Reviews from

in the past


The Amazing Spider-Man was special to me as a teenager. I was a Nintendo kid, and back in 2012 my house was still over a year out from owning an HD TV — not to mention any consoles that could take advantage of such technology. to get my gaming fix, I had the Wii and all its access to Virtual Console games, and my beloved Nintendo handhelds. all this to say: I was used to getting the short end of the stick when it came to current gen games, and content to play watered down ports if they came over to the Wii at all. so when this game got a 3DS release — one which bore the weight of everything but the open world from its console counterpart — I was suitably amazed.

I bought The Amazing Spider-Man the day it released, a month before the movie came out, spoiled the hell out of the movie’s ending, and had a great time. then I gave myself that great time again, and again, and again. long car trips, at friends' houses, suspended above my head on late summer nights in my teenagerly loft bed; The Amazing Spider-Man went with me wherever I brought my 3DS. what the handheld port of this game was able to achieve is still impressive, and now after playing both the slightly upgraded Ultimate Edition on Wii U as well as its original release on the PS3, I can say with certainty that it is the ideal way to play. The Amazing Spider-Man benefits tremendously from the lower expectations that come with gaming on the go.

playing this game on a big screen, eight years later: its failures are impossible to ignore — and so are its petty thefts. The Amazing Spider-Man is a cheap Arkham clone through and through. normally I would hesitate to draw direct comparisons — I hardly think the Arkham games are great enough to cudgel other games against — but this game is blatant about lifting the design philosophy of that series. problem is, it lacks all of the polish of their combat and exploration formulae.

items are strewn across levels seemingly at random, often blending into the drab and forgettable environments. upgrades those items help you unlock are very clearly gated behind specific narrative points in the game, so it never feels like you’re any more powerful than the game intends you to be. there are only ever a few (if more than one) open upgrade tracks to apply your tech/level points to. the game could have rewarded the player with a new ability at the end of every story mission, and there would have been no difference in the pace of progression. there is no purpose to the EXP system, as a result. just a nice little bar-go-up animation, which sure feels like progress — until you think about it for any longer than it appears on screen.

as for the combat system, enemy attack animations are finicky and the reach of their attacks are never concrete, at some points allowing them to slide halfway across the floor to reach you. Arkham’s harder difficulties test the player by taking away attack indicators and shortening response time, while keeping animations consistent. if this game were to do the same, it would be virtually impossible, as attack patterns and animations are much too imprecise to telegraph anything to the player. you need that buzzing Spider-Sense to survive, no matter how skilled you grow to be at mashing the punch and dodge buttons.

all of this is made dramatically worse the second the game throws a giant robot at you. here's one way in which this game is genuinely unique from the Arkham series: Batman never got to swing around at mach speed fighting mechs.
with these boss battles, Beenox has offered an addition to the formula they spend the rest of the game ripping off, though much like WB Montreal broke the combat system's back with shitty additions in Arkham Origins, the folks at Beenox completely lose track of the design at the heart of their stolen combat system.

for context: this time around I played the game on the hardest difficulty. this was both an effort to speed up the acquisition of PSN trophies, and because I’ve played the game a dozen times in my life. the god darn robot bosses were the worst part of the experience. on every difficulty, they’re glorified quick time events. you wait around for them to finish whatever laser they’re blasting, maybe shoot them with some webbing, then press the Spider-Man Stuff button (R1 on PS3) and watch as Spider-Man does an attack for you. if you’re unlucky, that attack may require you to mash the circle button to make him punch/pull/web extra hard. riveting stuff. on Super Hero difficulty, the already repetitive boss fights become rigorous exercises in tedium and frustration, as said laser attacks —

(often undodgeable! by the way! you just have to hope and pray that Spider-Man is at the right point in his swing animation to avoid them. hope and prayer are two game mechanics I was not expecting to encounter)

— will kill you in one to two hits and force you to fight through all the phases of the fight again, pressing R1 and mashing circle until either your finger cramps, your eyes dry out, or you fall asleep. these fights weren’t designed for Super Hero difficulty. neither was the rest of the game. it’s clear the only consideration involved in difficulty settings was swapping around a few numbers on enemy health and damage output.

