games can get. Being able to embody anyone from the lowliest Droid soldier to Darth Vader stomping across the hall, often within the same round of play, rarely gets better than this

Take an Imperials vs. Rebels conquest map like Death Star, for example. All these laser-congested lanes, nooks and crannies of teammates globbing into each other, and temptations of jumping over endless pits for speed—they add up into a frantic fight which one can nonetheless master. Chaining killstreaks to acquire upgrades, usually while rolling and hopping between spheres of crossfire and resource control, eventually becomes natural. I'll gladly lob 'nades into the Naboo courtyard, even as I risk drawing fire and the ire of AATs, just so I can quickly snatch those post-mortem power-ups and keep the pressure on after base capture. Wandering the backhalls of Echo Base can be tricky at first, but the end goal of taking that Rebel base from behind them justifies everything.

There's enough nuances lying beneath Battlefront II's pick-up-and-play surface, even in something as arguably tacked on as the story missions. Others have mentioned, time and again, how elegantly the Clone narrator's journey takes us from a patriotic, republican cause to fighting on the side of undeniable, structural evil. This remains fun despite the chilling themes and characters' resignation to process and subservience under Sith order. And yet this doesn't feel like glorification of the Empire because you're ultimately going through the same motions, victories, and humiliations as your opponents. There's something both mundane and admirable in retaking bastions, methodically disabling flagships, and mowing down everything in your path with saber throws and force lightning.

One of the biggest additions in Battlefront II, its space battles, illustrate this effectively. Nothing really changes between each orbital map, all consisting of two main ships flanked by frigates and supplied with endless waves of dogfighters and bombers. But the process of departing the hangar, blasting TIEs outta the skies, and then docking in hostile territory rarely gets old. Combine this with unique objectives in story mode, or modded levels adding these mechanics to otherwise earthbound combat, and you've got what feels like the full essence of Star Wars' iconic armed struggles.

What brings this indelible piece of software a half-star up is the mod scene. A cursory glance shows just the usual suspects you'd find in communities like Skyrim or Counter-Strike: player skins, new game modes, and way too much attention thrown upon the heroes and villains. (I get it, though. Playing as Jedi, Sith, and other big names in-between always feels great, especially thanks to Hero Assault extravaganzas on Mos Eisley.) Look deeper and there's almost too many custom maps and campaigns for single-player and beyond, from excellent recreations of places from the Battlefront and Jedi Knight series to all new, mechanically ambitious works like the ground-to-sky megalopolis Suun Ra. Hell, there's a whole package simply for building a brand new Galactic Conquest playlist entirely from user-added maps! It's sadly a bit fiddly to get this all working, but that's always something EA could fix if they weren't busy forcing DICE to produce disappointing new games chasing after this one.

The aforementioned Galactic Conquest points to the strategic possibilities beyond the light tactical layer already present here. Having to manage and defense multiple fleets and planets, all while balancing your per-turn income against temporary boosts for battles, makes for an engaging time...most of the time. It's when the AI wants to drown you in endless space duels, or simply fail to provide any threat to your planetary march, that I fall back into custom Instant Action sessions. Fan mods can pick up the slack, especially those which appropriate this part of the game to tell a unique plot rivaling what Pandemic made. I feel like there's still so much one can push the Zero Engine, as seen with Dark Times or the oft-discussed fan remasters full of gizmos and doodads. This scene deserves the kind of attention and critique that's benefited better-knowns like Doom for decades now.

I could go on and on and on about what Battlefront II achieves, and what it's meant to me over the years. There's a whole meta to unlocking the Elite badges and proceeding to curbstomp round after round with once puny unit classes. We could simply imbibe the bevy of memorable, often hilarious radio banter heard across each factions' grunts and officers. I have to hold myself back from doing in-depth writeups on the strats and trivia of each stage, whether original or brought forward from the original Battlefront. One cannot simply spend well over a hundred hours, part of it just fucking around on a comically huge recreation of Naboo's Theed City with all its Florentine halls and courtyards, and lack in minutiae and remembrance to share.

If you haven't yet tried classic Battlefront II for some reason or another, I hope that changes in the near-future. A few hours of trying the campaign, Galactic Conquest playthroughs, and some Instant Action will more than suffice to experience this in full. But the ease with which this remains so replayable, despite the sea of similarly invigorating big-team-battle software out there, is commendable. This remains one of my comfort food games, hardly slacking after all these years. It reminds me of a time when we got not just more Star Wars interactive media of note, but when there was still a lot of creative risk and confidence in the franchise's games. You had this, Jedi Outcast, Knights of the Old Republic, Empire at War, etc. vs. mainly Jedi Survivor and the recently middling DICE games by contrast. The era's dearly missed, but not quite missing in action, so long as we're watching those wrist rockets and 360 no-scoping Gamorreans from the depths of Jabba's Palace.

Video game equivalent to a Domino's pizza on friday night with da homies.

Playing the greatest Star Wars battles anyway I want!

This game I am internally bias so I want to get that out of the way right now. This game is part of my Backloggd Top 5 and it is with good reason.

I think this is the best Star Wars Shooter Experience on the 6th Generation of consoles. I played this game on PC and PS2. On PC I managed to only install the Remastered Mod while on PS2 I remained Vanilla. I think the experience is well suited on PC nowadays with how much variety and mods there are for SWB2 such as KOTOR and different types of Era and Clone War varieties. On PS2 it remained with the nostalgia I had when I was a kid. I had a hard time managing to save up for this game but my father was kind enough to let us rent this game (Yeah renting games...lol) from our local movie rental place. I think what sucked me into this game was also that Star Wars Episode 3 was also playing in theatres and since the internet was very foreign to me; every slice of content from that movie I was very eager to play. It also did not help that TV commercials were playing for both Episode 3 and SWB2. Anyways back to the game

This game certainly has alot of love thrown into it. From all the modes it offers to the impressive amount of Maps and even SPACE battles which was super unheard of for this type of caliber game. I was mesmerized and even while playing it as a adult it certainly still remained to captivate me with details I did not catch as a kid. The story about seeing the war from the 501st was a cherry on top and it ties up all the memorable battles quite nicely albeit the gameplay and objectives were quite straight forward.

What was really the Slam duck IMO was being able to play your FAVORITE HEROES AND VILLIANS. This was something I was dreaming since I played the first game. Now being able to play as the Jedi/Sith or even the Alien lifeforms on some Hunt modes. This was a experience of a lifetime. The modes offered here as well from Instant action and my all time favorite Galactic Conquest certainly separates it from all the modern star was shooters and its a shame that mode has never come back in any capacity in our modern age.

As many have probably said in this review. This game is GOATED for a reason. Music, Gameplay and even the Online component is still active on PC and still remains nostalgic as ever. This game holds such a special place in my heart and I can never forget it. It celebrates all that was great with Star Wars as it was gearing up to its conclusion in the movies. (at the time). Lots of rich features to explore about and with some of the most fun shooting and dogfights. Do not miss this game if you are a Star Wars fan. Early 2000s was a era not to messed with for Star Wars.


i am a star wars fucking stan. I'm on my 6th watch of Star Wars Rebels. i collect all thje different types of Clone Troopers. From commander cody to admiral dunbarr i collect em all. When i found out there was a video game for stars wars? hell yeah. and its perfection in definition. io like playing as darth maul cus i would also want two sides to my red lightsaber cuz im a beast...

Pure, un-adulterated, Disney-less Star Wars bliss and perfection.

best multiplayer star wars experience there is. a damn good game even if you don't like star wars

Gameplay-wise, this game is really fun. Space missions especially feel awesome. Flying around, shooting down other ships and taking down turrets into boarding an enemy carrier and taking it down from the inside is such a great feeling that I haven't heard of another game capturing, not that I've played the new Battlefronts or anything similar. The normal levels are also pretty fun. Something about capturing the command point is super satisfying. I love watching the little bar deplete then fill up. I just finished the campaign, and it was honestly pretty fun until the final two levels. Yavin 4 and Hoth both kinda suck. Playing the entire thing through the clone perspective is a really unique take, as if this game came out today they would've just had you switch to the rebels after Order 66. This game is really fun, but gets held back by some of the campaign sucking. Luckily, if you actually want to play this game you'll probably spend most of your time doing multiplayer or Galactic Conquest or something instead of playing the campaign over and over.