the game isn’t too visually impressive either. it is not as egregious as its sequel; I mean, textures aren’t disappearing in front of your eyes, and you never have to stare down a painfully off-model Peter Parker face — but it's still not worth celebrating. even keeping the limitations of the PS3 in mind, this game is hard on the eyes. a painful yellow/sepia filter is put on the city in an attempt to look more realistic, and while that impressed me as a young teen watching an E3 reveal trailer, nowadays it makes the game look completely washed out. doesn’t help much that all the level environments are grey hallways or brown/green sewers, wherein the only flashes of color are the visually grating lens flares leaping off of computer screens or florescent lights. I’m glad I wore blue light glasses while playing this game; I may have saved myself another year before all my screen-staring makes me go blind.

there are plenty of other nitpicks. the fact that traversing the city to find comic pages feels just a bit too slippery, that webs are back to attaching to nothing, that the writing is truly hack (they take away Peter’s powers and then don’t use that as an opportunity to explore how his sense of responsibility works without them! he just gets them right back after you finish the “no web swinging” bit! how lame!), that the voice acting is so subpar even Nolan North sounds asleep at the microphone; but at this point all those things are just ugly ornaments on a tree that’s already falling over. I can’t say I’d recommend this to anyone other than the most seasoned Spidey fan, but if they’re like me, they wouldn't have a particularly good time either. I should have left this in my memory as a wonderful 3DS experience.

Campaign was decent, but the coolest part was just having the whole city to explore on something as small as the ps vita.

Well we’re steadily approaching the final game in my Spider-Man series play through. It’s been a… well… if I’m honest… dull experience. But I’ll touch on that in my TASM 2 review.

The first Amazing Spider-Man video game is one that I finished when I was just an 11 year old boy. I had so much love for the character and I was so excited for the film that I blew through the game like it was dinner, and I had starved for weeks.

As a sequel to the film, it’s actually pretty good. The story was good for a movie game, a Spider-Man game, and well, just a game I guess. Somehow it also manages to capture the spirit and tone of the first film really well. It did what it needed to, and it was pretty satisfying overall.

There’s some decent Arkham style combat, but it pales in comparison to those of course. The swinging is a bit clunky, and the physics aren’t great, but it’s serviceable. The grinding in the open world is tedious, but the variety in things to do makes it tolerable. It just sucks that it’s so necessary.

Finding the hidden spiders and unlocking suits was a pretty fun addition. Watching the cities response to the events in the game was really cool. Especially adding that to the waiting screens. It made the world feel more authentic… though the open world isn’t as convincing.

The bosses are a bit repetitive and monotonous, but I think the inclusion of stealth/combat kept the gameplay mostly interesting. The open world is weird because for as dull as it is, there are things I like about it.

I like the blimp and it’s stupid side tasks, I like all of the little things I can go around doing for the reporter, I like stupid stuff like that. It just makes the game more enjoyable. Although everything else is just kind of drab.

As a sequel to the film, and a game that accompanies it… it’s a decent play through. Though I don’t see the replay value even after returning 11 years later.

You know what? This game was pretty cool, i really like how they took the cross species stuff from the first shitty film and really ran with it, making and teasing cool animal hybrid versions of beloved spiderman mainstays, as well as lesser know spiderman villains like the fucking iguana. The gameplay is fine enough, and the plot is alright, you could do alot worse. The sequel kinda stinks ass though. They namedrop Morbius in the the second level if that helps.


A better sequel to the movie than the actual sequel tbh

Pretty much everything you would expect from a movie tie-in video game, except a surprisingly okay story that continues the film.

O jogo de 2018 estragou os jogos anteriores por ser simplesmente muito superior

Came back to do the remaining trophies and basically had to rerun the whole game. There are some great moments in the story that happen later which are pretty cool but don’t make the game any greater than it is. It’s a good game but most things are pretty half assed.

Got this along with my Ps Vita back in 2013. I liked how it was a sequel to the movie. Also Alistair Smythe sucked fr

A dull and derivative game that not only strips down the gameplay of the web-swinging that made a Spider-Man game fun to play, but also blatantly steals from other successful games to create an experience that has good moments, but is still hackneyed and unremarkable much like the movie its trying to adapt.

hey the swinging is fun ig, sure it doesn't stick to buildings but it's pretty fast and wild. setpieces are cool too. I don't particularly like the story and characters tho

i'm a little surprised the mobile version wasn't hot garbage. i mean it's not better than the console one or nothin but it was cool i liked it

Why did game say was Amazing? Lie.