I failed out of college because of this game.

The amount of gameplay variety it has to offers is astonishing. Great for a singleplayer, cooperative, or competitive experience with friends

This was the perfect game for hanging at a friend's house... until one of you got to be Yoda or Darth Maul, while the other ended up with Leia or Han, and then your friendship was ruined.

The perfect game to just sit down and vibe with the bros with. Have many good memories playing with family and friends just fuckin vibin. This game is god-tier and I'm still salty EA shut the team behind this down.

virgin republic soldiers that think war is "SRS BSNS" and spout "muhh simulations" garbage really shit themselves in the presence of superior droidekas

the PC version has fuckin like 100 man matches, suck my dick and balls ea

edit: im sorry, after all this time i realize ive made a mistake. its not 100 man matches. its 600 man matches. ea can shove their head into the furthest reaches of their ass

WARNING! If you come from DICE's Battlefront, you may scoff at the crucial features this game is missing. Such as:
Predatory lootboxes
A long grind to unlock flagship Star Wars characters
A waypoint marker telling you what you can & cannot do at all times. Sadly this has freeform battle objectives that let you make your own decisions.
Lack of DLC to make the game feel complete. Unfortunately this game is content rich out of the gate
If you can make it past these shortcomings, Battlefront II is a grand ole' time.

I’m probably overrating it for technical polish, but I’m underrating it for the amount of fun I got out of it. It’s full of things to do, so many maps, modes, vehicles, characters, easter eggs and wacky gimmicks. I have so many memories with this game, playing split screen with my friends, force pushing people off ledges on maps like Mygeeto and Mustafar, kicking Darth Maul’s ass as Luke in Heroes vs Villains as if I were playing with action figures, bullying Rebels as a wampa in Hunt mode, sticking mines to the side of my snowspeeder and taking out an ATAT in one pass, being cheeky and hiding mines in the command post light (I got up to all sorts of fuckery with the mines), creating playlists to reenact Clone Wars episodes. Fun was the developers’ clear and earnest priority above everything else, and that’s in stark contrast to the EA successors. It’s a relic of a far more innocent age, one I really wish to go back to at times.

The Star Wars prequels were incredibly disappointing as a man who saw the originals as a boy… watching the Jar Jar Binks shit with my son Timmy pissed me off more than a horse getting fucked sideways by a carbon hose, but at least playing this game made it worth it. There’s just so much pew pew, and it even has the hot blue Jedi chick!

Also you get to kill younglings.

Modern Battlefront is a shadow of what once was

This and the Lego games were my first and only exposure to the prequels until like 8 years ago and I wish it stayed that way.

Star Wars: Battlefront 2 (Classic, 2005) é um salto no "hiperespaço" comparado com o seu antecessor por finalmente estabelecer uma experiência "single-player" mais divertida e proveitosa com mais variedade e uma sequência de alternativas que fogem de maneira eficiente da necessidade de só o seu modo online ser bom, que mesmo que no antigo tinha um modo "Campanha" (que era bem raso), não era tão interessante e tão convidativo quanto esse aqui que temos, por exemplo, o modo de jogar além da campanha com só os "Heróis vs. Vilões" da franquia que é um modo tão conhecido e amado pela galera que conhece esses jogos (Battlefront), que aqui é chamado de "Assault" e é encontrado infelizmente apenas no mapa de "Mos Eisley" no modo "Instant Action" para ser jogado em partidas off-line com bots, e também a de voltando a falar da campanha ter a grata surpresa e o prazer de poder jogar com alguns desses personagens importantes da Saga "Star Wars" nos demais momentos específicos que eles aparecem, o que é uma surpresa ótima quando alguns deles aparecem nela e é uma boa forma para variar toda a gameplay que é inteiramente focada na batalha dos demais soldados da República com a Federação Galáctica ou dos Rebeldes contra o Império.

   Toda a história da campanha do jogo gira em torno da perspectiva de um esquadrão de até então "Clone Troopers", conhecidos pelo codinome de "501st Legion", narrado por um deles, que apesar de terem sido criados para esse jogo e é importante lembrar que essa perspectiva apresentada não é considerada oficialmente canônica (mas que convenhamos da pra ser, haha), foram extremamente importantes nos demais acontecimentos de toda a franquia de Star Wars por estarem na maioria deles em que avançando na história vemos eles ajudando ao Conselho Jedi na época da República até executando toda a "Ordem 66" e assim indo da Trilogia "Prequel" até a Trilogia "Clássica", em que acaba, especificamente no planeta de "Hoth" ("Episódio V - O Império Contra Ataca"). 

   O seu modo "multiplayer", por incrível que pareça, ainda de certa forma vive que por mais que tenham jogadores escassos por lá, ainda dependendo do dia dá para jogar algumas partidas de leve com esses players. Enfim, não preciso falar mais nada do porquê esse jogo ainda vale a pena, que dou todo o crédito aos desenvolvedores por trazerem um ótimo porte para a Steam, sem nem a necessidade ou a dica que sempre dou de capar o FPS, já que até nisso o jogo está extremamente bem otimizado e funcional, o que é bem surpreendente para a idade que esse clássico tem. Ah, e um último adendo que esqueci de mencionar, é que esse jogo apresenta em alguns momentos da campanha, algumas partes que são batalhas no espaço para variar do combate terrestre que é bem repetitivo nesse jogo, e o que eu acho mais legal, é que sabendo que esse modo também é bem repetitivo, a desenvolvedora deixa a opção para você de escolher se deseja pular ou não na campanha, apenas apertando na opção "Bypass Space" quando ela aparece, já que toda a parte de fato primariamente interessante na campanha do jogo é nos combates terrestres.

The villains vs hero mode was such greatness! This game had it all and will remain many's favourite Star Wars game for a good reason

As a little dipshit child who didn't know or care a damn about Star Wars, I always saw Star Wars Battlefront 2 as "That one really fun library map". No joke, my go-to instinct whenever I'd boot up Battlefront 2 was as follows:

"Instant Action > Coruscant: Jedi Temple > Conquest".

In spite of only ever bothering to play one single map in the game and nothing else, I was absolutely floored at how much fun it was, wasting hours upon hours either at my place or my dad's, just steamrolling as the Empire on this one map for hours on end, and that says a lot about how damn fun the core gameplay of the title is. Little 7 year old Cameron had no idea there was an entire rest of the game waiting for him, with a campaign and other maps, other play styles, all he needed was that one map.

This was still my go-to action upon booting up Battlefront 2 over a decade and a half later on my Steam Deck, before and after fighting the control configuration, and it's still just as much fun as I remember. Might actually try to play the rest of the game at some point, but IDK yet cause Conquest on Jedi Temple still hasn't worn out its welcome.

O melhor jogo de Star Wars da história, o modo de conquista da galáxia é uma obra prima, eu fico muito triste por ele não ter sido levado aos Battlefronts atuais.


The only redeeming quality of the Prequels is that this game wouldn't have existed without them

Still a great Star Wars game. Playing through the story as a clone trooper from the Clone Wars to the Galantic Civil War is interesting but I wish it was build upon more. The game is packed with content so its very replayable, Galantic Conquest is my favorite of the bunch. Overall, this game rocks.

This game is still great and 100% holds up. This is still so much superior to the 2017 one its not even funny. And it's not just rose tinted glasses, I recently played a good amount and was still as fun as I remember.

If I became immortal, even after 10,000 years I would still play this game.