I dunno. I don't think this game is bad enough to call it soulless shovelware garbage, but I don't think it's good enough to be called a good game too. It just feels like somethings missing but I can't quite put my finger on it. The swinging looks great, but feels like nothing. The combat looks great, but has no substance. The city looks amazing, maybe actually the best a city has looked during the seventh generation (yes I am including GTA V) particularly the night, and dawn settings, but it feels flat. The city is filled with things to do, and details littered throughout but feels empty. I just don't know.
What I do know. This game has loading screens. A lot of them. And they are LONG. Like 3+ minutes for every one. And, if you start mission, end a mission, reach a checkpoint, die, do some mundane task, beat an enemy, beat a boss, your reward is another 3 minute loading screen. It gets worse. This game crashes. A LOT. The longest I've played without a crash is only 1 hour and 30 minutes, and what do you know, every time you open the game, you get greeted with another 3 minute loading screen. It's terrible. I almost dropped the game because of it. I thought I had installed it on my slow hard drive but nope. It was on my SSD, it's just that slow of a game to load.

this game rocked my fucking world when i was like 13, it felt like the spider-man game i had always wanted. on replay (especially with the context of insominac's spider-man) a lot of that charm is gone but i still think this is really solid as a spider-man game! a lot of my bias is from my first play through but even on replay i think combat is solid and swinging is really flashy but nothing super special. i do think the comic book pages are really neat and a fun way to pass some time just swinging around new york.

i remember playing this game a week before ps4 spider-man got ported to pc. istg this shit made me want to never touch a spider-man game ever again 😭😭

I enjoyed the web swinging and uhhh, the goofy social media loading screen messages. It's fine but similar to the Captain America game a year earlier, it's a cash grab movie tie-in. You face like 40 different named villains that are just some diarrhea colored reptile.

I'm a sucker for spiderman games. I think you have to to stick with this one to the end, especially the janky feeling Vita version.

OMGGG I forgot about this game... loved it as a kid, it was so sickk

eu sei que to deixando nostalgia me levar aqui mas eu gosto demais

the web does not adhere to the buildings.

Being honest here I went into this with the lowest expectation possible, and I was right to do so. everything about this just screams low budget shovelware crap which I bet you're saying "BUt iTs a MoVIe TiE In GaME" yeah you wanna know what else was a movie tie in game Spider-Man 2, and that game was great. This is from the same team who did Shattered Dimensions so it has no reason for it to look and feel the way it does.

the wii version of this game is total dogshit. wii u version is a bit better but christ this is bad


I literally don’t remember anything about this game

I had the Wii version of this game, so before anyone says "it's not that bad..." it is.
On Xbox and Ps3 I could maybe see the game in a better light because it had the open world and a variety of suits (some more interesting than others:

Cross Species Suit, Raimi Suit, Amazing Spiderman Black Suit [interpretation based on the ASM1 suit], and the Raimi Black Suit)

The problem is the wii version only featured: ASM1 Suit, Raimi Spiderman Suit, and Black Suit (which did not have the Venom Logo) it was just a desaturated Raimi Suit. And thats it.

The story takes a detour from the movie, which is both cool and stupid considering it just makes the "movie" game feel more like a comic book adaption for a game. Which is great because it allows you to do ridiculous shit, but still it's pretty dumb when comparing it to Spiderman 3 PS2/PS3/Xbox 360.

The whole cross species genetic villians was both cool and stupid because they could've done what Spiderman 3 game did and have the the extra stuff take place during the movie stuff. Like KingPin, Kraven, Scorpion, etc, in between the moments like Sandman vs Symbiote Spiderman, or the final boss against Sandman and Venom.

But no this game doesn't have doctor Conners in it, just some smart dude in a wheel chair who wants to take over New York by using cross species genetics to mutate people... while riding a giant mechanical spider like wtf.

Maybe the Xbox 360/PS3 versions are great, but the wii version is awful. It doesn't have an open world, it just shoves you into a level. Also really don't like how this game essentially teases the death of Gwen Stacey... oh wait... nope this game just kills her off... like wtf. Like anyone heres who has watched ASM2 knows she dies. But because this game isn't based off the movie... sort of. It says "fuck it kill her now"
What an awful game.

Was really fun but really scary for little me